League of Legends patch 12.2 finally brings the much-anticipated Zaunite, Zeri, to the Summoners Rift.Zeri will be the first champion introduced to the roster in season 12. However, she is not the only highlight of the upcoming update.Janna will be getting a sizeable amount of tweaks to her kit, making many in the community feel that it’s more of a mini-rework rather than straight nerf or buff.League of Legends@LeagueOfLegends Patch 12.2 Highlights!Full patch notes here riot.com/3GNb3Wo12:58 PM · Jan 20, 2022920105📒 Patch 12.2 Highlights!Full patch notes here 👇riot.com/3GNb3Wo https://t.co/i6FQMU4VWrAdditionally, the wind brothers of Yasuo and Yone will also be receiving buffs this time around while nerfs hit Lulu, Qiyana, and Talon.League of Legends fans looking for a detailed patch description can look up Riot’s official website.League of Legends@LeagueOfLegendsWe're easing some of the requirements for Lunar Revel 2022 event missions. Check out the details before the full moon rises here! riot.com/3KAKJBo11:51 AM · Jan 19, 2022143185We're easing some of the requirements for Lunar Revel 2022 event missions. Check out the details before the full moon rises here! ➡ riot.com/3KAKJBo https://t.co/gv5vGhbuCdHowever, for a brief overview, here are all the major highlights.League of Legends patch 12.2 official notes1) ChampionsZeri Hits the riftImage via Riot GamesPassive – Living BatteryZeri gains movement speed whenever she receives a shield. When she damages an enemy shield, she absorbs its energy, shielding herselfQ – Burst FirePassive – Zeri’s basic attack deals magic damage, scales with AP, and is treated as an ability. Moving and casting Burst Fire stores up energy in Zeri’s Sparkpack. When fully charged, her next basic attack will slow and deal bonus damageActive – Burst Fire shoots a burst of seven rounds that deal physical damage to the first enemy hitW – Ultrashock LaserZeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall, it fires a long-range laser from the point of impactE – Spark SurgeZeri dashes a short distance and energizes her next three casts of Burst Fire, causing them to pierce through enemies. She’ll vault over or grind along any terrain she dashes into, depending on the angle. Hitting a champion with an attack or ability reduces Spark Surge’s cooldownR – Lightning CrashZeri discharges a nova of electricity, damaging nearby enemies, and overcharges herself for a moderate duration. While overcharged, Zeri gains increased damage, attack speed, and movement speed. Attacking enemy champions refreshes the overcharge duration and adds another stack of movement speed. While overcharged, Burst Fire’s damage concentrates into a faster triple shot that chains lightning between enemiesJannaImage via Riot GamesMovement speed: 315 > 330Base AD: 46 to 71.5 > 52 to 103AD growth: 1.5 > threeBase attack range: 550 > 500Passive – Tailwind[Update] Tailwind: Janna gains eight percent bonus move speed only while moving toward allied champions. (Bonus movement speed for allied champions moving towards Janna unchanged)Janna’s basic attacks and W – Zephyr no longer deal bonus magic damage based on her bonus movement speedQ – Howling GaleCost: 60/90/100/120/140 mana > 60/70/80/90/100 manaMinimum range: 1,000 > 1,100Maximum range: 1,750 > 1,760Time to destination: 1.5 seconds > 1.25 secondsW – ZephyrRange: 550 (from edge to edge) > 650 (centered)Slow duration: two seconds > three secondsCooldown: 8/7.5/7/6.5/6 seconds > 12 seconds at all ranksBase Damage: 55/85/115/145/175 > 70/100/130/160/190Bonus movement speed: 6/7/8/9/10 percent > 8/9/10/11/12 percentE – Eye of the Storm[Update]: Innate – Whenever Janna’s abilities slow or knock up at least one enemy champion, E – Eye of the