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Bungie Void subclass (Image via Destiny 2)

Bungie nerfs Ward of Dawn for PvP alongside other supers in Destiny 2 Lightfall (2023) 

Bungie recently announced many things it had planned for Destiny 2 Lightfall. Over the past couple of weeks, the community has gotten to know almost everything sandbox-related in the upcoming expansion, alongside an entire blog post from Strand. However, the company isn't done with its announcements.

In a recent blog post uploaded a few hours ago on Bungie's official website, the studio talked about abilities in the game and its plans for 3.0 across all subclasses. It's safe to say that some major decisions have been made that could very well change the meta of the game.

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Disclaimer: Notes mentioned in this article follow Bungie's official post.


Bungie announces significant changes to super abilities for Destiny 2 Lightfall (2023)

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To start, Bungie addressed the changes it made in the 30th Anniversary patch, where it implemented cooldowns for supers separately. Since roaming supers were made to have longer cooldowns, PvE usage also seems to have dropped significantly.

Abilities updates arriving in Lightfall:

Discipline, Strength, and class ability stats rescaling
Ability energy armor mods
Dodge cooldowns reverted
Physics collisions less deadly
Super and Aspect updates + new Fragments

Full details: bung.ie/3x3DRqF
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The update that might affect both PvP and PvE in the long run is the one on Ward of Dawn. Across all game modes, Ward of Dawn's base health will be reduced from 13500 to 8000. However, PvE combatants will deal less damage to the Void bubble to compensate.

Titan bubble (Image via Destiny 2)

In PvP, all weapons will do 1.5x damage to the bubble, alongside penalties to the Armor of Light, including:

  • Health reduced from 425 to 300.
  • Inherits overshield's 50% damage resistance.
  • No longer negates precision damage.
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Similarly, Thundercrash will also undergo the following nerfs:

  • Reduced maximum flight time from 5s to 4.5s.
  • Reduced the size of the damaging volume around the player while in flight by 20% and pushed it further forward in front of the player to make fly-by disintegrations more intentional.
  • Descent now begins earlier in flight.
  • Reduced landing detonation size vs players by ~20%.
  • Unchanged vs PvE targets.
Thundercrash super (Image via Destiny 2)
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Starting Lightfall, roaming supers will receive a slight buff, creating seven orbs of power instead of five. Similarly, burst super abilities will be nerfed from creating seven orbs to five.

Players should note that the orb generation change will remain unaffected across supers such as Well of Radiance, Ward of Dawn, and Shadowshots.

Dawnbreaker (Image via Destiny 2)
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Additionally, only three roaming supers will be undergoing buffs in Lightfall, as their base cooldown will be reduced from 10:25 to 9:16.

Fists of Havoc for Titans will deal 20% more damage in PvE. Daybreak will also deal 25% more damage in PvE while consuming less super energy.

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Edited by
Soumyadeep Banerjee
 
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