League of Legends patch 11,14 notes are officially here, bringing with it a significant number of champion updates.Irelia tweaks will finally be coming in, along with massive buffs for Mundo in the jungle to help him clear camps faster.There will be significant changes for Lillia as well. She will be getting adjusted pretty heavily, and Riot might be pushing her more as a laner than a junglerTahm Kench updates will also be hitting the Rift, and the League of Legends devs will be making some additional tweaks on top of the mini rework.League of Legends fans looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major updates.League of Legends patch 11.14 official notes📒 Patch 11.14 Highlights!Full patch notes here 👇https://t.co/CY53FdVvNl pic.twitter.com/PTPU4LyBue— League of Legends (@LeagueOfLegends) July 7, 2021Champions UpdatesAkaliImage via Riot GamesQ – Five Point Strike[Rem] Five Point Strike can no longer be cast while dashing with E – Shuriken FlipR – Perfect ExecutionBase recast minimum damage: 75/145/215 to 60/130/200Base recast maximum damage: 225/435/645 to 180/390/600DariusImage via Riot GamesPassive – HemorrhageNoxian Might bonus attack damage: 20 to 205 (level one to 18) to 30 to 230 (level one to 18)E – ApprehendCooldown: 26/24/22/20/18 seconds to 24/21.5/19/16.5/14 secondsDr. MundoImage via Riot GamesAttrack speed: 0.67 to 0.72Passive – Goes Where He PleasesHealth regen: two percent of maximum health to one to two percent of maximum health (level one to 18)Cooldown: 45 to 15 (level 1/3/6/8/11/13/16) to 60 to 15 (level 1/3/6/8/11/13/16)Q – Infected Bonesaw[New] Infected Bonesaw now heals for 100 percent of the health cost if it hits a monster (now the same as when it hits an enemy champion)E – Blunt Force Trauma[New] Small monsters are immediately sent flying away (regardless of whether it dies)Bonus damage to monsters: 140 percent to 200 percent (bonus damage to minions unchanged at 140 percent)Garen=Image via Riot GamesQ – Decisive StrikeBonus movement speed: 30 percent to 35 percentR – Demacian JusticeDamage from target’s missing health: 20/25/30 percent to 25/30/35 percentGravesImage via Riot GamesAttack damage: 66 to 68IllaoiImage via Riot GamesMovement speed: 340 to 350IreliaImage via Riot GamesHealth: 580 to 520Magic resist: 32 to 28Health growth: 95 to 110Passive – Ionian FervorMax stacks: five to fourBonus attack speed per stack: 8/12/16 percent (level 1/7/13) to 7.5/13.75/20 percent (level 1/7/13)Empowered damage: 15 to 66 (+25 percent bonus AD) (level one to 18) to 10 to 61 (30 percent bonus AD) (level one to18)Q – BladesurgeDash Speed: 1,500 + 100 percent movement speed to 1,400 + 100 percent movement speedBonus damage to minions: 55/75/95/115/135 to 55 (+12 per champion level)W – Defiant DanceBase damage reduction: 50 percent physical to 40 to 80 percent physical, 20 to 40 percent magic (levels one to 18)Maximum damage: 20/50/80/110/140 (100 percent AD) (80 percent AP) to 30/75/120/165/210 (150 percent AD) (120 percent AP)E – Flawless DuetMissile travel time: Based on distance to 0.25 seconds[Rem] CC’d recasting: E can no longer be recast while affected by crowd controlR – Vanguard’s Edge[New] Vanguard’s Edge now reduces Q – Bladesurge’s cooldown by 0.5/1.5/2.5 seconds before ability hasteIvernImage via Riot GamesE – TriggerseedBase shield: 80/110/140/170/200 to 80/115/150/185/220KarmaImage via Riot GamesAttack damage: 54 to 41LilliaImage via Riot GamesHealth regen: nine to 7.5Armor: 20 to 22Passive – Dream-Laden BoughDamage: five percent of target’s maximum health to six percent of target’s maximum health (1.5 percent per 100 AP of target’s maximum health) (capped damage against monsters unchanged)[New] Lillia heals for 12 to 140 (12 percent AP) health against champions and 18 to 94 (six percent AP) health against large