Death Stranding: the expectation and reality of being a video game.

Sam in Death Stranding
Sam in Death Stranding

Expectation:-

Death Stranding, Hideo Kojima's next big venture into the video game industry, has received numerous reactions since it was revealed three years ago on Sony's E3 2016 stage. With the smile on his face as the logo of his newly found company reflected proudly on the screen behind him, he was cheered and welcomed by almost every individual sitting in that arena.

"I'M BACK."

This was enough for the fans of this legendary and respected creative force to dream of his next big project,t which he immediately revealed was what we now know as Death Stranding.

Fast forward to 2019. Kojima Production's enigmatic Death Stranding is finally gearing up for a release this fall and is about 90 days away from our PS4s. But, one thing that continues to haunt, fascinate a huge chunk of the audience is - what Death Stranding, Kojima's most mysterious project since Metal Gear Solid 2: Sons of Liberty, really about. Is it a traditional video game? Is it something more? Is it even a video game at all?

Fragile in Death Stranding
Fragile in Death Stranding

When we look at Sony's PS4 exclusive lineup so far - whether it be Naughty Dog's satisfying end to Nathan Drake's adventure in Uncharted 4: A Thief's End, Aloy's mystifying journey in Horizon:Zero Dawn, or perhaps Kratos's revival in last year's Game of the Year winner God Of War - all of these games, no doubt a phenomenal experiences all of them. But, what we find in common in each of them is the level of "accessibility" they offer.

Even though all of the above-mentioned games feature mature storytelling and interesting characters, in terms of gameplay, they were all easy to get into. God Of War completely revamped itself, providing players with a semi-open world and a brand new combat system, but it was still easy to get into.

Sam, played by Norman Reedus, in Death Stranding
Sam, played by Norman Reedus, in Death Stranding

Seeing them following this tradition so religiously, one may probably expect Death Stranding to have a similar level of accessibility. The game's open world, after all, utilizes the same game engine as the one used in Horizon Zero Dawn right?

But, what we have seen so far from Death Stranding - about 38-39 minutes of footage in the last 3 years - has mostly been cryptic, vague cinematics which focus mostly on its diversified and popular cast of characters, and some of its basic mechanics which many believe to be really plain and boring.

Walking simulator and slamming briefcases on people's faces? Really?

Currently, there are four kinds of people who are interested in Death Stranding:-

  1. The ones who have experienced Hideo Kojima's previous titles and has complete faith in his work.
  2. The ones who still want Death Stranding to be as accessible and fun to play as other PS4 exclusives out there.
  3. The people who dug really deep into the combat of Metal Gear Solid 5: The Phantom Pain and are expecting a similar level of complexity.
  4. People like me, who have never played any of Kojima's games, but are always excited for something new and innovative, irregardless of whether it turns out to be fun or not.

Which one are you?

Reality:-

Norman Reedus' character Sam in Death Stranding.
Norman Reedus' character Sam in Death Stranding.

What separates video games from most other forms of art and entertainment mediums is that games don't have a concrete definition of how things should be. There are a huge number of possibilities, even more so because of the number of different kinds of genres and types of games available in the market nowadays. All of them, at the end of the day - whether it's an indie or a blockbuster AAA title -are all labelled as video games.

One can't find such huge differences in books or movies or other forms of mediums, because all of the others are portrayed in a singular fashion due to the obvious lack of scope and possibilities.

Video games, however, have the freedom of interactivity ,which in result, open up endless possibilities of portraying a story, a world, or even straight-up fun combat. Of course, not all of them can appeal to every gamer out there.

Sam in Death Stranding
Sam in Death Stranding

For example: not everyone can appreciate the beauty of titles such as "What Remains of Edith Finch" or "Life is Strange" because, to be honest, they are not really "fun" to play. Devil May Cry 5 is fun to play. Horizon Zero Dawn is fun to play. But, no one can say that walking around and interacting with different objects and characters offers any kind of fun element. One, however, may say that it provides a weird sense of satisfaction which is a completely different thing.

But, these games still prevail because they are trying to portray something, and it could have been done as, say, a movie - but then it wouldn't possibly have been able to immerse their audience as much as a video game. And, hence ,they continue to linger in one part of our mind because what they tried to convey has bound us to them forever.

Death Stranding is not going to be just another video game, out there to play and have fun with while you chill out with a couple of Beers. No, Death Stranding is here to prove a point, express itself in a medium as flexible as video games because it wouldn't have been possible anywhere else.

And so it may not really be fun to play, a lot of people may found it utterly boring. But there will be a vast majority of the audience who will appreciate its uniqueness and immerse themselves into its world in the foreseeable future.

Irrespective of everything, Death Stranding may turn out to be completely different and may appeal to the mass audience as well. But for that, we will have to wait till November 8.

What do you think? We'd love to hear your thoughts down in the comments section.

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Edited by Kevin Christopher Sullivan
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