"I don't think Watch Dogs is perfect in any way," admits creative director Jonathan Morin

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Watch Dogs

The popular action-adventure game by Ubisoft , Watch Dogs came forth as a disappointment since it did not match up to the expectations players had for it. In a recent interview with Games TM, creative director Jonathan Morin admitted that the game was not perfect in any way. He regretted that they weren’t eventful enough and didn’t take much risks. They intend to provide players with a improved sequel that will bear no flaws and deliver the expectation of the players.

In the interview, Morin explained the shortcoming of the original game and discussed their plans for the upcoming sequel. "I don't think Watch Dogs is perfect in any way and there's a lot of room for improvement," he explained. "But you don't always see this when you ship a game. We deliver what we believe the brand should be at the time. But afterward, when you cool down after five and a half years [of development] and take your vacations and people play the game, certain elements become clear. They let you continue to bring what you envision to the next level with the fans included this time, which is where I think it really gets interesting.”

"When you start a new project [and new IP], it's a blank page and everything you do is what you want to do. With a sequel, there is more pressure to push a brand forward and we now have to appeal to fans in a new way. We have to give [the development team] something hard to do. If we don't, they could fade out, which means you don't benefit from their knowledge or they will leave. Our team is really assimilated with the challenge we have and who knows where it will lead us next."

Though there has been no official announcement regarding the sequel but it seems quite evident that it will be released. Watch Dogs was originally released on May 27 last year for both next and last generation consoles and PC. Ubisoft sold almost 8 million copies of the game and announced a DLC for the title as well.