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League of Legends patch 10.24 update looks to buff Tryndamere while balancing many Mythic items

Image via Riot Games
Image via Riot Games
Abhishek Mallick

With the introduction of the new Mythic item system in League of Legends’ patch 10.23 preseason 11 update, the MOBA has seen significant shifts in both the meta and gameplay.

There were many overpowered and underwhelming aspects about the new items, and with the latest 10.24 patch, Riot Games will be looking to right some of the wrongs that the preseason brought with it.

While Tryndamere is all set to receive a buff in League of Legends patch 10.24, champions like Amumu, Hecarim, and Samira will get nerfed in the upcoming update.

Some of the new mythic items will be going through a lot of changes as well. Kraken Slayer will be getting some much-needed improvements in this patch. The more overpowered Eclipse and Liandry’s Anguish will be toned down, and their impact in the game significantly reduced.

Riot went into a lot of details as to why it made the changes it did in the patch on League of Legends’ official website.

League of Legends patch 10.24 official notes


Champions

Image via Riot Games
Image via Riot Games

#1 - Amumu

Image via Riot Games
Image via Riot Games

W - Despair

  • Base Damage Overtime Damage 5/7.5/10/12.5/15 ⇒ 4/6/8/10/12
  • Damage ratio 0.5% AP per 100 AP (every half second) ⇒ 0.25% AP per 100 AP (every half second)
  • BUGFIX Damage no longer occasionally fires at a slightly increased pace

#2 - Hecarim

Passive – Warpath

  • Bonus movement speed to bonus AD conversion: 15-30 percent (level 1/3/6/9/12/15/18) to 12-24 percent (level 1/3/6/9/12/15/18).

E – Devastating Charge

  • Bonus movement speed: 25-85 percent (based on time active) to 25-75 percent (based on time active).
  • Bugfix: Hecarim no longer gains more than 25 percent movement speed immediately after casting E – Devastating Charge.

#3 - Kayle

Passive – Divine Ascent

  • Bonus attack speed: Two percent per 100 ability power to one percent per 100 ability power.

#4 - Samira

Passive – Daredevil Impulse

  • Melee blade damage ratio: 10 percent AD to 7.5 percent AD.
  • Dash range against immobilized enemy: 800/850/900/950/1,000 (level 1/4/8/12/16) to 650/725/800/875/950 (level 1/4/8/12/16).

#5 - Tryndamere

Image via Riot Games
Image via Riot Games
  • Bonus AD per missing health: 0.15/0.2/0.25/0.3/0.35 to 0.15/0.25/0.35/0.45/0.55.

Q – Bloodlust

  • Bonus AD: 5/10/15/20/25 to 10/15/20/25/30.

#6 - Varus

Image via Riot Games
Image via Riot Games

Q – Piercing Arrow

  • Blight cooldown reduction (removed): Cooldown is no longer reduced by three seconds if Piercing Arrow detonates on a Blighted enemy.
  • Bow up (new): Damage from Blight effects detonated with Piercing Arrow are now increased by the amount of time Varus charges it for up to 50 percent, in addition to increasing Piercing Arrow’s damage for up to 50 percent.
  • VFX (new): Piercing Arrow will now show crit text when fully charged.

W – Blighted Quiver

  • Bonus damage: 7/10.5/14/17.5/21 to 7/8/9/10/11.
  • Bow down (new): Detonating a Blight stack on enemy champions and Epic Monsters now reduces all basic cooldowns by 12 percent of the max cooldown per stack.

R – Chain of Corruption

  • Snapback (new): Varus now snaps to face the target direction on start of cast.
  • Missile speed: 1,950 to 1,500.

#7 - Yasuo

Passive – Way of the Wanderer

  • Order of operations: Way of the Wanderer’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.

#8 - Yone

Passive – Way of the Hunter

Order of operations: Way of the Hunter’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.

Item changes

Blade of the Ruined King

  • Total cost: 3,100 gold to 3,200 gold.
  • Attack speed: 30 percent to 25 percent.

Cosmic Drive

  • Ability power: 70 to 75

Demonic Embrace

  • Azakana gaze burn damage: 1.5 percent max health magic damage every second for four seconds to 1.2 percent max health magic damage every second for three seconds.

Eclipse

  • Cooldown: Six seconds for melee; 12 seconds for ranged to eight seconds for melee; 16 seconds for ranged.

