League of legends patch 11.3 is finally here, and the devs will look to tone down on much of the systemic healing in the MOBA with this update.The Omnivamp passive on items like the Goredrinker and Sterak’s Gage will be significantly toned down to make abusers like Renekton, Olaf, and Darius much less oppressive in the game.Patch 11.3 highlights!Full patch notes here👇https://t.co/JU2v317NZ3 pic.twitter.com/U0fk5K8zEL— League of Legends (@LeagueOfLegends) February 2, 2021Moreover, the League of Legends devs will also be introducing significant tweaks to both Jinx and Rell, making the former a much more viable meta pick, while toning down on the overall tankiness of the latter.League of Legends players looking for a detailed description of patch 11.3 can look up Riot’s official website. However, for a brief overview, here are the major highlights:League of Legends patch 11.3 official notes 1. League of Legends Champion UpdatesAniviaImage via Riot GamesQ – Flash FrostDetonation damage: 70/105/140/175/210 (+50 percent AP) to 60/95/130/165/200 (+45 percent AP)R – Glacial StormCooldown: 4/2.5/1 seconds to 4/3/2 secondsCho’GathImage via Riot GamesE – Vorpal SpikesBase damage: 22/37/52/67/82 to 22/34/46/58/70EliseImage via Riot GamesQ – NeurotoxinBase damage: 40/75/110/145/180 to 40/70/100/130/160W – Skittering FrenzyActive attack speed: 60/80/100/120/140 percent to 60/70/80/90/100 percentEzrealImage via Riot GamesQ – Mystic ShotDamage ratio: 120 percent AD to 130 percent ADIvernImage via Riot GamesHealth growth: 95 to 85E – TriggerseedShield: 80/115/150/185/220 to 80/110/140/170/200JinxImage via Riot GamesHealth: 610 to 550Q – Switcheroo!Bonus range: 75/100/125/150/175 >>> 100/125/150/175/200Fishbones bonus attack speed penalty: -25 percent to -10 percentE – Flame Chompers!Cost: 70 mana to 90 manaArm time : 0.7 seconds to 0.5 secondsWhen casting Flame Chompers! farther than max range, it now casts to the max range instead of causing you to walk into range and then castingKarmaImage via Riot GamesMana regen: 11.5 to 13Q – Inner FlameCost: 65 mana to 55 manaMordekaiserImage via Riot GamesE – Death’s GraspCooldown: 24/21/18/15/12 seconds to 22/19/16/13/10 secondsOlafImage via Riot GamesHealth: 597 to 575Passive – Berserker RageBonus attack speed: Zero to 100 percent to zero to 75 percent[NEW] The amount of attack speed being granted is now displayed on Olaf’s passive iconPantheonImage via Riot GamesQ – Comet SpearReduced damage against: Minions to Minions and monstersCooldown: 10/9.5/9/8.5/8 seconds to 13/11.75/10.5/9.25/8 secondsRammusImage via Riot GamesE – Frenzying TauntCooldown: 2/11.5/11/10.5/10 seconds to 12 secondsRellImage via Riot GamesW – Ferromancy: Crash DownDamage ratio: 40 percent AP to 60 percent APW – Ferromancy: Mount UpDamage ratio: 30 percent AP to 40 percent APE – Attract and RepelDamage ratio: 30 percent AP to 40 percent APUnbind cooldown: Three seconds to one secondCooldown bug fix: Fixed a bug where Rell’s E – Attract and Repel cooldown was scaling non-linearlyWhen cast from very long ranges, Rell should now properly path toward the target until in range to cast her ER – Magnet StormDamage ratio: 70 percent AP to 110 percent APRivenImage via Riot GamesE – ValorCooldown: 12/11/10/9/8 seconds to 10/9/8/7/6 secondsSeraphineImage via Riot GamesPassive – Stage PresenceBase note damage: Five to 20 (levels one to 18) to four to 16 (levels one to 18)W – Surround SoundShield: 60 to 120 (levels one to 18) to 50 to 100 (levels one to 18)ShyvanaImage via Riot GamesQ – Twin BiteEmpowered basic attack (first strike) damage: 100 percent AD to 100 percent AD and 25 percent APSecond strike damage: 20/35/50/65/80 percent AD to 20/35/50/65/80% AD + 15 percent APW – BurnoutBonus movement speed: 30/35/40/45/50 percent to 30/35/40/45/50 percent and (8 percent/100 AP) (still decays linearly)SingedImage via Riot GamesQ – Poison TrailDamage ratio: 80 percent