Image courtesy: Dota 2 website

Dota 2 Update: Patch 7.22 First Impressions

Valve had recently released its Battle Pass for The International of 2019 which will be the ninth iteration of the tournament. Shortly after the Battle Pass release, Valve also launched a new Arcana for hero Earthshaker which is exclusive to Battle Pass owners having level 365 and above. The 7.21 patch of Dota was there for a few months with its occasional small balancing changes, but nothing major to be concerned about. The company however, released a new dota update for patch v7.22 on 24 May, 2019 which includes many major and game changing things.

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Also read: Dota 2 Update - 7.22 Patch Notes are out

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The Dota 2 update for patch v7.22 is extremely important as it has paved the way to how the game will be played in the biggest tournament of Dota. Obviously, after a new major patch comes out there will be unbalanced heroes, items or hero talents, there can also be in-game bugs which will be fixed later by smaller balancing and bug fixing updates by Valve.

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Here we will discuss what the new patch brings to the table and its biggest initial impacts on the game.

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Also read: Dota 2 Battle Pass - 5 tips to level up your battle pass fast

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#3. Aghanim’s Scepter Upgrades

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The main objective of the patch seemed to be adding Scepter upgrades to the 24 remaining heroes who did not have any Scepter bonuses. However, Valve did not end its quest to popularize Aghs there. The impact of adding so many Aghanim’s Scepter to different heroes will be huge and in addition players will now have the option to have Scepter’s ability like a buff for a 2000 gold recipe, exactly like Moon Shard.

Here the players will lack the stats that the Scepter provides but some heroes have really good Scepter ability and to have that just as a buff will free an item slot for the player which will open up tons of possibilities. Valve also added a consumable Scepter buff item which is dropped by Roshan making the beast an even more important objective on the map.

#2. Radiant and Dire Balance

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The Radiant side always had an upper edge in the last patch compared to Dire. It was clear by the overall win percentage of teams getting the Radiant side. Valve has clearly addressed that fact and has made necessary changes to bring the balance to a neutral stand point.

Also Read: Is Valve working on a new Dota Game 'Dota Underlords'?

The safelane hard camp position and the terrain has been adjusted perhaps to make it equally difficult to pull and stack as the Dire camp, Radiant middle tower has two layers of trees behind it which makes it very difficult for the mid laners to farm without having to tango our use quelling blade on them, Dire neutral spawn boxes are adjusted which make them easier to pull or stack and Tier 2 middle tower of Radiant has been shifted to the left, removing vision on the big camp in the jungle.

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These changes have certainly nerfed the Radiant side by a bit and will have an impact on the win rate of the side. There were a lot of complaints about the Dire neutral camps which have been tweaked too.

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#1. Scope for Support Players

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The recent patches of Dota have all focused on making the supports like Position 5 and Position 4 easier for players. The Dota 2 Update for patch v7.22 is no different. The cost of Observer and Sentry wards has been decreased from 75 to 50, it was not long ago when the courier cost was made a lot cheaper and now the wards are cheaper too.

Also read: Dota 2 guide - Tips to become unstoppable as a Mid Laner

However, most people did not understand that even if the wards are cheaper, the penalty you have to pay for getting your observer dewarded has become worse. The gold bounty from dewarding has been increased from 100 + 2/min to 100 + 4/min and the XP bonus has also increased from 50 + 4/min to 50 + 6/min. These changes coupled with limited sentry wards on the map, makes warding a tricky yet rewarding job for talented and skilled players.

The reduction of XP requirement to reach level 6 will also help most support heroes as they have great level 6 power spikes. Tomb of Knowledge will be a great item to pick up around the 10 minute mark for the supports so that they can hit the power spike soon and have an impact on the early stages of the game.

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Edited by
Rahul Arun
 
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