monsters over the duration of the burn damage (Lillia can only heal off of one monster at a time)Q – Blooming BlowsCost: 45 mana to 65 manaMax prance stacks: five to fourBonus movement speed per stack: 7/8/9/10/11 (one percent per 100 AP) to 3/4/5/6/7 (three percent per 100 AP)Bonus movement speed duration: five seconds to 5.5 secondsTime before stack loss: one second to 1.5 secondsCooldown: four seconds to 6/5.5/5/4.5/4 secondsBase damage: 30/45/60/75/90 to 35/50/65/80/95W – Watch Out! Eep!Damage: :: 70/85/100/115/130 (30 percent AP) to 70/90/110/130/150 (35 percent AP)E – SwirlseedCooldown: 12 seconds to 18 secondsSlow: 25/30/35/40/45 percent to 40 percentBase damage: 70/90/110/130/150 to 70/95/120/145/170R – Lilting LullabyDamage ratio: 30 percent AP to 40 percent APSleep duration: 2/2.5/3 seconds to 1.5/2/2.5 secondsInitial drowsy slow: 25 percent to 10 percent[Rem] Increased slow: Lilting Lullaby’s slow no longer increasesMalzaharImage via Riot GamesHealth: 537 to 510Q – Call of the VoidDamage ratio: 65 percent AP to 55 percent APNocturneImage via Riot GamesPassive – Umbra Blades[New]: Umbra Blades’ damage and healing is decreased by 50 percent against minionsRek’SaiImage via Riot GamesQ – Queen’s WrathBase damage: 20/25/30/35/40 to 21/27/33/39/45Q – Prey SeekerBase damage: 60/90/120/150/180 to 60/95/130/165/200SeraphineImage via Riot GamesQ – High NoteDamage ratio: 40/45/50/55/60 percent AP to 45/50/55/60/65 percent APShacoImage via Riot GamesHealth: 587 to 560Movement speed: 350 t0 345Tahm KenchImage via Riot GamesPassive – An Acquired TasteBonus damage: 2.5 percent of maximum health to 12 to 60 (+2.5 percent bonus health) (levels one to 18)Q – Tongue Lash[New] Tongue Lash now also deals damage from Passive – An Acquired Taste to enemy championsHeal: 6/7/8/9/10 percent of missing health to 15/20/25/30/35 (+4/4.5/5/5.5/6 percent of missing health)W – Abyssal Dive[Update] Bugfix: Fixed a bug where Abyssal Dive’s cooldown refund didn’t scale down with ability hasteCooldown and mana cost refund: 30 percent to 40 percentR – DevourBase shield: 300/450/600 to 400/500/600Ally self slow: 40/25/10 percent to 30/20/10 percent[Update] Bugfix: Fixed a bug where he could Devour an enemy without full stacks of An Acquired Taste if he queued the spell before the stacks fell offTaricImage via Riot GamesQ – Starlight’s TouchCost: 70/75/80/85/90 mana to 65/70/75/80/85 manaE – DazzleCost: 60 mana to 40 manaXin ZhaoImage via Riot GamesW – Wind Becomes LightningCooldown: 12/10.5/9/7.5/6 seconds to 12/11/10/9/8 secondsZiggsImage via Riot GamesMana: 480 to 420ItemsDead Man’s PlateArmor 40 to 45StridebreakerAttack damage: 40 to 45Health: 400 to 300Halting slash slow: 90 percent, decaying to 40 percent over three seconds to 40 percent for three secondsDreamshatter (Ornn upgrade) attack damage: 50 to 55Dreamshatter (Ornn upgrade) health: 500 to 400Dreamshatter (Ornn upgrade) halting slash slow: 90 percent, decaying to 40 percent over three seconds to 40 percent for three secondsVFX updatesZileanQ – Time Bomb: New VFX: AoE stun effects are now easier to identifyW – Rewind: New cast effectE – Time Warp: Cleaned up textures adjusted to match overall changesR – Chronoshift: Modernized to match overall changesShurima Desert Zilean: Q now has a subtle sand effectBlood Moon Zilean: Modernized R revive effect to match base changesSugar Rush Zilean: Modernized R revive effect to match base changesLucianBase skin: Updated VFX across his kitRenektonProject: Renekton: Fixed VFX bugsNew game mode: Ultimate SpellbookSentinels of Light brings a new event game mode called Ultimate Spellbook. In this mode, players will be able to pick a different champion’s ultimate to use instead of a second summoner spell.Blind pickYour second summoner spell is replaced with an alternative summoner