Lightning spell is one of the most used spells in Clash of Clans. Players use it in air attack strategies to take down Air Defenses, while in ground attack strategies, it's commonly used to target Inferno Towers. Lightning spells should be used in such a way that they also damage the surrounding buildings during the attack.
Players can use Lightning spells with any army composition, as long as it helps the core army. For example, if Bats are used then prefer taking down multi-target Inferno Towers. In this article, we will explore the best attack strategies with Lightning spells in Clash of Clans.
Note: This article is subjective and reflects the writer's views.
Best Lightning spell attack strategies in Clash of Clans
1) Zap Electro DragLoon
The army composition of Town Hall 12 Zap Electro DragLoon attack strategy is as follows:
- 9 Electro Dragons
- 2 Balloons
- 6 Lightning spells
- 1 Rage spell
- 3 Freeze spells
- Balloons, Stone Slammer, and Rage spell (clan castle)
Zap Electro DragLoon is one of the best air attack strategies in Clash of Clans. This strategy focuses on using Lightning spells initially to take down Air Defenses. Once the damage is done by the spells, Electro Dragons and Balloons are dropped to take down the remaining buildings.
Electro Dragons should be used in a way that their chain damage deals maximum damage to core buildings. One Electro Dragon should target one building, this way players can deal much damage without activating the Eagle Artillery.
Use two Electro Dragons to create a funnel. Once the funnel is created, use the remaining Electro Dragons with Balloons, Stone Slammer, and Grand Warden. A Rage spell should be used once the troops reach the base core. Freeze spells should be used against Inferno Towers and the clan castle troops.
2) Zap Mass Dragon
The army composition of Town Hall 12 Zap Mass Dragon attack strategy in Clash of Clans is as follows:
- 14 Dragons
- 6 Lightning spells
- 1 Rage spell
- 3 Freeze spells
- Dragons, Rage spell, and Stone Slammer (clan castle)
Zap Mass Dragon is another powerful air attack strategy that can be used by Town Hall 7 or higher players. As the name suggests, this attack strategy focuses on taking down a couple of Air Defenses before using all the Dragons.
The Eagle Artillery is one of the biggest dangers to Dragons after Town Hall 10, so players should start the attack from the side closest to it. Three Lightning spells can easily take down an Air Defense allowing players to add a couple of Rage spells to boost the Dragons once they are in the base core.
Players should look for the Air Sweeper direction and start the attack from the opposite side. Replacing some Dragons with Balloons is another way to target defensive buildings.
3) Zap Quake Witch
The army composition of Town Hall 12 Zap Quake Witch attack strategy is as follows:
- 3 Golems
- 15 Witches
- 1 Wizard
- 1 Headhunter
- 8 Lightning spells
- 2 Earthquake spells
- 1 Poison spell
- Log Launcher, Yetis, and Rage spell (clan castle)
Zap Quake Witch is one of the best ground attack strategies, which focuses on using Witches, Golems, Lightning spells, and Earthquake spells. Players should use four Lightning spells and one Earthquake spell to take down an Inferno Tower.
This way both the Inferno Towers are destroyed before using Witches and Golems. Witches spawn a lot of skeletons which can distract the defenses allowing heroes to destroy the base core easily.
The Poison and Headhunter are used to take down the enemy's clan castle troops and hero respectively. Players can use the Town Hall 12 Zap Quake Witch step-by-step guide to understand the attack better.
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