Days Gone: 3 reasons why Bend Studio's new zombie shooter could work

Bend Studio
Bend Studio

#2 Good Environment Sound

Bend Studio
Bend Studio

Days Gone is promised to give us a dangerous open world. But how would it actually make us feel tense all the time?

If you watched the Game Informer coverage of the game which included gameplay from the opening segments of the same, then you would have noticed that during most of the tense combat encounters, especially involving the freakers, the game relied more on the environment sound rather playing out a specific score.

I do not know whether that was the case because of the limited budget of the game or they intended to make it that way, but it sort of worked.

You see hearing your silent footsteps through the word as you cock your ears to listen to any nearby freakers who might jump on you out of nowhere is satisfying. It makes you think clearly and that's why it will make for a more immersive experience.

Adding a dramatic score in the background will only distract the players, and I'm glad Days Gone is thinking in that direction.

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