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Pandas are rare neutral mobs in Minecraft that spawn in groups of 1-2 on grass blocks in jungle biomes with bamboos around. They can spawn with one of the following personalities: normal, lazy, playful, worried, weak, aggressive, or brown. Each personality has unique features distinguishing them from the rest. To breed pandas, make sure there are at least eight blocks of bamboo within a five-block radius of both pandas.
Baby pandas and pandas that enter love mode are passive to players. Adult pandas are neutral to players.
They are available in both Minecraft: Bedrock Edition and Minecraft: Java Edition. They have several different personalities, each having unique features distinguishing them from the rest. Here is a guide about everything you need to know about Pandas in Minecraft.
Hostility Level | Passive Mob - normal, lazy, worried, playful, weak, and brown panda types. Neutral Mob - aggressive panda type |
Health Points | 20 health points |
Where to Find | In the Bamboo Jungle biome |
Weapon | None |
Attack Method | Passive pandas will not attack you, but neutral pandas will attack if provoked. |
Drops | 0-2 Bamboo |
Experience Points | 1-3 experience points. |
Speed | 0.15 (Normal); 0.07 (Lazy Panda) |
Attack Strength | Easy: 4; Normal: 6; Hard: 9 |
Pandas are quite a rare find. They normally spawn in groups of 1-2 on grass blocks in jungle biomes, with Bamboo jungles host the majority of the panda population. They will only spawn in places with at least a 2-block space above them, and with a light level of 9 or more. Bamboos spawn with one of the possible personalities. The choice of personalities is randomized; however, they usually spawn as normal pandas, and rarely ever as a brown variant. About 5% of pandas in-game spawn as babies.
Pandas behave similarly to most passive mobs, by striking once were threatened (like Bees, and Llamas). They do not attack on peaceful difficulty, though. Pandas will follow players carrying bamboos, but if the players exceed a set range of 16 blocks, the pandas will stop. They can occasionally be seen rolling around. In the bedrock edition, baby zombies can ride pandas. If a thunderstorm is happening, pandas in the area will start to whimper. Baby pandas have an extremely rare chance of sneezing and sneezing will result in slime balls being dropped.
Pandas have different personalities: normal, lazy, playful, worried, weak, aggressive, or brown.
Normal: They do not possess any unique features. They normally have a frowning face.
Lazy: These pandas usually lie on their back, and travel slower than all pandas, making them the slowest land mob in the game. In Java Edition, they do not follow players if they are lying on their back, and in Bedrock Edition, they stop lying on their back and start following the player. They have a smiling face.
Playful: These love to roll over and jump around, even the adults. The tendency to roll will often cause damage or kill the panda because it can roll off a cliff or another high altitude unintentionally. These pandas have their tongue out.
Worried: Usually stays away from players and hostile mobs such as creepers, skeletons, spiders, etc. During a thunderstorm, hides its face and shakes. They do not eat cake and bamboo on their own either. They have pleading (puppy-dog) eyes.
Weak: Tend to sneeze more often as babies than regular baby pandas, and have half the health of other pandas. They have teary eyes and a snotty nose. They have angry eyebrows and a frowning face
Aggressive: This is the only panda to be non-passive. When struck, the player and other mobs are continually targeted by an angry panda until the target dies or goes beyond the detection range. When harmed, it doesn't panic, unlike others. When nearby pandas are targeted, these pandas tend to get triggered and start attacking. While their speed is slow, their reach is quite distant making them difficult to fend off.
Brown: They do not have unique personality actions but are brown and white.
The panda is one of the only animals to have additional requirements for breeding. There must be at least eight blocks of bamboo within a five-block radius of both pandas to enter the state of breeding (love mode). Once this condition is fulfilled, you can trigger the mating process by feeding them bamboo, making a baby panda, and the panda becomes passive to that player instead of neutral.
When a panda is fed without an appropriate amount of bamboo nearby, the bamboo sits and feeds, but does not enter the mode of love. It is worth noting that if two pandas are fed too close to each other, they might instead turn aggressive. When two pandas breed, each one passes one of their genes to their children, who obtain genes as a mixture of their parent’s respective main and hidden genes. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, while weak and brown personalities are recessive traits. There is also a 1⁄32 chance for each gene of the baby to mutate into another gene.
Note: Pandas cannot be tamed like most other animals; however, you can breed them causing them to turn passive to players, instead of neutral.
Yes, Pandas can be put into boats. Putting pandas in boats helps you to lead them to your base since these animals are rare and spawn only in jungle biomes.
You cannot cure a sick panda. A sick panda was born with a weak personality due to the genes received from its parents.
If you're looking to go overland, find an all-water route and take one at a time by boat. This would involve scouting the entire distance to find river valleys, possibly widening and filling them as needed. The trip is long and takes time because you'll probably want to stick to daylight for travel. The other method would be building a system of tunnels and protected bridges through the nether and then building a powered rail line to move them. It's much shorter but involves a lot more construction and potentially a lot of iron and some gold. Leading a panda with bamboo is possible for short distances but otherwise impractical for a long trip since they're so slow.
For a panda to be brown, both genes must be the brown type. Without taking mutation into account, the probability of a given panda being spawned as brown is 2.04%. If a mutation is applied 12 possible gene pairs have exactly 1 brown gene, out of the total of 49 possible pairs. For a panda with exactly one brown gene to become fully brown, the non-brown gene must mutate, and it must turn into a brown gene. The probability of a panda spawning with exactly one brown gene and mutating into one with two brown genes is then 0.0463%. The probability of a panda spawning without any brown genes then mutating into one with two brown genes is then 0.00112%.
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