AP to 90 percent APSylasImage via Riot GamesQ – Chain LashCost: 50/55/60/65/70 mana to 55 manaW – KingslayerDamage: 65/100/135/170/205 (+85 percent AP) to 70/105/140/175/210 (+90 percent AP)TaliyahImage via Riot GamesPassive – Rock SurfingBonus movement speed: 12 to 40 percent (levels one to 18) to 20 to 45 percent (levels one to 18)Q – Threaded VolleySubsequent stone damage against monsters: 100 percent to 80 percentUdyrImage via Riot GamesR – Phoenix StanceTotal base active aura damage: 50/100/150/200/250/300 to 50/95/140/185/230/275Patch 11.3 highlights!Full patch notes here👇https://t.co/JU2v317NZ3 pic.twitter.com/U0fk5K8zEL— League of Legends (@LeagueOfLegends) February 2, 2021VladimirImage via Riot GamesR – HemoplagueCooldown: 150/135/120 seconds to 120 seconds2. League of Legends Item changesMage itemsRiot is doing a “pass on” mage items to create “more balance amongst their purchase rates” and stop any item from “overshadowing” the others. The devs are also broadening Horizon Focus by lowering its activation range so that more mages can take advantage of its specialty.Lich BaneAbility power: 80 to 70Horizon FocusAbility power: 100 to 115Hypershot range: 750 to 600Verdant Barrier[Update] Adaptive passive: Every 60 seconds gain three bonus magic resistance, stacking up to five times. Taking magic damage reduces the time it takes to gain magic resistance to grants 0.5 magic resistance per unit killed (up to 15)Combine cost: 315 gold to 115 goldBanshee’s VeilAbility power: 65 to 80Combine cost: 400 gold to 700 goldSeeker’s ArmguardCombine cost: 165 gold to 265 goldTotal cost: 900 gold to 1,000 goldZhonya’s HourglassTotal cost: 2,500 gold to 2,600 goldEnchanter itemsWith Staff of Flowing Water largely overperforming compared to other second item choices, Riot is making some changes to Enchanter items to ensure that enchanters feel they have access to viable Grievous Wounds options.Staff of Flowing WaterAbility power: 60 to 50Chemtech PutriferAbility haste: 15 to 20[Update] Puffcap toxin passive: Inflicts immobilized enemy champions with 60 percent Grievous Wounds for three seconds to Healing or shielding an allied champion now empowers the ally’s next damage to an enemy champion with 60 percent Grievous Wounds for three seconds.Fighter itemsRiot is upping Silvermere Dawn’s power and removing the empowered damage to minions on Ironspike Whip.Silvermere DawnAttack damage: 35 to 40Health: 200 to 300Ironspike WhipCrescent empowered damage: Ironspike no longer deals more damage to low health minons and monstersMarksman itemsRiot is “reshaping” what Phantom Dancer gives to marksman champions and adding more “oomph” to Immortal Shieldbow since it’s only purchased by hard-bound, short-ranged users that benefit from lifesteal.Phantom DancerBuild path: Dagger and Dagger and Zeal and 950 gold to Zeal and Long Sword and Long Sword and 850 goldAttack damage: Zero to 20Attack speed: 45 to 25 percentStacks for bonus attack speed: Five to 40Bonus attack speed: 40 percent to 30 percentImmortal ShieldbowAttack damage: 50 to 55Attack speed: 15 percent to 20 percentLord Dominik’s RegardsArmor pen: 25 percent to 35 percentSustain itemsWhen building sustain, players should be feeling the effects of a real trade-off, usually in the form of damage, according to Riot. The devs feel the trade-offs are more obvious with items that have the more traditional form of sustain, like lifesteal, but not quite with the newest addition to sustain stats, omnivamp. Riot is going through and making similar adjustments to items with omnivamp so that its strength isn’t “overpowering” in the early game.GoredrinkerThirsting slash heal: 25 percent AD and 12 percent missing health to 25 percent AD and 8 percent missing healthLeeching LeerOmnivamp: 10 percent to five percentHealth: 150 to 250RiftmakerOmnivamp: 15 percent to eight percentHealth: 150 to 300Mystic passive: Five percent magic pen