Pet Survivability adjusted in upcoming patch of Diablo III

diablo 3 pets survivability

Diablo III becomes a lonely place without a pet and in Diablo III, pets dying, is a constant happening. Well not to worry because, according to reports, an upcoming patch for the game will likely look into pet survivability and how much damage pets endure from enemy attacks.

Game designer, John Yang confirmed the news when he who spoke about Blizzard's plans to review pet survivability after complaints that pets was dying constantly, on the official Diablo III forum

Yang says, "We’re in the process of doing a review of Rift Guardian abilities and extremely damaging monster abilities in regards to the amount pets take."

He added that the team was busy working toward it but had not yet reached their goal. "Though the vast majority of monsters abilities in the game already follow these guidelines, we’ve identified a number of monsters abilities (e.g. Mallet Lord’s arm attack and some others mentioned in this thread and elsewhere) which don’t, and we will be addressing them in a future patch”, he said.

Yang discussed the studio's viewpoint about pets, stating that a pet's survivability would depend with the player's own stats. He further offered some tips on how players could keep their pets alive until a patch addressing the problem is released.

According to Yang, "Pets should derive their Toughness from yours, and if you skip out on it, your pets’ survivability should be noticeably lower as a result. On the flip side, they should be noticeably tougher if you’ve increased your own Toughness. You shouldn’t skimp on Toughness just because you have pets."

For some who still don’t know, Diablo III is a dungeon-crawling role playing game that is available on PlayStation 4, Xbox One, Xbox 360, PlayStation 3 and PC.

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