League of Legends patch 12.3 will bring expensive champion updates and balance changes to the MOBA.However, the biggest highlight for this patch will be the mini-rework hitting Ahri along with the extensive nerfs coming to the latest ADC champion Zeri.League of Legends@LeagueOfLegendsWith her or against her, you’re always in her grasp.2:30 AM · Feb 1, 2022281094296With her or against her, you’re always in her grasp. https://t.co/3OSwBeo0xOLeague of Legends fans looking for a detailed patch description can look up Riot’s official website.However, for a brief overview, here are all the major highlights.League of Legends patch 12.3 official notesLeague of Legends@LeagueOfLegendsIt's nearly time to report to Admiral Glasc. 🪖 Do not fail her.12:04 PM · Feb 2, 20222446142It's nearly time to report to Admiral Glasc. 🪖 Do not fail her. https://t.co/S06WxFDACY1) ChampionsAhri(Image via League of Legends)Passive – Essence Theft[Updated] Pieces of You – Killing minions or monsters grants Ahri an Essence Fragment. After obtaining nine Essence Fragments, Ahri consumes them to heal for 40 to 120 (+25 percent AP). When Ahri scores a takedown against an enemy champion within three seconds of damaging them, she feasts upon their Essence, healing for 80 to 200 (+35 percent AP). Q – Orb of DeceptionDamage per pass: 40/65/90/115/140 (+35 percent AP) > 45/65/90/115/140 (+45 percent AP)Mana Cost: 65/70/75/80/85 > 60/70/80/90/100W – Fox-FireDamage: 40/65/90/115/140 (+30 percent AP) > 60/85/110/135/160 (+30 percent AP)Mana cost: 40 > 25Flame duration: five seconds > 2.5 secondsBonus move speed duration: 1.5 seconds > two seconds[Updated] Heat-Seeking: Updated missile targeting and last-hitting logicE – CharmDamage: 60/90/120/150/180 (+40 percent AP) > 80/110/140/170/200 (+60 percent AP)Mana cost: 70 > 50[Remastered] Entranced: Ahri’s abilities no longer deal bonus damage to enemies hit by CharmR – Spirit RushInitial duration: 10 seconds > 15 seconds[New] A Spirited Chase: Consuming a champion’s essence with Essence Theft while Spirit Rush is active extends Spirit Rush’s recast duration by and up to 10 seconds, and grants an additional cast of Spirit Rush (up to three casts stored)VFX and SFX updatesPassive – Essence Theft: VFX and SFX have been updated for all skinsW – Fox-Fire: Cleaned up VFX and enhanced missile movementR – Spirit Rush: Cleaned up VFX and added new ammo bar icons to indicate number of stored Spirit Rush castsAkshan(Image via League of Legends)Passive – Dirty FightingBonus move speed upon canceling second shot: 35 to 75 (levels one to 18) > 20 to 75 (levels one to 18)Three-stack bonus magic damage: 20 to 175 (levels one to 18) > 10 to 165 (levels one to 18)AmumuArmor: 30 to 89.5 (levels one to 18) > 30 to 81 (levels one to 18)Armor growth: 3.5 > threeE – TantrumMaximum passive damage reduction: Up to 100 percent per instance of physical damage > Capped at 50 percent per instance of physical damageBrand(Image via League of Legends)Passive – Blaze[Update] Blaze It: Mana refund upon killing an enemy now also occurs if Brand’s ability last hits a target that was not already AblazeR – Pyroclasm[Update] Pyromania: Pyroclasm’s fireball now prioritizes bouncing to nearby enemies before bouncing back to Brand at full range. Pyroclasm will still prioritize bouncing to enemy champions first (before minions or monsters), regardless of rangeCaitlyn(Image via League of Legends)AD growth: 3.8 > 3.4Attack damage: 62 to 126.6 (levels one to 18) > 62 to 119.8 (levels one to 18)Q – Piltover PeacemakerDamage against secondary enemies: 60 percent > 50 percentCorki(Image via League of Legends)Passive – Hextech MunitionsFirst package arrives after: eight minutes > 10 minutesPackages restock every: four