League of Legends patch 11.10 isn't going to be a big one in terms of champion updates. However, Riot is looking to bring in extensive changes to the jungle to make it more accessible.The jungle has been one of the least sought-after roles in League of Legends season 11, and the devs will be looking to change that with this update.📒Patch 11.10 Highlights!Full patch notes here👇https://t.co/q711ZPgL9S pic.twitter.com/VGFCRBM2kH— League of Legends (@LeagueOfLegends) May 11, 2021When it comes to champion updates, Kennen and Kayle will be getting some buffs, while Katarina, Talon, and Darius get some nerfs to their kit.League of Legends fans looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major updates.League of Legends patch 11.10 official notes#1. ChampionsBardImage via Riot GamesPassive – Traveler’s CallBase damage: 40 to 30DariusImage via Riot GamesE – ApprehendCooldown: 24/21/18/15/12 seconds to 26/24/22/20/18 secondsGalioImage via Riot GamesW – Shield of DurandCooldown: 18/17.5/17/16.5/16 seconds to 18 secondsMagic damage shield: 8/11/14/17/20 percent of maximum health to 8/9.75/11.5/13.25/15 percent of maximum healthJinxImage via Riot GamesArmor: 28 to 26R – Super Mega Death Rocket!New effect: Execute damage against epic monsters is now capped at 1,000 (AoE damage is capped at 800)KatarinaImage via Riot GamesMovement speed: 340 to 335KayleImage via Riot GamesPassive – Divine AscentAflame AP damage ratio: 20 percent to 25 percentTranscendent bonus attack range: 50 (575 total) to 100 (625 total)Muramana bugfix: Kayle’s fire waves now properly apply Muramana’s ShockKennenImage via Riot GamesW – Electrical SurgeMaximum stacks bonus damage: 10/20/30/40/50 (20 percent AP) (60/70/80/90/100 percent AD) to 20/30/40/50/60 (25 percent AP) (60/70/80/90/100 percent AD)LuxImage via Riot GamesE – Lucent SingularityDamage: 60/105/150/195/240 (+60 percent AP) to 60/110/160/210/260 (+65 percent AP)SejuaniImage via Riot GamesE – PermafrostUpdate – Targeting: 250 for all targets to Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2,500 (this only applies if there is no target directly under your cursor)TalonImage via Riot GamesQ – Noxian DiplomacyDamage ratio: 110 percent bonus AD to 100 percent bonus ADThreshImage via Riot GamesHealth: 561 to 530Health growth: 93 to 95YuumiImage via Riot GamesQ – Prowling ProjectileBase damage: 40/70/100/130/160/190 to 50/80/110/140/170/200Base empowered damage: 45/85/125/165/205/245 to 60/100/140/180/220/260W – You and Me!Ally icon bugfix: Yuumi’s ally’s level icon now properly reverts back to normal when Yuumi detaches from said allyZyraImage via Riot GamesPassive – Garden of ThornsVine Lasher slow: 25 percent to 30 percentW – Rampant GrowthCooldown: 20/18/16/14/12 seconds to 18/16/14/12/10 seconds#2. ItemsAbyssal MaskHealth: 350 to 400Unmake damage ratio: 10 percent to 15 percentUnmake duration: Four seconds to five secondsGoredrinkerThirsting Slash healing: 25 percent AD (+8 percent of missing health) to 25 percent AD (+10 percent of missing health)Guinsoo’s RagebladeCombine cost: 1,100 gold to 900 goldRiftmakerCombat trigger: Dealing damage to enemy champions to Dealing damage to and taking damage from enemy championsVoid Corruption increased damage per second: Two percent, stacking up to five times for a maximum of 10 percent to three percent, stacking up to three times for a maximum of nine percent#3. RunesPhase RushCooldown: 15 seconds to 30 to 10 seconds (based on level)Bonus movement speed: 40 percent to 60 percent for melee, 25 percent to 40 percent for ranged to 30 percent to 60 percent for melee, 15 percent to 40 percent for ranged#4. Jungle updateRiot is making some changes to the jungle in Patch 11.10. The devs are “relaxing” camp timers to allow for “more leniency” on pathing through the jungle. Historically, Riot has pushed “PvE prowess,” where the priority is to farm fast to get ahead of the experience curve in the jungle. But this can often lead to players falling behind. The changes in Patch 11.10 aim to counter this.The devs are also reinstituting an “improved version” of the comeback experience, which kicks in when a jungler is significantly behind in the game. This should help limit the number of games that feel out of hand for a struggling jungler with no path to recovery.A. Jungle timers and camp goldEven the fastest clearing junglers have little to no downtime between finishing one camp from the next, according to Riot. The devs’ original intent for this “aggressive respawn timing” was that there’s always an opportunity cost to taking any other action on the map. But the problem with this is junglers never feel like they’ve finished farming and windows to set up ganks are “far few in between.” To combat this, Riot is walking back camp timer respawns from last year’s preseason and matching camp indicators to how players “intuitively play around them.”Camp respawn timer: Two minutes to two minutes 15 secondsCamp respawn glowing indicator: 15 seconds before camp spawns to 10 seconds before camp spawnsB. Comeback experienceSetting a jungler behind is usually a team effort resulting from several variables. It’s not just the enemy jungler clearing faster or counter-jungling, according to Riot. The result of falling behind in the jungle has far greater consequences than falling behind in lane.Riot has introduced a new comeback experience mechanic in Patch 11.10 to give junglers a helping hand. This will only really apply in the “most dire of