Teamfight Tactics patch 12.9 official notes: All 32 champion updates and 16 trait changes hitting the game

Teamfight Tactics patch 12.9 official notes brings 32 champion updates and 16 trait changes (Image via Riot Games)
Teamfight Tactics patch 12.9 official notes brings 32 champion updates and 16 trait changes (Image via Riot Games)

Teamfight Tactics patch 12.9 will be a “for fun” update for the League of Legends-based board game Riot Games will be looking to introduce a significant number of champion and trait tweaks.

Thirty-two champions will be targeted with changes this time around, along with 16 traits to shake things up before the next set goes live. Teamfight Tactics fans looking for a detailed patch description can look up Riot’s official website.

However, for a brief overview, here are all the major highlights.


Teamfight Tactics patch 12.9 official notes

1) Hextech Augments balance changes

  • Electrocharge (3): Damage dealt that scales per Stage buffed from 105/135/165/200 to 115/145/180/220
  • Metabolic Accelerator: Only available at Stage 1-4
  • Golden Gift (1): Gray Orbs increased from two to three
  • Golden Gift (2): Gray Orbs increased from three to four
  • Cybernetic Implants: Health nerfed from 150/250/350 to 125/200/300
  • Thieving Rascals: Low-roll odds improved for Yordle holding an item component

2) Trait balance changes

  • Assassin: Critical chance increased at six Assassin from 50 to 60 percent
  • Assassin: Critical chance buffed at six Assassin from 60 to 70 percent
  • Challenger: Attack speed increased from 25/5080/150 to 25/5085/165 percent
  • Chemtech: Healing buffed from 4/8/13/20 to 4/8/15/25 percent
  • Chemtech: Attack speed increased from 15/4080/150 to 15/4090/200 percent
  • Colossus: New breakpoint of three added
  • Colossus (3): All Colossus units have a 25 percent damage reduction and a 1,600 health bonus
  • Debonair: Health buffed from 200/400/700 to 200/450/800
  • VIP Debonair: Health increased from 20/40/70 to 20/45/80
  • Enchanter: Magic resistance buffed from 25/45/70/100 to 25/50/80/125
  • Enchanter: Heal and shield boost increased from 20/50/80/115 to 25/50/80/125
  • Enforcer: New breakpoint of five added
  • Enforcer (5): All Enforcer units gain 80 percent attack speed
  • Hextech: Base bonus damage buffed from 15/25/45/75 to 15/30/55/90
  • Mercenary: Gold reduced slightly for Mercenary three and five breakpoints from zero to five losses.
  • Mercenary (7): Average gold increased from 8.9 to 11.4
  • Mutant (Omnivamp): Omnivamp buffed from 30/55/80 to 30/65/100 percent
  • Socialite: Damage bonus increased from 15 to 18 percent
  • Yordle (6): Mana reduction buffed from 30 to 33 percent
  • Syndicate: Patch 12.8 buff reverted
  • Syndicate: Armor and Magic resistance reduced from 55 to 50
  • Syndicate (7): Bonus reduced from 55 to 50 percent
  • Clockwork: Attack speed nerfed from 10/35/80 to 10/35/70 percent
  • Scholar: Mana regeneration buffed from 4/12/25 to 4/15/25
  • Innovator (7): Dragon base health reduced from 1,125 to 1,025

3) Champion balance changes

One-cost

  • Caitlyn: Attack damage increased from 45 to 50
  • Caitlyn: Spell damage buffed from 800/1400/2000 to 900/1500/2250
  • Camile: Spell damage buffed from 150/200/300 to 200/275/375
  • Illaoi: Spell damage buffed from 200/325/550 to 250/375/650 and spell healing buffed from 20/30/40 to 30/35/45 percent
  • Jarvin IV: Attack speed increased from 0.6 to 0.7 and spell attack speed boost buffed from 40/50/70 to 40/55/80 percent
  • Poppy: Spell armor ratio buffed at two and three-star from 210/240 to 220/280 percent
  • Twitch: Base spell damage buffed from 30/50/70 to 60/70/80
  • Singed: Health increased from 650 to 700

Two-cost

  • Sejauni: Spell damage buffed from 275/400/650 to 300/450/750
  • Sejuani: Stun duration nerfed back to 1.5 seconds across the board
  • Zilean: Mana adjusted from 40/80 to 30/70 and stun duration nerfed to 1.5 seconds across the board
  • Zilean: Spell damage buffed from 250/350/700 to 275/400/777
  • Rek’Sai: Mana buffed from 60/80 to 50/70
  • Warwick: Spell healing nerfed from 35/45/65 to 30/40/50

Three-cost

  • Cho’Gath: Attack damage increased from 90 to 100 and Cho’Gath’s size will now increase 20 percent faster, although the growth will not affect his overall health.
  • Cho’Gath: Stacks buffed at one and two-star from 20/40 to 30/60
  • Gangplank: Base spell damage buffed at two and three-star from 160/225 to 175/275
  • Leona VIP: VIP bonus healing buffed from 0.8 to 1.25 percent
  • Senna: Mana adjusted from 30/80 to 30/70 and spell percent healing buffed from 50 to 60 percent
  • Tryndamere: Health increased from 750 to 800 and bonus damage increased slightly from 20 to 25 percent
  • Zac: Mana buffed from 60/100 to 50/90 and spell damage at two and three-star buffed from 400/600to 450/700
  • Ekko: Spell damage buffed from 150/200/350 to 150/200/400
  • Malzahar: Spell damage buffed from 650/900/1025 to 650/900/1100

Four-cost

  • Ahri: Attack speed increased from 0.75 to 0.8
  • Draven: Attack damage increased from 75 to 90
  • Alistar: Mana buffed from 85/170 to 80/160
  • Alistar: Spell damage buffed from 150/250/1000 to 200/325/1200
  • Alistar: Stun duration nerfed at one and two-star from 2/2.5 to 1.5/2 seconds
  • Orianna: Health decreased from 750 to 700 and mana buffed from 50/130 to 30/90
  • Orianna: Spell shield buffed from 120/170/600 to 140/200/700
  • Orianna: Spell damage buffed from 300/450/1200 to 325/450/1500
  • Vi: Spell damage buffed from 125/200/500 to 175/250/600
  • Irelia: Base spell damage buffed from 60/90/550 to 75/100/550
  • Sivir: Spell bonus attack speed adjusted from 45/65/250 to 30/60/300 percent

Five-cost

  • Silco: Attack speed increased from 0.65 to 0.7
  • Silco: Spell explosion damage buffed at one and two-star from 250/500 to 350/600
  • Jayce: Health troll nerfed from 1,000 to 999
  • Viktor: Health troll buffed from 850 to 851
  • Kai’Sa: Mana nerfed from 75/150 to 80/160
  • Zeri: Spell damage buffed from 10/20/40 to 12/20/40
  • Veigar: Spell damage buffed from 250/300/777 to 300/325/777