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Call of Duty: Advanced Warfare - Review

aanchal thapa
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The recent game from Activision, Call Of Duty : Advance warfare came out with high expectations as expected. The previous version of the game, Call Of Duty: Ghosts has let’s say, set a record of a sort. For those who are still not updated on this matter, Call Of Duty: Advance Warfare is a first person shooter game that has been developed by SledgeHammer Games and has been published by Activision, this company has done some marvelous job in the past and has tried to maintain the level. Unlike the other installment this version of the game has several changes, this version does not seem to use the traditional heads-up display and instead all the information is given to the player via a hologram projection, which was quite useful comparatively.

Well now if there was to be so many changes than the general play and the authenticity of the game would vanish, and so the game remains to be unchanged apart from the mechanics, like certain guns will be able to recharge slowly will allow the players to take cover and stay there for a small period of time.

Another feature that I liked was that players could also switch between different types of grenades while holding one with the shoulder buttons.

Well this is all in the pros of the game, initially my thought was like, “It’s going to be just like the gears of war’s horde mode” when the game came out. Every call of duty these days has its “ Curveball” multi player mode, obviously. There are the Black ops boasts and the undead infested zombie, ghost trots and the modern warfare packs specs ops.

However on paper Sledgehammer’s multiplayer alternative to traditional deathmatch looked a hell lot like the humans-vs-al mode that Halo 3 has pioneered five years ago.

Now the best part about this Call of Duty is its Exo Survival, as they call it. It allows a support for 1-4 players (including two-split screen), the Exo Survival pits your crew up against infinite waves of PMC pain, form cannon fodder grunts to pesky drones to ravenous attack dogs to dash happy Exo wearing equals to mech- suited Goliaths.

To add on, the action takes place on the game’s large complement of multiplayer maps, rotating through each in a series of four tiers. There are new tiers (and thus, new maps) that are unlocked with playtime. After completing 35 rounds (not necessarily all in the same session, by the way) grants Tier 2, 75 rounds nets access to Tier 3’s maps, and finishing 100 rounds will unlock Tier 4.

There have been many new system updates and one of the best is the surface. The game's steam page has been updated with the minimum horsepower you'll need if you want to jump into Sledgehammer's shooter. You can check them out below.

  • – OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
  • – Processor: Intel CoreTM i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.80 GHz or better
  • – Memory: 6 GB RAM
  • – Graphics: NVIDIA GeForce GTS 450 @ 1GB / ATI Radeon HD 5870 @ 1GB or better
  • – DirectX: Version 11
  • – Network: Broadband Internet connection
  • – Hard Drive: 55 GB available space
  • – Sound Card: DirectX-compatible

A few other fun facts about Exo Survival is that it features a down-but-not-out system where you can revive your fallen comrades before they actually die.

Meanwhile, your character progression is persistent, making the mode more appealing to keep coming back to. And thankfully, matchmaking is supported in addition to private games, so you’ll always have potential pals to partner with in case no one on your Friend’s list is online.

Speaking as someone who’s a bit intimidated by Call of Duty’s traditional multiplayer modes, Exo Survival may be just the thing I’ve been looking for in order to get my Call of Duty multiplayer fix without the confidence-crushing humiliation that comes from being stomped by human rivals. But more than anything, Exo Survival is a pleasant, well-executed surprise that may prove to be my favorite of all the Call of Duty franchise’s “curveball” modes.


Edited by Staff Editor
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