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Top 5 things you need to know about hostile mobs in Minecraft

TOP 5

If a player ever finds themselves in a sticky situation against one or multiple melee hostile mobs, they can quickly build a three-block high pillar to avoid taking damage. The melee mobs won't be able to touch the player. However, the player can still damage the mob.

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3 Block Pillar

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– Blaze, Chicken Jockey, Creeper, Drowned, Elder Guardian, Endermite, Evoker, Ghast – Guardian, Hoglin, Husk, Magma Cube, Phantom, Piglin Brute, Pillager, Ravager – Ravager Jockey, Shulker, Silverfish, Skeleton, Skeleton Horseman, Slime – Spider Jockey, Stray, Vex, Vindicator, Witch, Wither Skeleton, Zoglin, Zombie, Zombie Villager

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All  Hostile mobs

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There are many ways to prevent mobs from invading a player's personal space. Some of these techniques are listed below: – Sufficient light in the base and surrounding area. – Fence or block wall preventing mobs from walking too close. – Defenses such as cactus, traps, or a moat..

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Prevention

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Players who cannot stand the existence of hostile mobs can opt to remove them from the game by playing in Peaceful Mode. This setting can be enabled and disabled, allowing players to chill or fight whenever they want.

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Peaceful Mode

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Players who want to avoid mobs should be aware of their detection ranges. On average, most mobs have a detection range of 16 blocks, which is a decent distance. Players can train themselves to recognize this range by placing 16 blocks in a row wherever they are and making a note of the distance

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Detection  Range

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