Storm’s cooldown is reduced by 20 percent > she receives +20 percent heal and shield power for five secondsShield: 80/115/150/185/220 (+70 percent AP) > 80/110/140/170/200 (+65 percent AP)Cooldown: 16/15/14/13/12 seconds > 15/13.5/12/10.5/9 secondsShield decay starts after: 0.75 seconds > 1.25 secondsR – MonsoonHealing Tick Rate: 0.5 seconds > 0.25 seconds (total heal amount unchanged)LuluImage via Riot GamesW – WhimsyCooldown: 16/15/14/13/12 seconds > 17/16/15/14/13 secondsNocturneImage via Riot GamesHealth growth: 85 > 95Q – DuskbringerBonus AD Ratio: 75 percent > 85 percentQiyanaImage via Riot GamesBase health regeneration: 7.5 > sixQ – Edge of IxtalGrass trail zone duration: 3.5 seconds > three secondsRengarImage via Riot GamesR – Thrill of the Hunt[New]: Innate – Rengar can leap to enemies with his next basic attack when he is in camouflageSamiraImage via Riot GamesR – Inferno TriggerPhysical damage per shot: 0/10/20 (+50 percent AD) > 5/15/25 (+50 percent AD)Total damage per target: 0/100/200 (+500 percent AD) > 50/150/250 (+500 percent AD)SennaImage via Riot GamesQ – Absolution[New] Innate – Senna’s basic attacks now slow enemies by 20 percent (+six percent per 100 AP) (+10 percent per 100 bonus AD) for two secondsShenImage via Riot GamesQ – Twilight AssaultIncreased bonus damage: 10 to 40 (+six every three levels) (+5/5.5/6/6.5/7 percent (+two percent per 100 AP) of target’s max health) > 10 to40 (+six every three levels) (+4/4.5/5/5.5/6 percent (+two percent per 100 AP) of target’s max health)Tahm KenchImage via Riot GamesQ – Tongue LashEnemy slow: 40 percent > 50 percentR – DevourAlly shield upon devour: 400/500/600 (+100 percent AP) > 500/700/900 (+150 percent AP)Movement speed upon devouring ally: Slows Tahm Kench by 30/20/10 percent while ally is swallowed > Grants Tahm Kench 40 percent movement speed for three seconds (regardless of swallow duration)TalonImage via Riot GamesW – RakeDamage against monsters: 130 percent > 105 percentTristanaImage via Riot GamesBase health: 559 to 600Base health regeneration: 3.75 to fourVeigarImage via Riot GamesQ – Baleful StrikeCooldown: 7/6.5/6/5.5/5 seconds > 6/5.5/5/4.5/4 secondsStacks granted upon killing large monsters and minions: two > threeVolibearImage via Riot GamesAttack damage growth: three to 3.5E – Sky SplitterCooldown: 15 seconds > 13 secondsYasuoImage via Riot GamesQ – Steel TempestDamage: 20/45/70/95/120 (+100 percent AD) > 20/45/70/95/120 (+105 percent AD)YoneImage via Riot GamesQ – Mortal SteelDamage: 20/40/60/80/100 (+100 percent AD) > 20/40/60/80/100 (+105 percent AD)ZedImage via Riot GamesR – Death MarkDamage: 100 percent AD (+25/40/55 percent of damage dealt against marked target) > 65 percent AD (+25/40/55 percent of damage dealt against marked target)2) ItemsLich BaneBuild path: Blasting Wand + Aether Wisp + Sheen + 600g > Fiendish Codex + Aether Wisp + Sheen + 550g (total cost unchanged)Ability haste: Zero > 15Spellblade damage: 150 percent base AD (+40 percent AP) > 75 percent base AD (+50 percent AP)Spellblade cooldown: 2.5 seconds > 1.5 secondsRylai’s Crystal ScepterTotal cost: 3,000 gold > 2,600 goldCombine cost: 815 gold > 415 goldAbility power: 90 > 75Health: 350 > 4003) JungleChemtech drakeChemtech dragon soulZombie health: 80 percent base health + 50 percent bonus health > 70 percent base health + 40 percent bonus healthZombie duration (without other health impacting factors): four seconds > three secondsChemtech riftOffensive action camouflage timer: 1.5 seconds > 2.5 secondsBonus damage vs. enemies with more current health: Up to 10 percent > Up to 12 percentHextech drakeHextech dragon soulChain lightning true damage: 25 to 75 (based on attacker’s level, one to 18) > 25 to 50 (based on attacker’s