DOTA 2 Heroes: Anti-Mage, Complete Hero Guide (Profile and Lore)

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Abilities

Mana Break:

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Mana Break

Burns an opponent's mana on each attack. Mana Break deals 50% of the mana burned as damage to the target.

Mana Burned with each attack- 28/40/52/64

Burned mana as damage- 50%

Also, read Dota 2 Heroes: Phantom Assassin – Complete Hero Guide

Notes

1. Mana break's bonus damage is dealt with each attack as it stacks with the right click damage and counts as attack damage.

2. This damage will effect lifesteal health gain but not considered for critical damage or cleave damage.

3. Increases Anti-Mage’s attack damage by 14/20/26/32 against units who has enough mana to burn.

4. Each attack applies the mana loss first and damages after the mana loss.

5. This can not be used on allied units while attacking them.

6. Does not stack with diffusal blade mana burn.

Blink:

Blink
Blink

“In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive”

Blink is a short distance teleportation skill that allows Anti-Mage to move in and out of combat, chase enemies or escape from enemy ganks.

Max Blink distance- 925/1000/1075/1150

Cooldown- 15/12/9/6

Notes

1. Blink disjoints spells upon casts and spell projectiles. It can be used to dodge or disjoint enemy spells.

2. Does not Blink for the maximum distance if the blink is targeted on a shorter range.

3. Blinks for the max distance when its targeted beyond his max distance.

4. The Illusion created by the Blink talent is created on Anti-Mage’s original cast location.

5. The illusion is uncontrollable, It can act on its own.

6. The illusion is vulnerable. Can be attacked and killed normally.

7. Illusion acts upon auto attack so it will attack the very first enemy coming in its range.

8. It works with basic auto-attack mechanism means it will attack whichever enemy unit will be in its range instead of chasing the first target.

9. If no enemy unit is near the illusion then it will stay at the same place and die after the time period is over.

10. Illusion ignored the player’s auto-attack setting and acts upon basic auto-attack setting.

11. Even if the illusion is enchanted it will still die after 10 seconds.