Mutants in Stalker 2 are the terrible result of the Zone's radioactive powers, warping both animals and humans into vicious creatures. These mutants aren't just wild animals — they have evolved into deadly threats with their own unique attacks, abilities, and behaviors. As a Stalker, you will face them at every turn, making them some of the most dangerous challenges in the game.
This article details all the mutants in Stalker 2 and their abilities to give you the upper hand while encountering them in the game.
All 16 mutants in Stalker 2
1) Bloodsucker
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Type: Animal
Abilities:
- Cloaks itself to become invisible.
- Uses paralyzing tentacles to attack and drain life.
- Master of surprise attacks in dark areas.
These mutants resemble zombified humans and are known for their ability to blend into their environment. They rely on stealth to ambush their prey, making them one of the most dangerous mutants in Stalker 2. Their attacks leave you little time to react, so keep an eye out for subtle signs of movement in the grass.
Also read: Best masks in Stalker 2
2) Flesh
Type: Animal
Abilities:
- Has additional eyes and claws.
- Typically non-aggressive, but can become violent when threatened.
- Travels in disorganized groups.
Once pigs, Fleshes have mutated due to radiation. Though they are not usually aggressive, they can be deadly when in a pack or led by an alpha Flesh. They are easy to kill with close-range weapons like shotguns Ram-2, but their numbers can overwhelm you if you're not careful.
3) Pseudo Dog
Type: Animal
Abilities:
- Great speed and agility.
- Travels in packs, often with Blind Dogs.
- Can create multiple phantom illusions of itself.
Pseudo Dogs are mutated wolves with decayed skin and a faster, more resilient nature. They often travel in packs, making them a more dangerous encounter than regular Blind Dogs. Climbing to higher ground is an effective strategy to avoid being swarmed.
4) Psy dog
Type: Animal
Abilities:
- Creates auditory and visual hallucinations to confuse enemies.
- More protected than regular Pseudo Dogs.
- Rare, but can appear in packs.
Psy Dogs are a more dangerous variant of Pseudo Dogs. They can create hallucinations that make it difficult to distinguish between real and imagined threats. Their increased protection and size make them a formidable enemy, so deal with them cautiously.
5) Wild Boar
Type: Animal
Abilities:
- Strong charging attack that can knock you down.
- Resistant to bullets and highly durable.
- Travels in groups to surround prey.
Boars are not heavily mutated but are incredibly strong and resilient. These creatures charge at you with great force, knocking you down and potentially breaking your legs. It's best to attack them from a distance with powerful rifles like M701 Super or Dnipro.
6) Rodents
Type: Animal
Abilities:
- High agility and resilience.
- Often operate in groups.
- Quick and difficult to hit.
Rodents, small mutated creatures like rats and hamsters, are quick and capable of dodging most attacks. They're typically found underground in basements or hidden areas. While not dangerous individually, they can become overwhelming in groups.
7) Zombies
Type: Humanoid
Abilities:
- Can rise again after being injured unless shot in the head.
- Slow and weak, can only attack with hands.
Zombies are human mutants that have lost all semblance of their former selves. They are slow-moving and only capable of melee attacks. A simple headshot will usually take them down, but their ability to rise again can make them tricky to deal with in large groups.
8) Snorks
Type: Humanoid
Abilities:
- Incredible speed and agility.
- Capable of huge leaps toward their prey.
- Fast reflexes and powerful muscles.
Snorks are humanoid mutants that move quickly and can perform devastating jumps. Their broken spines and feral movement make them difficult to predict, but if you can dodge their attacks, you can deal significant damage to them with your Kharod AR.
9) Poltergeist
Type: Humanoid
Abilities:
- Can use telekinetic powers to throw objects at enemies.
- Appears as a glowing ball of energy.
- Upon death, a humanoid husk is left behind.
Poltergeists are unusual mutants that seem to manifest as balls of electricity or fire. They have telekinetic powers, allowing them to hurl objects at you. Destroying them requires shooting the glowing orb before they can use their powers against you.
10) Burer
Type: Humanoid
Abilities:
- Uses telekinetic powers to steal weapons.
- Drains stamina, immobilizing enemies.
- Can block incoming bullets with a kinetic shield.
Burers are dwarfed mutants that use their psychic abilities to drain your stamina and disarm you. They can fling objects like Poltergeists and deal powerful telekinetic shots. Staying behind cover or using grenades is key to dealing with them.
11) Chimera
Type: Humanoid
Abilities:
- Bullet-resistant skin.
- High mobility and deadly leaping attacks.
- Fast and aggressive, capable of closing the gap quickly.
Chimeras are mutated beasts that resemble lions but are far more deadly. With their thick, bullet-resistant skin and ability to leap at you with incredible speed, they are among the most terrifying creatures to face. The best strategy is to keep your distance and dodge their attacks while returning fire.
12) Controller
Type: Humanoid
Abilities:
- Capable of controlling the minds of weaker creatures.
- Psychic bolts that disorient enemies and cause heavy damage.
Controllers are intelligent mutants capable of psychic attacks that disorient and damage their targets. They use their mind control to manipulate other creatures, making them even more dangerous. Taking them out from behind cover with a sniper rifle like the M701 Super is critical to survival in an engagement.
13) Pseudo-Giant
Type: Animal
Abilities:
- Extremely durable and can absorb a lot of damage.
- Ground-pound attack that creates shockwaves and deals heavy damage.
- Fast and dangerous despite their size.
Pseudo-Giants are massive, bullet-resistant mutants that can take several magazines' worth of firepower before going down. Their ground-pound attack creates shockwaves that break your legs and deal heavy damage. Using grenades or launchers or hybrid ARs like Drowned is the best way to take them down.
14) Blind Dog
Type: Animal
Abilities:
- Great hearing and sense of smell.
- Blind, but can easily detect nearby Stalkers.
Despite their blindness, Blind Dogs have enhanced hearing and smell, making them adept at tracking Stalkers. They are commonly found in southern parts of the Zone, and you can often avoid them by climbing to higher ground.
15) Cat
Type: Animal
Abilities:
- Sharp claws and teeth.
- Attacks in small groups, similar to Blind Dogs.
Mutated cats are common throughout the Zone. They possess sharp claws and teeth and are typically found in groups of two. Though not as aggressive as other mutants, their speed and ability to attack in packs make them dangerous.
16) Crows
Type: Animal
Abilities:
- Can detect anomalies and avoid them.
- Survive emissions by entering a paralyzed state.
Crows might seem like regular birds, but they have a unique ability to detect anomalies and avoid them. They can even survive emissions by entering a paralyzed state, which makes them useful for signaling safe zones in the area.
Also read: All armors and suits in Stalker 2
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