spell that grants access to another champion’s ultimate.When you load into game, you’ll have 30 seconds to pick from one of three ultimates randomly chosen from the pool below. You can’t get your own ultimate, and once you pick an ultimate, it’s yours for the rest of the game.ChampionsAhriAmumuAsheAzirBardCho’GathEzrealFiddlesticksGragasGwenJannaJarvan IVJhinKarthusKayleKaynKha’ZixLee SinLissandraLucianLuluLuxMalzaharMaokaiMiss FortuneMordekaiserMorganaNocturneNunuOlafRellRengarShenSkarnerSorakaTalonTryndamereXerathYoneZoeYou can use your alterative summoner spell after an initial cooldown, even before hitting level six. It ranks up at levels 11 and 13, and benefits from summoner spell haste.Ults that only scale with AD now also scale with APUlts that only scale with AP now also scale with ADUlts that only scale with Health now also scale with AD and APUlts that scale with nothing continue to scale with nothingYou can see everyone’s chosen alternative summoner spells on both the scoreboard and next to their health bar. Pay attention to a teal indicator that appears above champions’ heads when their alternative summoner spell is off cooldown.Ultimate Spellbook has accelerated pacing similar to that of One for All. You start at level three and have more starting gold. Passive XP and gold gains are increased, and you share some minion gold with teammates in lane.Rather than four Elemental Drakes, Ultimate Spellbook has Mordekaiser’s old drake.A drake will spawn every three and a half minutes.Stacks grant a buff that makes auto attacks on towers apply a DoT that deals percentage health magic damage to towers.The Soul grants the ability to reanimate on death with rapidly decaying health. This ability has a five minute cooldown.Chat restrictionsRiot is making an “under-the-hood” change to move League’s penalties onto the Riot-wide system. The only immediate impact is a change to how chat restrictions work since the Riot-wide system uses time-based restrictions.New chat restrictions will be issued in three- and seven-day increments, rather than 10- and 25-game incrementsBug fixes and quality-of-life changesLeague client: Fixed a bug where new players who first log in get a popup window telling them that their settings were unable to be retrieved from the serverLeague client: Fixed a memory leak with champion mastery tooltipsLeague client: Banners now properly display in party lobbiesLeague client: Fixed a bug where if a player is in a spectator slot in a custom game lobby when the lobby is disbanded, they are taken to a black home screenFixed a bug where Kassadin’s Passive – Void Stone and Fizz’s Passive – Nimble Fighter weren’t properly ignoring unit collision after deathFixed a bug where Yasuo’s E – Sweeping Blade sometimes failed to play the proper animation and ran really fast insteadGalio is no longer able to Flash while channeling W – Shield of Durand if timed correctly with Hextech Flashtraption runeChilling and Challenging Smite now properly play VFX upon smiting monstersBinding Anathema’s active to a target no longer counts as a spell activationFixed a bug where Sylas was unable to apply stacks of Tahm Kench’s stolen ability Passive – An Acquired Taste on his enemiesFixed a bug where Sterak’s Gage would always activate during Sion’s Glory in Death, even if it was on cooldownHealing projectiles from Divine Sunderer no longer interrupts attack windupsThe debuff icon from Abyssal Mask’s passive now displays in the buff bar of the immobilized enemy championFixed a bug where purchasing Stirring Sightstone and then a Control Ward could not be undoneFiora’s W – Riposte sound will now play when successfully blocking non-immobilizing damage on base and all skinsFiora’s R – Grand Challenge success or failure sound will now play correctly on base and all skins