Everything you need to know about Fortnite Battle Royale Mode latest Update v7.20

Fortnite Battle Royale
Fortnite Battle Royale

Fortnite Battle Royale Update Ver7.20 is out, the new update brought some of the most asked changes and new additions by the Fortnite Community.

Some of the highlights of the new Fortnite Battle Royale Update Vr7.20 includes the new "Scoped Revolver" which is a beast in terms of short range and long range battles. Players can also finally get to use the new glider redeploy item.

There are various changes to the existing guns and items which are going to change the whole previous scenario of a battle.

As some of the items have also been nerfed by the developers. So, to win those Victory Royale don't forget to check out the changes which happened in Fortnite Update Vr7.20.

Want to know what items might feature in the shop tomorrow? Check out our predictions for tomorrow's Fortnite Item Shop

Check out the Fortnite Battle Royale Update Vr7.20 gameplay changes


LIMITED TIME MODE: ONE SHOT

Summary

There’s low gravity and every player has 50 health. Snipers are the only weapon and Bandages the only healing item. Jump high and aim well!

  • Mode DetailsGravity is set lower than normal.
  • The Storm wait time has been greatly reduced in all phases of the game.
  • The only weapons in this mode are Hunting Rifles and Sniper Rifles.
  • Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode.
  • Players will spawn with 50 health and can only heal if they find Bandages.

WEAPONS + ITEMS

  • Scoped Revolver
  • Available in Epic and Legendary variants.
  • Fires Medium Ammo.
  • 42 / 44 damage per shot.
  • Available from floor loot, chests, Supply Drops, and Vending Machines.
  • Added Gliders, an item that grants Glider redeploy.
  • This item takes up an inventory slot and can be found from normal loot sources.
  • Gliders do not need to be selected to deploy. Activate them by pressing your jump button while in mid-air.
  • Rarity is Rare.
  • Gliders come with 10 charges.
  • Each deploy uses a charge. When all charges are used the item disappears.
  • Glider redeploy does not consume a charge when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode.
  • Found from floor loot, chests, Vending Machines, and Supply Llamas.
  • Minigun adjustments
  • Added an overheating mechanic. Overheat occurs after approximately 6 seconds of continuous fire.
  • Reduced the wind-up time by 37%.
  • Updated the audio for the Minigun.
  • Rarity color adjustments
  • Balloons changed from Epic to Rare.
  • Stink Bomb changed from Epic to Rare.
  • Scoped AR decreased from Rare/Epic to Uncommon/Rare.
  • The following projectile-based weapons now have the same projectile trajectory as the Heavy Sniper Rifle:
  • Bolt Action Sniper Rifle
  • Suppressed Sniper Rifle
  • Semi-Auto Sniper Rifle
  • Hunting Rifle
  • Weapon first-shot accuracy now works with icy feet and while on ziplines.
  • The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it appears you’re on your target but still miss the shot.
  • Trap drop chance adjustments
  • Total drop chance of Traps from floor loot increased from 3.98% to 4.73%.
  • Cozy Campfire
  • Drop chance from floor loot increased from 0.26% to 0.73%.
  • Drop chance from Loot Llamas increased from 6.63% to 15.47%.
  • Launch Pad
  • Drop chance from floor loot increased from 0.53% to 0.98%.
  • Drop chance from Loot Llamas increased from 13.25% to 20.77%.
  • Mounted Turret
  • Drop chance from floor loot decreased from 0.8% to 0.73%.
  • Drop chance from Loot Llamas decreased from 20.42% to 15.47%.
  • Small shields max stack size has been decreased from 10 to 6.
  • Bug Fixes Fixed a bug that could cause you to lose the ability to switch weapons if firing a Grappler while crashing a vehicle or interacting with an object during travel.
  • Fixed a bug where your ability to fire would be delayed after discarding a Grappler.
  • Removed the ability to ride or be pushed by a Grappler due to the ability for players to move fast enough to cause network issues.
  • Fixed Balloons not being popped by explosions.
  • Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing.
  • When a player is eliminated by Down-But-Not-Out bleed-out damage, the elimination distance is calculated from the original down location rather than the distance when they are fully eliminated.
  • Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended.
  • Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped.
  • Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
  • Players will no longer receive credit for a “No Scope” in the elimination feed if they use a scope to eliminate a player.

EVENTS

  • Tournament systems have been significantly updated to support upcoming features. We’ll be operating a series of small scale test events as we test these updates with more players.
  • We will be testing in waves until we are confident in the new functionality. At that point, we will again begin running tournaments regularly for all players.
  • Older tournaments will be removed from the Events tab on Switch & mobile devices for the time being.
  • Data for those tournaments has been saved and will return to those platforms in a future release.
  • Players will automatically be removed from the match after 60 seconds of spectating after being eliminated.

AUDIO

  • Fixed shield damage sound playing when shooting or getting hit by teammates.
  • Gliders that have music can now play their music in the lobby for previewing.
  • Reduced the volume of the X-4 Stormwing.
  • Reduce the volume of the Boombox.
  • Added unique bouncing sound to Dynamite.
  • Bug FixesFixed music cutting out on mobile/Switch platforms.
  • Fixed incorrect boost audio loop for Quad Crasher on mobile/Switch.
  • Fixed missing medium-distant Scoped AR gunshot sounds.
  • Fixed loud winter biome ambient audio on mobile/Switch.

UI

  • Updated the ammo icons in the inventory to look more realistic.
  • Building resources of spectated players are now visible.
  • Bug FixesPrevent pickup HUD interaction prompts from appearing while in a vehicle, since picking up is disabled while in a vehicle.
  • Fixed error displays when a friend request fails.
  • Prevented special preview actions (Play Again, Switch Model, Full Screen, etc…, shown when viewing a cosmetic item) from disappearing after opening and closing the chat window.
  • Fixed a red background showing up when the chat window is opened while doing a 'Full Screen' preview of a Loading Screen cosmetic.
  • Prevented unrelated loading screens from sometimes showing up instead of the selected Loading Screen while doing a 'Full Screen' preview.

SOCIAL

  • Battle Royale players can now accept party invites from players in Save The World and join games in progress.

ART + ANIMATION

  • Both Lynx and Zenith now have custom idle poses in the lobby.
  • Bug FixesThe size of the Red Knight shield and Raven Back Bling from the Frozen Bundle now matches their original versions.
  • Fixed a bug that was preventing the Deadfire Outfit from being reactive in game.
  • Improved quality of the Golf Clap emote on mobile and Switch.

REPLAY

  • Bug FixesFixed a few replay loading issues that could cause a loading screen to appear when it was not necessary for one to be displayed.

MOBILE

  • Bug FixesFixed a bug causing users to aim-down-sights when exiting vehicles.
  • Fixed turbo building while holding extra build buttons.
  • Fixed an issue where the Add Friend button for other party members in the Main Menu was not able to be clicked on mobile devices.
  • Added HUD button
  • This HUD button shows when you enter the in-game settings as a separate section to turn on/off certain HUD aspects.

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