level, one to 18)4) RunesLethal TempoAttack speed per stack (melee): 13 percent > 10 to 15 percent (levels one to 15)Attack speed per stack (ranged): seven percent > five to nine percent (levels one to 12)5) ARURFARURF returns on January 26. The All Random Ultra Rapid Fire game mode is receiving a few changes ahead of the Lunar New Year. The devs have added some adjustments to runes to spice up Summoner’s Rift.ARURF First Strike ooldown: 25 to 15 seconds (levels one to 18) > 15 to nine seconds (levels one to 18)ARURF Glacial Augment cooldown: 25 seconds > 15 seconds6) VFX updatesSonaBase Sona: Complete overhaulMuse Sona: Minor details added to new basePentakill Sona: Same as new baseSilent Night Sona: Recolored from new baseGuqin Sona: Minor details added to new baseArcade Sona: Complete overhaulDJ Sona: Complete overhaul and additional special celebration effects for each passive auraSweetheart Sona: Same as new base, plus some cleanupOdyssey Sona: Minimal tweaksPentakill III: Lost Chapter Sona: Minimal tweaksVayneBase Vayne: Complete overhaulDragonslayer Vayne: Recolored from base with added smoke and flamesHeartseeker Vayne: Recolored from base with heart in W decalSKT T1: Same as new base, different missiles to match modelArclight Vayne: Recolored from base with more golden, divine sparks7) Bug fixes and quality-of-life changesFixed a bug where Teleport could sometimes still target certain units other than towers before 14 minutes.Fixed a bug where Unleashed Teleport would permanently replace one of your Summoner Spells if acquired and used via the Unsealed Spellbook rune.Champions will now correctly drop Unleashed Teleport spell shards if used after 14 minutes into a game with Zoe.Fixed a bug where Yone could sometimes cast Unleashed Teleport while his E – Soul Unbound was active.The exclamation point stealth indicator has been fixed and will correctly reappear above your champion if you are visible to an enemy inside the Chemtech Fog after completing certain stealthing abilities (such as Akali’s W – Twilight Shroud).Fixed a bug where towers would incorrectly target enemy champions who took damage from Kog’Maw’s Passive – Icathian Surprise or Karthus’s Passive – Death Defied.Rengar’s Passive – Unseen Predator leap basic attacks will correctly trigger Navori Quickblades’ Deft Strikes effect.Fixed a bug where taking damage from certain jungle monsters would sometimes incorrectly grant stacks toward Force of Nature’s Absorb passive.Fixed a bug where triggering Glacial Augment’s passive would incorrectly count toward triggering Eclipse’s Ever Rising Moon passive.Fixed a bug where Mythic or active item icon borders would sometimes appear in incorrect locations.Enemy player chat and emote mute toggle buttons have been fixed and will no longer overlap with other icons in the scoreboard.DJ Sona and K/DA Seraphine’s in-game music mute toggle buttons have been fixed and will display correctly next to their champion icon in the scoreboard every game.Chat restriction notifications have been fixed and will once again inform players how many messages they have left in their limit.8) Upcoming skins and chromasSkinsPorcelain Protector EzrealPorcelain LissandraPorcelain AmumuPorcelain LuxPorcelain Lux Prestige EditionPorcelain KindredFirecracker SettFirecracker DianaFirecracker TeemoFirecracker TristanaFirecracker Xin ZhaoBrave Phoenix Xayah Prestige EditionWithered Rose ZeriChromasPorcelain Protector EzrealPorcelain LissandraPorcelain AmumuPorcelain LuxPorcelain KindredFirecracker SettFirecracker DianaFirecracker TeemoFirecracker TristanaFirecracker Xin ZhaoWithered Rose ZeriDivine Phoenix AniviaBrave Phoenix XayahGraceful Phoenix SeraphineFirecracker JinxFirecracker VayneFirecracker Sejuani