Emberknife

  • Omnivamp: 12 percent to 10 percent (including AoE damage).

Hailblade

  • Omnivamp: 12 percent to 10 percent (including AoE damage).

Essence Reaver

  • Attack damage: 40 to 50.

Kraken Slayer

  • Attack damage: 60 to 65
  • Wyrmfallen sacrifice attack damage: 60 to 85
  • Damage ratio: 30 percent AD to 45 percent AD.
  • Guinsoo’s Rageblade bugfix: Guinsoo’s Rageblade now properly triggers at all ranges when the holder also has Kraken Slayer.

Liandry’s Anguish

  • Torment damage ratio: 2.5 percent AP to 1.5 percent AP.

Lich Bane

  • Damage ratio: 50 percent AP to 40 percent AP.

Luden’s Tempest

  • Echo movement speed: 30 percent to 15 percent.
  • Echo damage ratio: 15 percent AP to 10 percent AP.

Moonstone Renewer

  • Bug fix: Fully fixed an issue where Moonstone Renewer was not renewing if the ally is in champion combat, but the owner is not.
  • Starlit grace heal: 30 to 60 (ally levels 1 to 18), increased by 37.5 percent each second spent in combat with champions (maximum 150 percent) to 60 to 90 (ally levels 1 to 18), increased by 25 percent each second spent in combat with champions (maximum 100 percent).

Nashor’s Tooth

  • Icathian Bite damage ratio: 25 percent AP to 20 percent AP.

Night Harvester

  • Soulrend damage: 175 to 250 magic damage (level 1 to 18) to 125 to 200 (level 1 to 18).

Hextech Rocketbelt

  • Supersonic damage: 200 to 300 magic damage to 175 to 250 magic damage.

Phantom Dancer

  • Total cost: 2,900 to 2,700 gold.
  • Spectral Waltz duration: Two seconds to three seconds.

Prowler’s Claw

  • Attack damage: 55 to 60.
  • Sandshrike’s Claw attack damage: 70 to 80.

Riftmaker

  • Void Corruption damage: Three percent per second (max 15 percent) to two percent per second (max 10 percent).

Serpent’s Fang

  • Shield Reaver damage: 50 physical damage to 70 physical damage.

Tear of the Goddess line changes

Tear of the Goddess

  • Mana: 150 to 240.
  • Maximum bonus mana: 450 to 360.

Archangel’s Staff

  • Mana: 400 to 500.

Manamune

  • Mana 400 to 500.

Seraph’s Embrace

  • Mana: 850 to 860.

Muramana

  • Mana: 850 to 860.

Mid lane minion changes

  • Mid lane Cannon Minions now give 10 less gold.
  • Mid lane Cannon Minions now gain 30 percent increased attack speed against towers.

Behavioural systems update

  • If there is an AFK player detected on your team after the ten-minute mark, a surrender vote can occur. For now, this change will only apply to Summoner’s Rift and the vote must be unanimous. If the vote isn’t unanimous, at the 15-minute mark the team can vote again, now only needing a majority vote.
  • If a player on your team leaves during a ranked match or is detected as AFK, your LP loss may be reduced. Premades with a disconnect/AFK, provisional players, and players in promotion series will not receive this loss reduction.
  • More information can be found here.

Item shop and icon improvements

Image via Riot Games
Image via Riot Games
  • Updates to over 60 item icons.
  • Stomped a ton of bugs in the shop. Our shoes are now disgusting.
  • The font size of the shop’s gold display has been embiggened.
  • Future’s Market now displays your debt limit in the shop.
  • Recommended item card titles are now bolder.
  • Fixed a bug where the tags in recommended item cards had too much padding. We took them to the gym.
  • When there is only one or two actual recommendations, no empty item cards will appear in the shop.
  • Fixed purchase button hover and clicked states.
  • Player chat will now display behind the item shop until you decide to open it.
  • Many many fixes to items appearing (or not appearing) in the correct tabs and filter groups.
  • Selected items in the shop will now have sweet looking magic surrounding them.
  • Darkened the borders of items you can’t afford to better differentiate them from the ones you can (more coming here soon).
  • Made it easier to determine when a recommended item is not affordable.
  • While the shop is opened, you can now open the extended stats panel.
Edited by Ravi Iyer

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