minutes > five minutesLeBlanc(Image via League of Legends)W – DistortionBase damage: 75/115/155/195/235 > 75/110/145/180/215Senna(Image via League of Legends)R – Lilting LullabySleep duration: 1.5/2/2.5 seconds > 2/2.25/2.5 secondsNami(Image via League of Legends)Passive – Surging Tides[Updated] Bonus movement speed: 45 (+20 percent AP) for 1.5 seconds > 90 (+20 percent AP), decaying over 1.5 secondsE – Tidecaller’s BlessingOn-hit damage (Per Hit): 25/40/55/70/85 (+20 percent AP) > 20/35/50/65/80 (+20 percent AP)Quinn(Image via League of Legends)W – Heightened SensesBonus attack speed: 20/30/40/50/60 percent > 28/36/44/52/60 percentR – SkystrikeFlurry damage: 40 percent AD > 70 percent ADSenna(Image via League of Legends)Passive – Absolution[Update] Quick Maths: Minions and lesser monsters that Senna kills have a 10 percent chance > 2.7777 percent chance to spawn a Mist Wraith (all else unchanged)Twisted Fate(Image via League of Legends)Q – Wild CardsMagic damage: 60/105/150/195/240 (+65 percent AP) > 60/100/140/180/220 (+70 percent AP)E – Stacked DeckBonus attack speed: 20/25/30/35/40 percent > 10/17.5/25/32.5/40 percentZeri(Image via League of Legends)Basic attack: Full charge damage based on target’s max health: three to 20 percent (based on level) > three to 15 percent (based on level)Q – Lighting CrashChain lightning magic damage: 10/20/30 (+15 percent AP) > 10/15/20 (+15 percent AP)[New] Static Shock: Chain lightning magic damage can now critically strike2) ItemsDivine SundererBuild path: Sheen + Phage + Kindlegem + 700 gold > Sheen + Caulfield’s Warhammer + Kindlegem + 700 goldHealth: 400 > 300Attack damage: 35 > 40Deicide (Ornn Masterwork Item)Health: 550 > 450Attack damage: 55 > 60Ability power: 90 > 75Health: 350 > 400GoredrinkerBuild path: Ironspike Whip + Phage + Kindlegem + 300 gold > Ironspike Whip + Caulfield’s Warhammer + Kindlegem + 300 goldHealth: 450 > 300Attack damage: 45 > 55Ceaseless Hunger (Ornn Masterwork Item)Health: 600 > 450Attack damage: 60 > 70Trinity ForceHealth: 200 > 300[Update] Threefold Strike (on champions or structures): +six percent base AD per stack, up to five times for +30 percent > +four percent base AD per stack, up to five times for +20 percent (also applies to Infinity Force)Infinity Force (Ornn Masterwork Item)Health: 300 > 400Death’s DanceTotal cost: 3,100 gold > 3,300 gold[Update] Ignore Pain (Passive): Stores [35 percent for melee/15 percent for ranged] of post-mitigation physical damage received > [30 percent for melee/10 percent for ranged] of all types of post-mitigation damage received, which is successively taken as true damage over three seconds instead. Now also applies to damage on shields.[Update] Defy (Passive): Heal for 15 percent maximum health upon scoring a kill or assist > 175 percent bonus AD if a champion dies within three seconds after you’ve dealt damage to them. (all else unchanged)Sterak’s GageAttack damage: 50 > zero[New] The Claws that Catch (Passive): Gain 40 percent of your base AD as bonus AD[Remastered] Bloodlust (Passive): After dealing damage to or taking damage from an enemy champion, heal for a portion of your maximum health over six seconds[Update] Lifeline (Passive): If you take damage that would reduce you below 30 percent of your maximum health, gain a shield that absorbs 100 (+[eight percent for melee/4.8 percent for ranged] of your maximum health per stack of Bloodlust) for four seconds > equal to 75 percent of your bonus health that decays over 3.75 secondsMaw of MalmortiusAttack damage: 50 > 55Ability haste: 15 > 20Shield: 200 (+20 percent maximum health) > 200 (+[225 percent for melee/168.75 percent for ranged] bonus AD)[Update] Lifeline (Passive): When Lifeline is activated, gain 12 