The Tactical Class build in Warhammer 40k: Space Marine 2 is a great option for players looking for a good balance between long and short-range. This class has one of the widest range of weapons available. As per the lore, the Tactical Marines are Firstborn Space Marines and are considered the most strategically versatile warriors.
On that note, here is the best Tactical Class build in Warhammer 40k: Space Marine 2.
Note: This article is subjective and solely based on the writer's opinion.
What is the best Tactical Class build in Warhammer 40k: Space Marine 2?
There are various good weapons you can use. Here is a quick overview of the best Tactical Class build in Warhammer 40k: Space Marine 2:
Also read: All melee weapon combos in Warhammer 40k: Space Marine 2
Plasma Incinerator as a primary weapon
The Plasma Incinerator is probably the best-ranged weapon you could pick while making the best Tactical Class build in Warhammer 40k: Space Marine 2. It's highly accurate and has the option to fire a lethal large burst when overcharged for a few seconds.
Here are the best perks you can pick for the Plasma Incinerator:
- Common Cooling: Common shots generate 10% less heat.
- Fast Venting: Weapons cool 15% faster.
- Rapid Cooling: After killing 10 enemies, the weapon does not heat for 5 seconds.
- Perpetual Velocity: Shots charge 15% faster.
- Rampage: After killing 10 enemies, +25% damage for 5 seconds.
- Supercharged Shot: Damage from charged shots +10%.
- Charged Speed: Projectile speed of charged shots +25%.
- Efficient Charge: Charged shots from plasma weapons use 2 less energy.
Plasma Pistol as a secondary weapon
Plasma Pistol is the strongest and longest-ranged secondary weapon in Space Marine 2. It also has large burst damage that can be dealt to enemies by holding and letting the gun overcharge.
Here are the best perks you can pick for the Plasma Pistol:
- Common Cooling: Common shots generate 10% less heat.
- Fast Venting: Weapons cool 15% faster.
- Blast Radius: Increases damage radius of charged shots by 5%.
- Rampage: After killing 10 enemies, +25% damage for 5 seconds.
- Perpetual Velocity: Shots charge 20% faster.
- Plasma Collection: Energy reserve of plasma weapons +20%.
- Efficient Charge: Charged shots use 2 less energy.
- Retaliation: A perfectly timed dodge, deal +25% damage for 5 seconds.
Thunder Hammer as a melee weapon
The Thunder Hammer incorporates a large energy field upon contact with the surface. Although slow, a skilled player could deal lethal damage using it.
Here are the best perks you can pick for the Thunder Hammer:
- Armoured Strength: Melee damage +10% when you have full armour.
- Perpetual Strength: Melee damage +5%.
- Extremis Slayer: Melee damage +15% against Extremis-level enemies.
- Fast Preparation: Aftershock preparation time -30%.
- Shattering Impact: Ground slam area-of-effect radius +50%.
- Reclamation: Aftershock and ground slam restore 100% more contested health.
- Tyranid Slayer: Melee damage +10% against Tyranid enemies.
- Kill Streak: After killing 10 enemies with a light combo, you cannot be knocked back and do not lose control for 5 seconds.
Class Perks
You must pick the right perks to make the best Tactical Class build in Warhammer 40k: Space Marine 2. These perks are basically character-specific abilities.
So this is how you make the best Tactical Class build in Warhammer 40k: Space Marine 2. Note that some available perks are not unlocked immediately, and require the player to level up.
Read more Warhammer 40k: Space Marine 2 articles:
- Best Bulwark Class build in Warhammer 40k: Space Marine 2
- Best Assault Class build in Warhammer 40k: Space Marine 2
- Best Vanguard Class build in Warhammer 40k: Space Marine 2
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