Changes to Fortnite Save the World
The original patch note contains the following as changes and additions to the Save the World mode.
Penny Hits the Road Part 2
This week, help Penny make her way to the Radio Station in this edge-of-your-seat sequel where things get a little bit weird. Load up the truck and gather your group because it’s time to Hit the Road with a new weekly quest.
Want to know what items might feature in the shop tomorrow? Check out our predictions for tomorrow's Fortnite Item Shop
Field Agent Rio Returns
Get ready to load up the Phase Cannon and Phase Blast the Husks! Field Agent Rio Returns to the Event Store!
MISSIONS + SYSTEMS
- This week brings a special new quest to “Hit the Road” courtesy of Lars and his love of all things musical. Check your quest log for more information!
- Removed some of the potential enemy spawn directions from several amplifiers in the Twine Peaks Storm Shield Defense map.
- Removed “crossed” spawns that caused structures to be destroyed on Husk spawn. This made specific spawns very difficult to build enough defenses to survive certain waves.
- Dialog will now appear if players attempt to start a Storm Shield Defense mission while their Storm Shield fort is still being disassembled. The fort must be stable (no more ongoing edits) before a mission / wait for assistance action can be started.
- Pure Drop of Rain rewards for power level 140 missions have increased by 25%.
- Example: a 64 Pure Drops of Rain reward prior to this update will now reward 80 Pure Drops of Rain.
- For 4 Player Missions starting at power level 108, evolution material and PERK-UP rewards have been increased across the board. Some examples below:
- A 4 Player Mission that would have rewarded 168 Pure Drops of Rain in a power level 108 zone prior to the 10.30 update will now reward 256 Pure Drops of Rain.
- A 4 Player Mission that would have rewarded 168 Pure Drops of Rain in a power level 140 zone prior to the 10.30 update will now reward 320 Pure Drops of Rain.
- A 4 Player Mission that would have rewarded 164 Epic PERK-UP in a PL 108 zone prior to the 10.30 update will now reward 204 Epic PERK-UP.
- A 4 Player Mission that would have rewarded 164 Epic PERK-UP in a PL 140 zone prior to the 10.30 update will now reward 248 Epic PERK-UP.
Bug Fixes
- Players are now much less likely to spawn next to encampments at the start of a mission.
- Players can now “find the meteor” from the bottom of the crater in the Comet Jr. quest.
HEROES
- Field Agent Rio shifts back into the Event Store!
- Standard Perk: Phase Cannon
- Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 31 base Energy Damage and piercing enemies.
- Commander Perk: Phase Cannon +
- Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 93 base Energy Damage and piercing enemies.
- Team Perk: Phase Blaster
- Every 5 seconds, your next shot will fire a Phase Pulse which deals 47 base Energy Damage.
- Available in the Event store starting September 11 at 8 PM Eastern Time.
- Ragnarok slams back into action!
- Standard Perk: Return to Sender
- Seismic Smash returns to its origin point. Decreases Seismic Smash Damage and Impact by 25%.
- Commander Perk: Return to Sender +
- Seismic Smash returns to its origin point. Increases Seismic Smash Damage and Impact by 125%.
- Team Perk: Slow your Roll
- Freeze melee attackers for 2 seconds. Mist Monsters are slowed by 43%.
- Available from completing the “Limited Edition” quest.
- Bladestorm Enforcer flips back into battle!
- Standard Perk: Kunaihilation
- Daggers from Kunai Storm explode shortly after impact, dealing 4 base Energy Damage in a .25 tile radius.
- Commander Perk: Kunaihilation +
- Daggers from Kunai Storm explode shortly after impact, dealing 8 base Energy Damage in a .5 tile radius.
- Team Perk: Endless Shadow
- For each Nina with 3 or more stars, Increases Shadow Stance Duration by 4 seconds.
- Available from completing the “Limited Edition” quest.
Bug Fixes
- Fixed a typo in Breakbeat Wildcat's description.
- B.A.S.E.’s placement animation can no longer be skipped by switching weapons.
- Fixed Constructor animations while in the lobby.
- Mantis Leap correctly deals damage after using a Leap Attack while the Leaping Ninjas Storm modifier is active.
- Bull Rush will no longer launch enemies farther than expected when they are Bull Rushed into an Encampment.
- Ragnarok, Thunder Thora, and Field Agent Rio now take up inventory space.
- R.O.S.I.E. can no longer be placed on an encampment.
WEAPONS + ITEMS
- Bug FixesUpdated Steam Thrasher to correctly apply damage bonuses on the Maelstrom Heavy Attack for Scythes instead of Hardware.
- Fix issues with Crescendo's charging and max charge VFX sometimes not playing properly on all clients.
- The Beat Blaster schematic now correctly takes up inventory space and can be recycled.
- The V6 Launcher’s reload effect now plays for all players in the mission.
- The Tiny Instrument of Death rocket now disappears correctly after exploding.
- Fixed camera shake sometimes not stopping after using Leap Attack.
GAMEPLAY
- Added a new Storm Alert modifier “Powerful SMG’s”.
Bug Fixes
- Patrol points now properly despawn after showing up on the map.
- Nature-charged Riot Huskies no longer fail to block attacks.
ART + ANIMATION
- Bug FixesNature elemental VFX no longer linger on a Riot Husk’s Shield while dancing.
AUDIO
- Bug FixesUpdated vehicle (Cars, Buses, Trucks, etc.) impact sounds with more unique content per vehicle type.
- Updated Blaster sounds to add better environmental audio perspective during combat.
- Updated the audio for the Van lift-off sequence in Ride the Lightning.
- Fixed issue with the Husk Dancing music not stopping when eliminated.
- Updated sounds for Husks being launched from floor / wall launcher traps.
- Music and sound volume issues have been adjusted while DBNO.
- Updated the bonus failed sound to a shorter sound to help sync with UI feedback.
The Battle Bus is heading into Fortnite! Check out the final Fortnite item shop today!