percent omnivamp until the end of combat (i.e. have not dealt or taken damage for at least three seconds)Blade of the Ruined KingTotal cost: 3,200 gold > 3,300 gold[Update] Mist’s Edge (Passive): Basic attacks deal [10 percent for melee/six percent for ranged] of target’s current health > [12 percent for melee/eight percent for ranged] of target’s current health as physical damage (all else unchanged)Black CleaverHealth: 450 > 350Attack Damage: 40 > 45Ability Haste: 25 > 30Ravenous HydraAttack Damage: 65 > 70Hearthbound AxeTotal Cost: 1,100 gold > 1,000 goldCombine Cost: 450 gold > 350 goldHexdrinkerAttack Damage: 20 > 25Turbo Chemtank[Update] Refuel (Passive) stacks: Gain five stacks per instance of damage dealt against champions and large monsters, and one stack for every 15 units traveled > damage taken from champions and large monsters, and one stack for every 25 units traveled (still capped at up to 10 stacks for dashes and blinks)[Update] Refuel (Passive) bonus damage: At 100 stacks, your next basic attack deals magic damage to all nearby enemies, increased by 25 percent against minions and 175 percent against monsters > increased by 30 percent against minions and 200 percent against monsters3) VFX updatesVel’KozBase Vel’Koz: Complete overhaul and adjusted hitbox indicatorsBattlecast Vel’Koz: Some cleanupArclight Vel’Koz: Cleanup and new E indicatorInfernal Vel’Koz: Minor tweaks and new E indicatorBlackfrost Vel’Koz: Minor tweaks and new E indicatorLeague of Legends@LeagueOfLegends Patch 12.3 Highlights!Full patch notes here riot.com/3HgZ8Al1:00 AM · Feb 2, 202263255📒 Patch 12.3 Highlights!Full patch notes here 👇riot.com/3HgZ8Al https://t.co/QOJ9ih1NyD4) Bug fixes and quality-of-life changesFixed a bug where Caitlyn’s ult would incorrectly get a cooldown refund if she was feared during its castZeri’s E – Spark Surge will correctly vault over Trundle’s E – Pillar of Ice and glide over Anivia’s W – Crystallize wall instead of dashing through themFixed a bug where Zeri’s Q – Burst Fire would not trigger Runaan’s Hurricane’s on-hit effect if she was facing away from the target when her rounds hitFixed a bug where several of Zeri’s VFX would not display correctly upon reconnecting to the gameFixed a bug where Kled’s W – Violent Tendencies’ fourth attack would not deal its bonus damage if the ability was learned during a basic attackFixed a bug where Runaan’s Hurricane would not proc correctly with Ezreal’s Q – Mystic Shot after a certain rangeFixed a bug where killing an enemy champion with The Collector would grant Samira an extra Style stackFixed a bug where the Charm icon would not appear in champion buff/debuff barsFixed a bug where Kled’s Courage bar would display incorrect values upon losing SkaarlFixed a bug where resource bars (like Energy or Rage bars) would sometimes get visually stuck when changing window display modesVarus’s Q – Piercing Arrow cancellation VFX has been restored on all skinsFixed a bug where Talon’s blades would briefly disappear for a frame during his R – Shadow Assault’s VFXBase Darius and Base Amumu’s voiceovers have been remastered for clarityFixed Battlecast Skarner’s sound effects to play correctly when he marks a minion with Crystal Venom using his E – Fracture and when he gains Crystal Charge upon triggering Crystal VenomThe in-game FPS indicator’s update rate has been reverted for smoother reportingFixed a bug where players would be able to select multiple roles in Summoner’s Rift lobbies with 5 playersFixed a bug where pressing the ESC key would not close the role selector in game lobbies5) Upcoming skins and chromasSkinsCrystal Rose AkshanCrystal Rose JannaWithered Rose EliseChromasCrystal Rose AkshanCrystal Rose JannaWithered Rose Elise