8 Characters we need to see in Fallout 4

Fallout 4 hasn't been announced yet but it's still one of the most anticipated games for PS4, Xbox One and PC. Speculation about the game began almost as soon as Fallout 3 launched in 2008. Bethesda Game Studios, the development arm of Bethesda responsible for Fallout 3 and the Elder Scrolls series, may have started work on Fallout 4 as early as February 2012. Skyrim's only a few years old and Elder Scrolls Online was just released by Bethesda's sister company ZeniMax Online Studios. It's a good time for the team at Bethesda to take a break from Elder Scrolls and work on something else. They have indicated in the past that they planned to revisit Fallout as well. Here are some characters we would really want to see in the next Fallout game:

#1 Harold

Harold (who goes by many names: The Lord, Him, The One Who Grows, Gives, and Guides, and The Talking Tree) is an FEV mutant - originally a human from Vault 29. He was born in 2072, five years before the Great War. During an exploration of Mariposa Military Base, he was exposed to F.E.V. Initially, he mutated into what appears to be an ordinary ghoul, but was later distinguished by a tree growing out of his head some years later.

Harold left Vault 29 in 2090, and lived in the Hub around 2096, in its Old Town around 2161, in Los around 2208, in Gecko in 2238, and in Oasis around 2277.

By 2277, he is a gnarled face in a tree growing in the Oasis Grove. During his many adventures, he has encountered such influential people as Richard Grey (later the Master), the Vault Dweller, the Initiate, the Chosen One, and the Lone Wanderer.

#2 Liberty Prime

Liberty Prime is a formidable combat robot that is being tinkered with in the Brotherhood of Steel's laboratory. Its original intent was to liberate Anchorage, Alaska, from the Red Chinese during the Sino-American War of 2072. It is programmed to deliver a mixture of patriotic propaganda messages and incredible firepower to ensure victory. Liberty Prime was found and brought to working order by the Brotherhood of Steel. Its total restoration was due to the assistance of Dr. Madison Li, who solved Prime's power issues, in the year 2277.

Okay, no real background on this machine. Only thing we know is that when it was to be fully operational, it was to blaze Anchorage to the ground. Prime did serve, in the Purifier battle, where he grounded the place as he fired mercilessly onto the Enclave troops, in the name of democracy.

#3 Frank Horrigan

The most intimidating voice ever done by a patriotic super mutant. He's virtually invincible -- powered by drugs, laughs off plasma fire, punches deathclaws and armored humans in half. A perfect exterminator.

Described as a kind of "ultra super mutant in power armor", having been witnessed laughing off plasma rifle fire and ripping deathclaws and armored humans in half with his bare hands, he is one of the deadliest entities to have walked the Wasteland.

#4 Legatus Lanius

The monster of the East. A superhuman, naturally, who does not fear anything and has the Legion's interests at his mind, so long as Caesar does. He can defeat the NCR at the point of the 2nd Battle, provided the Courier doesn't step in.

Legate Lanius, also known as the Monster of the East, is Caesar's second Legate, living in the Legate's Camp in 2281. He is the final boss of Fallout: New Vegas in three of four endings and one of the main antagonists of the game.

#5 Joshua Graham

Joshua Graham (known formerly as the Malpais Legate, and in folk legends as the Burned Man) is a Mormon missionary, co-founder of Caesar's Legion, and its first Legate. Graham led Caesar's troops to a humiliating defeat in the First Battle of Hoover Dam. Afterwards, Caesar, showing that failure was unacceptable regardless of rank, ordered him to be coated in pitch, lit on fire, and tossed into the Grand Canyon. He survived, however, and left Caesar's Legion behind him. He is currently the acting leader of the Dead Horses.

You have to admit it, he can sure take the seemingly pacifist way of the Mormon and turn it into a vengeful spiritual belief of killing. He is deadly and tough, knows no other way than to purify the world of ignorant and evil people.

#6 Mr. House

Robert Edwin House is the self-styled President, CEO, and sole proprietor of the New Vegas Strip in the Mojave Wasteland in the year 2281. House is foremost responsible for the founding of RobCo Industries, the creation of Mr. New Vegas, and civilizing the New Vegas casino tribes.

Smart, impatient, ominous. Very resourceful, somewhat compassionate in a weird sense. Has visions of pre-War glory and to advance man's expansion. Long live Vegas!

#7 Elijah

Father Elijah is a former Elder of the Brotherhood of Steel and the primary antagonist of Dead Money. He is resourceful and intelligent. The true madman of Fallout in appearance and actions (no, Mobius wasn't good enough). He has the Brotherhood's interests at heart, but goes to extreme measures to do so.

A former Scribe of the Brotherhood of Steel, Elijah defied convention and rose to the rank of the Chapter's Elder, an honor usually reserved for Paladins and Knights. His leadership style was considered unorthodox, as instead of simply gathering pre-War weapons technology and hoarding it, he would dispatch Scribes to retrieve farming equipment and other beneficial technology, believing that the Brotherhood would be unable to survive without providing tech to the people of the wastes, gaining their favor and with it more recruits. His practices were not continued by his successor, but he did pass his ideas onto his protégée,

#8 Desmond

Desmond Lockheart is a pre-War ghoul living in Calvert Mansion in 2278. He is a British-accented agent guy, smart and determined. He is the perfect man to order you around, and he hides his gratitude through the tough hide he's worn since the war. Before the bombs dropped, Desmond was a player in international intelligence at the highest levels.

Desmond's motives and obsessions have been scarcely affected by the apocalyptic devastation of the planet. Desmond and those he would consider his peers knew for some time that the Great War was inevitable. He himself could have been directly involved in the actions leading up to the nuclear exchange.