Wild Rift patch 2.2c official notes introduce Renekton, buffs for Fizz and Jax, nerfs for Diana and Evelynn

The Wild Rift patch 2.2c official notes have been released (Image via Riot Games)
The Wild Rift patch 2.2c official notes have been released (Image via Riot Games)

Wild Rift patch 2.2c will be the last balance patch of the game’s 2.2 cycle, and it will close out by introducing Renekton to the champion list.

Champions like Fizz Jax and Lulu will also be getting some quality of life improvements this time around. Meanwhile, Braum, Diana, Evelynn, and Kai’Sa will have the power in their kit toned down.

Wild Rift fans looking for a detailed description of patch 2.2c can look up Riot’s official website.

However, for a brief overview, here are all the major highlights:

Wild Rift patch 2.2c official notes

#1. New champions

Renekton, the Butcher of the Sands

Renekton, the Butcher of the Sands (Image via Riot Games)
Renekton, the Butcher of the Sands (Image via Riot Games)

Renekton is a terrifying, rage-fueled Ascended warrior from the scorched deserts of Shurima. He was once his empire’s most esteemed champion, leading its grand armies to countless victories. However, after the fall of the Sun Disc, Renekton was entombed beneath the sands and as the world above slowly changed, he succumbed to insanity.

Now free once more, he’s utterly consumed with wreaking vengeance upon his brother, Nasus, who he blames for the centuries lost in darkness.

#2. New skins

⦁ Scorched Earth Renekton

⦁ Blood Moon Diana

⦁ Blood Moon Jhin

⦁ Blood Moon Kennen

⦁ Blood Moon Twisted Fate

⦁ Blood Moon Yasuo

⦁ Infernal Nasus

⦁ Mecha Malphite

All of these skins will be released over the course of the patch.

#3. New accessories

Players can earn or purchase accessories from several different sources.

⦁ Icons: Rainbow Poro; Tanzanite Poro; Catseye Poro; Citrine Poro; Obsidian Poro; Rose Quartz Poro; Sapphire Poro

⦁ Emotes: Pride 2021

⦁ Homeguard Trails: Rainbows For All

⦁ Baubles: Ritual Mask

⦁ Recalls: Blood Moon Return

#4. New events

Pride

  • Wild Rift’s Pride event will kick off on May 24.

Nemesis duel

Later in the patch, Nasus and Renekton will enter Wild Rift’s second Nemesis Duel. These duels can be triggered when:

⦁ Both champs are at or above Level 13.

⦁ Neither champ has dealt or taken champion damage within five seconds.

⦁ Both champs are alive.

⦁ Both champs are at least 16 units apart.

A Nemesis Duel between the two champions won’t happen in every game, even when the conditions are met. However, when it does happen, everyone in the game will know through an in-game announcement. In this case, a champion wins the event when the opposing champion dies within three seconds of taking damage from the winning champion.

⦁ If Nasus wins, (1) Siphoning Strike strikes all enemies in an area.

⦁ If Renekton wins, he will remain at maximum Fury during (Ult) Dominus.

#5. Champion changes

Braum

Braum (Image via Riot Games)
Braum (Image via Riot Games)

Braum is “too good” at locking champions down, according to the devs. The changes to his passive should help to counter this.

(Passive) – Concussive Blows

  • Stun duration: 1.25/1.5/1.75 seconds to 1/1.25/1.5 seconds

Diana

Diana (Image via Riot Games)
Diana (Image via Riot Games)

Diana’s attack speed on her Moonsilver Blade has been scaling “excessively” as she snowballs. These changes should slow her down.

(Passive) – Moonsilver Blade

  • Attack speed: 30 percent to 120 percent to 30 percent to 100 percent

Evelynn

Evelynn (Image via Riot Games)
Evelynn (Image via Riot Games)

The devs are reducing Evelynn’s primary damage tool because she’s still much “too strong” in solo queue.

(1) – Hate Spike

  • Base Mana Regen: 15 to 18

Fizz

Fizz (Image via Riot Games)
Fizz (Image via Riot Games)

Riot is throwing Fizz a life preserver for his early-game mana issues.

Base mana regen: 15 to 18

Jax

Jax (Image via Riot Games)
Jax (Image via Riot Games)

The devs went a bit too far with the recent nerfs to Jax. To counter this, they’re giving him some more mana, allowing him to scale into a “persistent threat” in longer games.

Mana per level: 33 to 57

Mana at level 15: 852 to 1188

Kai’Sa

Kai’Sa (Image via Riot Games)
Kai’Sa (Image via Riot Games)

Kai’Sa has been performing “too well” in high-skill play, according to the devs. However, nerfs to her wave clear and her playmaking potential in the early game should keep her in check.

(1) Icathian Rain

  • Bonus Damage to minions below 35 percent HP: 200 percent to 150 percent

(Ultimate) Killer Instinct

  • Cooldown: 80/70/60 seconds to 100/80/60 seconds

Lee Sin

Lee Sin (Image via Riot Games)
Lee Sin (Image via Riot Games)

Riot is adjusting the power that players get from optimizing Lee’s passive well because he’s been “slightly overperforming” at higher skill levels.

(Passive) Flurry

  • Attack speed: 50 percent to 40 percent

Lulu

Lulu (Image via Riot Games)
Lulu (Image via Riot Games)

Lulu has fallen behind, so the devs are reverting some recent nerfs to her base stats to help her out.

Mana: 435 to 480

Movement speed: 325 to 330

Lux

Lux (Image via Riot Games)
Lux (Image via Riot Games)

Lux support is a “bit too strong,” according to Riot. To address this, the devs are adjusting her shield strength.

(2) Prismatic Barrier

  • Shield amount on return: 100/140/180/220 to 75/105/135/165
  • Shield AP ratio on return: 0.4 to 0.3

Pantheon

Pantheon (Image via Riot Games)
Pantheon (Image via Riot Games)

Pantheon is still “struggling to make an impact” in solo queue, despite recent buffs. The devs are giving him another nudge in the right direction to help him out in this regard.

Armor per level: 4.3 to 4.7

Armor at level 15: 101 to 106

(2) Shield Vault

  • Base damage: 65/90/115/140 to 70/120/170/220

Twisted Fate

Twisted Fate (Image via Riot Games)
Twisted Fate (Image via Riot Games)

Twisted Fate still leaves much to be desired, and his Red Card isn’t matching up to the rest of his deck. These changes should fix that.

(2) Pick a Card

  • Red Card area-of-effect radius: 2 to 2.75
  • Red Card slow: 30/35/40/45 percent to 35/40/45/50 percent

#6. Game system changes

Passive gold

Passive gold gain

⦁ Before eight minutes: Four gold per second (unchanged).

⦁ After eight minutes: Four to three gold per second.

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