CREATIVE TOOLS + PHONE
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- Added Turbo Building to Creative
- You can now hold down the “Place” button to continuously add building tiles and props as you move and aim.
- This feature requires “Turbo Building” to be enabled in your Game settings.
- Added Turbo Delete
- Holding down the Delete button will now continuously destroy building tiles and props.
- Added a new “Turbo Delete In Creative Mode” option to Game settings. This is enabled by default.
- Added a new effect when utilizing Grid Snap to help visualize placement.
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Bug Fixes
- Fixed the Phone being able to edit or delete objects even when island edit permissions were not granted.
- Fixed an issue where other walls could vanish when copying a wall using the Phone.
- Fixed an issue with the Phone remaining available after a player leaves the island while inside a recently-placed prefab.
- Fixed an issue where the “Drops” UI was not displaying the proper value,
- Fixed an issue where the Phone hologram could get stuck at a spot in the world after pasting a prop, with drops enabled.
- Fixed an issue where after rotating certain walls while moving on Grid, those walls would not trigger as being allowed to have traps placed on them.
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PREFABS
- Added 6 Farmstead prefabs and Farmstead Galleries
- Added 3 Ice Cliff Galleries
- Added Large Cube Gallery
DEVICES
- Added Random Spawn options on the Item Spawner:
- "Random" allows items to spawn in a random order from the spawn list.
- "No Repeats" spawns items in a random order and will not repeat an item until everything in the list has spawned once. This only differs from "Random" if "Items Respawn" option is set to “On”.
- Renamed the “Gunner” Device to “Sentry”.
- Added new Options to the Sentry.
- Added health and shield options.
- Added respawn options.
- Added accuracy and attack range options.
- Added target style, line of sight, and proximity options.
- Added adaptive aim option to determine whether or not the Sentry’s aim improves over time.
- Added attack range visualization when players stand on the Sentry plate.
- New Elimination Zone Device.
- Allows the player to place an adjustable zone that will eliminate players if they come in contact with it during a game.
- Item Spawner now includes additional ammunition to weapons spawned.
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Bug Fixes
- Fixed an issue where Traps wouldn’t be destroyed properly or trigger correctly.
- Fixed an issue where parts of metal and wood floors would clip through the Item Spawner.
- Item Spawner Fixes.
- Fixed an issue where some items in the Item Spawner wouldn't display all of their materials in the preview cycle.
- Fixed items not getting added to Item Spawner if they are added in rapid succession.
- Fixed incorrect visual effects appearing on Item Spawners in-game.
- Fixed an issue with the Item Spawner that resulted in all items in the spawner being the same rarity color after a game finished or the island is loaded.
- Fixed an issue where some Item Spawner item holograms had jittery movement when near them.
- Fixed an issue causing Player Start devices to float after a mini-game finishes.
- Player Spawner Fixes.
- Fixed graphical problems with the Player Spawner team assignment display on Android platforms.
- Fixed players respawning in the Creative Hub when Player Spawner location is blocked.
- Fixed players occasionally getting stuck in skydive when respawning on Player Spawner.
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Edited by Mayank Vora