to eight AP and two percent omnivampEclipseEvery rising moon shield: 150/75 to 180/90Omnivamp: 10 percent to eight percentRavenous HydraOmnivamp: 15 percent to 10 percentSterak’s GageLifeline shield: 200 to 100Lifeline shield duration: Four seconds to four secondsTank itemsThe devs are addressing some tank item outliers and opening Frozen Heart as a cheaper mana and ability haste item for tank supports, top laners, and junglers.Force of NatureAbsorb bonus movement speed: Six (maximum 30) to eight (maximum 40)Dead Man’s PlateHealth 475 to 400Frozen HeartTotal cost: 2,700 gold to 2,500 goldCombine cost: 800 gold to 600 goldArmor: 80 to 70Zaun ClashSign-ups and team formation for the first Clash of Season 2021 will begin during Patch 11.3 on Monday, Feb. 15. The tournament will officially start in Patch 11.4.ASURF balance changesARURF (and URF) now grants 300 ability haste instead of 80 percent CDR. Ability haste you gain from other sources will stack with the URF bonus unlike in previous runsThe URF bonus ability haste also applies to Summoner Spells and item actives, similar to how the special CDR did beforeBonus mana will now be converted to health at a 40 percent ratio. Bonus mana regen is converted to health regen at a 100 percent ratioSpellthief’s Edge, Steel Shoulderguards, Relic Shield, and Spectral Sickle will be disabled. The gold penalty for killing minions given by these items far exceeds any value you would normally get for building these items, especially when considering that a portion of gold is already shared with minion kills on URFThe runes Lethal Tempo and Ultimate Hunter will no longer be disabledLeague of Legends Bug fixes and quality of life changesLeague client: Receiving a game invite will now play a sound if you have another invite pendingWhen a player is flagged as AFK/Leaver at the end of any Ranked game, they will be notified that their LP will be reduced; this applies to both wins and losses. The other players in the lobby will be notified that the flagged AFK/Leaver player will receive less LP over their next several games. If a player would exceed 100 LP, but would fall back below 100 LP after the penalty is applied, they do not promoteFixed a bug where Shyvana’s W – Burnout would not apply the AP ratio for additional movement speed when in her dragon formFixed a bug where Goredrinker and Ceaseless Hunger’s Mythic Passive would not grant additional 5 ability haste for each Legendary item in the player’s inventoryFixed a bug where an attack empowered by both Sheen and Essence Reaver would not grant mana back from Essence ReaverItems that do damage to enemies can now properly trigger the execute from The CollectorThe Collector’s execute will now properly trigger on targets with Death’s DanceEclipse and Syzygy’s omnivamp will now properly work even after being upgraded by Ornn’s Passive – Living ForgeThe SFX that plays when a player acquires a Dragon Soul will no longer replay if that player kills a Red Brambleback or Blue SentinelThe Dragon Soul VFX no longer disappears on death and reappears after the player kills a Red Brambleback or Blue SentinelImperial Mandate’s Coordinate Fire passive now properly goes on cooldown for 6 seconds after on-champion slows and immobilizationsFixed a bug where if Smite was used before jungle monsters spawned, the cooldown would be longer than intendedGangplank has a new interface to upgrade his ultimate with Silver SerpentsLeague of Legends Upcoming skins and chromasSkinsLunar Beast ViegoLunar Beast FioraLunar Beast Fiora Prestige EditionLunar Beast AnnieLunar Beast DariusLunar Beast AlistarLunar Beast Jarvan IVLunar Beast ApheliosWithered Rose Syndra & TalonCrystal Rose Zyra & SwainChromasLunar Beast ViegoLunar Beast DariusLunar Beast AlistarLunar Beast Jarvan IVLunar Beast FioraLunar Beast ApheliosLunar Beast AnnieWithered Rose SyndraWithered Rose TalonCrystal Rose SwainCrystal Rose Zyra