Valorant patch 4.08 official notes: Fade goes live, massive Neon buffs, Sova nerfs, and more

Valorant patch 4.09 official notes (Images via Riot Games)
Valorant patch 4.09 official notes (Images via Riot Games)

Valorant patch 4.08 will finally drop in a few hours, and the new update will bring Episode 4 Act 3 with it, along with the new Turkish Initiator, Fade.

Additionally, nerfs will be hitting both Sova and Jett, while Neon is in for some massive nerfs this time around.

There will be some competitive changes to 5-Stack Queues as well, as Riot Games is looking to make matchmaking a bit more balanced for Ranked.

For a brief overview, here are all the major highlights.


Valorant patch 4.09 official notes

1) New Agent

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Fade

  • The new Turkish Initiator will finally be dropping with Valorant patch 4.08

2) Valorant Agent changes

Jett

Jett has been altered in the update (Image via Riot Games)
Jett has been altered in the update (Image via Riot Games)

Tailwind

  • Upon pressing E, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on next key press
  • Jett’s Tailwind charge can still be regained with 2 kills
  • To keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjusted

Neon

Neon has been reworked in Valorant's latest update (Image via Riot Games)
Neon has been reworked in Valorant's latest update (Image via Riot Games)

General

  • Battery energy received upon killing an enemy increased 25%>>>100%

High Gear

  • Slide cannot be cast during equip delay
  • Velocity restriction removed
  • Neon can now slide sideways and forward, and only requires that she is moving
  • Energy drain increased 6.7/s>>>10/s

Fast Lane

  • Wall damage removed
  • This change is intended to push Fast Lane into a more attractive option for Neon, or for an ally by preventing the disruptive portion of doing incidental damage and by adding a bit of safety moving forward.

Sova

Sova has seen some balance changes (Image via Riot Games)
Sova has seen some balance changes (Image via Riot Games)

Owl Drone

  • Duration reduced 10s >>> 7s
  • Health reduced 125 >>> 100
  • Dart Reveal
  • Number of reveal pings reduced 3 >>> 2
  • Initial delay before first ping reveals increased 1.2s >>> 1.6s*
  • *Delay between the first and second ping remains 1.2s

Quality of Life

  • Changed crosshair color to green to better stand out against the white HUD
  • Removed delay on [Target Hit] confirmation text
  • [Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.
  • [Target Hit] confirmation text now remains on screen for 2s, previously 1s
  • Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable
  • Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.

Shock Dart

  • Max Damage decreased 90 >>> 75
  • Radial damage has been scaled in accordance with new max damage.

Agent Ability Ammo

  • Jett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped

3) Competitive Updates

5-Stack Queues

  • Reduced Rank Rating gain/loss penalty for different 5-stack configurations
  • Tuned matchmaking to reduce wait time for 5-stacks

If EVERYONE in the player party is Iron–Diamond 2:

  • No RR penalty if within normal grouping
  • 25% RR penalty for all players if any player falls outside of normal grouping

If ANYONE in the player party is Diamond 3–Immortal 3 (but no one in your party is Radiant)

  • 25% RR penalty for all players

If ANYONE in the player party is Radiant

  • 75% RR penalty for all players

4) Bugs

Agents

  • Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggers
  • Fixed a bug where Yoru could teleport out of bounds when using Gatecrash
  • Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate

Performance

  • Fixed a bug in the Shooting Range where bots would respawn unarmed

Valorant fans looking for a detailed description of the patch can look up Riot’s official website.

Quick Links

Edited by Danyal Arabi