Dota 2 Heroes: Juggernaut – Complete Hero Guide (Hero Profile and Dota 2 Lore)

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Blade Dance:

“The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.”

Gives Juggernaut a chance to deal critical damage with his every attack.

Proc Chance: 20%/25%/30%/35%

Critical Damage: 180%

Notes:

1. Increases attack damage by an average of 16%/20%/24%/28%.

2. Procs chances of multiple Critical damage source stacks

3. If Blade Dance and another Critical damage source procs at the same time then the higher multiplier gets the priority.

4. Blade Dance Uses Pseudo random Distribution just like the ultimate of Phantom Assassin.

5. The sound and the animation plays when the attacks begin, not when it lands.


Omni Slash:

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"The fruits of discipline; with practice comes strength."

Juggernaut jumps on an enemy unit dealing devastating damage and then jumps on other enemy units near the targeted enemy, slashing them down with his blade while he remains invincible.

Cast Animation: 0.3+0

Cast Range: 350

Slash Radius: 425

Slash Interval: 0.4

Number of Slashes: 3/6/9

Min Damage per Slash: 200

Max Damage per Slash: 225

Cooldown: 130/120/110

Mana Cost: 200/275/350

Notes:

1. Aghanim’s Scepter increases the number of slashes and decreases the cooldown.

2. Linken’s sphere only blocks the very first slash.

3. Turns Juggernaut Invulnerable and spell immune for the duration.

4. Can’t target or jump on wards, couriers, buildings.

5. Cant target but can jump on ancient creeps.

6. Can’t jump on enemies hidden in the fog of war, invisible units, Tombstone zombies.

7. If no valid enemy target is left then Omni Slash ends immediately.

8. The slash radius is around juggernaut and not around the target.

9. Juggernaut can attack, cast spells and use items during the Omni Slash. However, Blade Fury is muted.

10. Recasting Omni Slash while the duration of first Omni Slash is still on does nothing but costs the mana and cooldown.

11. Centers the camera perspective on juggernaut and follows his position during the slash.

12. Provides 200 radius flying vision around the target, 1 second of vision on each slash.

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