Rainbow Six Siege - reasons for introducing hostages into the core game

Rainbow six siege

The team behind Tom Clancy's Rainbow Six Siege has given details about the real-life influences on the upcoming shooter and have also provided reasons as to why hostages are introduced into the core game.

The game has been inspired by numerous events of counter terrorism units (CTUs) worldwide, although the team cites one specific event from 1977 in which a German CTU successfully rescued a large group of hostages from militants. The entire situation was one that required delicate handling, along with teamwork and "asymmetrical attack and defence."

Reasons

The team justifies that a hostage situation seems to be a more ideal scenario to put in Rainbow Six Siege because of it being an uncertain situation. Protecting innocent lives seem a better task, rather than disarming bombs or simply working to achieve an objective. Addressing this topic, Creative Director Xavier Marquis said, "If we ask ourselves which mission creates the best story to tell, it isn’t disarming a bomb, it isn’t breaking into a building and making an assault. It is to be able to extract, to save, a hostage. We told ourselves that we were able to inject in the game, in the PVP, an immersive narrative with the inclusion of a hostage. We add a layer of reality for the player, letting them live the life of an intervention force.”

The development team certainly wanted to create a situation that would involve a larger amount of strategy, planning and care. The presence of an innocent civilian forces players to reconsider their actions and place greater emphasis on teamwork, rather than going all-out with rifles and grenades- appropriate in a death-match. According to designer Chris Lee, "You have to be careful when trying to breach into the area where the hostage is. You can’t just throw a frag or any explosives near the hostage without a second thought. You have to be very careful where you aim your weapon as well. It greatly increases the tension around the hostage, which differentiates it from other types of objectives.”

The hostage situation makes us grip a sense of realism, all while creating incentives for players to coordinate actions and work tightly together. "Like the real life operators from CTUs around the world, whose missions and actions inspired this franchise to be what it is, we want to put you in the position of actually caring about what you’re trying to accomplish and working with your team for something bigger than any individual," the game's official blog reads.

Tom Clancy's Rainbow Six Siege is a first-person shooter and the upcoming installment in the long-running Rainbow Six franchise. Developed and published by Ubisoft, Siege looks to implement several new changes, including hostage situations, no respawns, and a tower defence-like approach to team-based multiplayer. Ubisoft has promised that the game Rainbow Six Siege will be a smooth 60fps when it comes out. Currently, no release date is known.

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