circumstances.” It won’t make struggling junglers as strong as they would have been if they had never fallen behind in the first place, but it will make a difference.New effect: Large and epic monsters will grant 50 XP per level below the average level of all players in the game minus one.C. SmiteRiot is adding some quality-of-life buffs to Smite. Players will no longer have to check their Smite tooltip or buff bar when approaching an epic monster in Patch 11.10. This should make players more equipped to secure objectives.New: Unsealed Spellbook swap Smite damage: Smite damage now increases after swapping summoner spells twiceNew: Smite and any crowd control now breaks Rift Scuttle’s shield before applying damageD. SurvivabilityPutting omnivamp on jungle items in the preseason, as well as improving clarity, has skewed toward benefiting champions who could clear fast and use the bonus as a health battery as the game went on. Riot is “pulling power” out of omnivamp while increasing the flat restore players get from Smite and reducing jungle camp damage across the board. This should cater to jungle champions that aren’t able to instantly clear a camp.Omnivamp on jungle items: 10 percent to eight percentSmite heal from max health: 10 percent to 15 percentE. Jungle monster camp changesTo top off the jungle changes in Patch 11.10, Riot is adjusting specific jungle camps based on the devs’ “overarching goals.”Reduce incoming damage from jungle camps to offset the reduced healing from omnivampChange jungle monsters’ health to offset the higher Smite damageChange gold values to offset income lost by spawn timersF. Jungle camp attack damageBlue Sentinel: 82 to 303 (levels one to 18) to 78 to 234 (levels one to 18)Red Brambleback: 82 to 303 (levels one to 18) to 78 to 234 (levels one to 18)Gromp: 80 to 253 (levels one to 18) to 35 to 105 (levels one to18)Smaller Murkwolves: 16 to 59 (levels one to 18) to 10 to 30 (levels one to 18)Crimson Raptor: 20 to 74 (levels one to 18) to 20 to 60 (levels one to 18)Raptors: 13 to 49 (levels one to 18) to 10 to 30 (levels one to 18)Bug Krug: 80 to 303 (levels one to 18) to 78 to 234 (levels one to 18)Medium Krug: 25 to 93 (levels one to 18) to 20 to 60 (levels one to 18)Mini Krugs: 17 to 63 (levels one to 18) to 13 to 39 (levels one to 18)G. Jungle camp healthRed Sentinel: 1,800 to 3,150 (levels one to 18) to 1,850 to 3,238 (levels one to 18)Red Brambleback: 1,800 to 3,150 (levels one to 18) to 1,850 to 3,238 (levels one to 18)Rift Scuttler: 1,000 to 2,066 (levels one to 17) to 1,050 to 2,170 (levels one to 17)H. Jungle camp goldMini Krug: 12 gold to 13 goldMurkwolf: 55 gold to 65 goldGromp: 85 gold to 90 goldCrimson Raptor: 35 gold to 45 gold#5. VFX updatesKog’MawPassive – Icathian Surprise: Reduced noise and improved clarity with regards to the size of the explosionBasic attack: New missiles and hit effectsQ – Caustic Spittle: New hit effects and a new missile to better represent its actual hitboxW – Bio-Arcane Barrage: New effects to make Kog’Maw more representative of the VoidE – Void Ooze: New hit effects and a new missile to better represent its actual hitboxR – Living Artillery: New effects that better represent the hitboxKog’Maw skinsBase Kog’Maw: Updated character textureReindeer Kog’Maw: Added new recolors to all VFXDeep Sea Kog’Maw: Added new recolors to all VFXJurassic Kog’Maw: Added new recolors to all VFXLion Dance Kog’Maw: New unique VFX on E; updated R and Q VFXPug’Maw: All VFX updatedAll other Kog’Maw skins: R updated to show hitbox more clearly#6. Bug fixes and quality-of-life changesUpdated the width of Pyke’s E – Phantom Undertow’s VFX to better match the hitboxFixed a bug where the black ticks in the health bars would go missingFixed a bug where Sanguine Blade’s “healing from physical vamp against champions” counter so that it accurately displays the amount of healing the user receivesAurelion Sol’s Q – Starsurge’s stun and R – Voice of Light’s knock-up are no longer delayed by up to 0.25 secondsThe Rift Herald will no longer spawn the wrong wayFixed a bug where Fizz was unable to gain Tear of the Goddess stacks when killing minions with W – Seastone TridentWhen a player completes Cull’s Reap’s minion kill requirement via their ally’s Relic Shield’s Spoils of War, the player now properly gains the 350 gold from CullYone’s Q – Mortal Steel no longer only activates Navori Quickblade at point-blank rangeNavori Quickblade now properly triggers when Yasuo uses his E – Sweeping Blade and Q – Steel Tempest comboIf a player’s inventory is full and they sell their Trinket, attempting to purchase a Wardstone will no longer subtract its gold cost given that the player’s inventory is fullFixed a bug where melee champions would gain 54 percent bonus attack range from Rapid Firecannon instead of the expected 35 percentDeath’s Dance no longer extends Aspect of the Dragon’s burn damage longer than intended (three seconds)Fixed a bug where Fiddlesticks’ Passive – A Harmless Scarecrow effigies would not be usable for the rest of the game if the user sold their Poro Snax at the shop in ARAMFixed a bug where Akali would deal double E – Shuriken Flip damage if her target was very close to a wallVladimir no longer becomes targetable when his W – Sanguine Pool ends after using Zhonya’s Hourglass’ Stasis during the ability#7. Upcoming skins and chromasSkinsArcana LucianArcana Tahm KenchArcana XerathArcana CamilleChromasArcana LucianArcana Tahm KenchAcana XerathArcana Camille