League of Legends Season 13 has officially launched with the release of Patch 13.1. As such, several champions have been nerfed, buffed, or reworked alongside through it. Hence, the patch notes for the same have been provided in detail in this article.The biggest changes that players will be interested in are the reworks for Jax and Yuumi. Alongside those, the Lunar festival is also beginning, which means the Mythmaker skins are going to come out.League of Legends Patch 13.1 (Image via Riot Games)The opening patch for a brand new season is always important. Therefore, it is essential that the changes have a major impact on the game so that players are subjected to a fresh meta for the upcoming season.Detailed League of Legends Patch 13.1 official notesPhlox@RiotPhloxSince @RiotPhroxzon is out this week I've got your patch update!For champions we're still mostly looking at soloq outliers as we head toward season start (10th). We're also buffing up a number of underpowered items and adjusting Jak'Sho to make it less valuable on fighters.6387500Since @RiotPhroxzon is out this week I've got your patch update!For champions we're still mostly looking at soloq outliers as we head toward season start (10th). We're also buffing up a number of underpowered items and adjusting Jak'Sho to make it less valuable on fighters. https://t.co/dTiEvv6iz71) Champion AdjustmentsA) JaxQ-Leap StrikePhysical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) >> 65/105/145/185/225 (+100% bonus AD) (0% bonus AP)E-Counter StrikeMinimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage >> 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic DamageBonus Damage per Attack Dodged: 20% of total damage >> 20% of base damageR- Grandmaster's MightCooldown: 80 seconds >> 100/90/80 seconds3rd hit Bonus Magic Damage: 100/140/180 (+ 70% AP) >> 80/120/160 (+ 60% AP)[NEW] Updated animations, sound effects and visual effects[NEW] Jax swings his lantern and deals 150/250/350 (+100% AP) magic damage to all enemies in the vicinity. Upon hitting a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit and 60% of that value as Magic Resist for 8 seconds.B) RammusBase StatsBase Attack Damage: 56 >> 53Base Heath: 634 >> 614W- Defensive Ball CurlFlat Armor: 40 >> 25Percent Armor: 60/70/80/90/100% >> 40/55/70/85/100%[NEW] OK Math: Flat resists granted by Rammus’ W are now also amplified by the percent resists that are granted by W2) NerfsA) AatroxPassive- Deathbringer's StanceBonus Percent Maximum Health Damage: 5-12% (based on level) >> 4-10% (based on level)E- Umbral DashPassive Increased Healing during World Ender: 25/30/35/40/45% >> 20/24/28/32/36%R- World EnderBonus Movement Speed: 60/80/100% >> 50/65/80%B) Dr. MundoBase StatsBase Health: 653 >>> 613Armor Growth: 4.2 >>> 3.7E- Blunt Force TraumaBonus Attack Damage: 2.5/3/3.5/4/4.5% of maximum health >> 2/2.5/3/3.5/4% of maximum healthC) FioraPassive- Duelist's DanceMaximum Health Damage AD Scaling: 4.5% maximum health true damage per 100 AD >> 4% maximum health true damage per 100 ADQ- LungePhysical Damage: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) >> 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD)D) K'SanteBase StatsBase Movement Speed: 335 >> 330Passive- Dauntless InstinctBase Damage: 10-25 (based on level) >> 5-20 (based on level)W- Path MakerMinimum Physical Damage: 4.25/4.5/4.75/5/5.25% of target's maximum health >> 2/2.25/2.5/2.75/3% of target's maximum healthMaximum Physical Damage: 8.25/8.5/8.75/9/9.25% of target's maximum health >> 7/7.25/7.5/7.75/8% of target's maximum healthE) YuumiQ- Prowling ProjectileBase Damage: 50/90/130/170/210/250 >> 50/80/110/140/170/200Empowered Base Damage: 60/110/160/210/260/310 >> 60/100/140/180/220/260F) ZeriBase StatsAttack Damage Growth: 1.5 >> 1.3Q-Burst FireTotal Base Physical Damage: 15/18/21/24/27 >>> 15/17/19/21/23BuffsA) JayceBase StatsBase Attack Damage: 54 >> 57Q (Hammer Form) - To the SkiesBase Physical Damage: 55/100/145/190/235/280 >> 60/110/160/210/260/310W (Hammer Form) - Lightning FieldMagic Damage Per Second: 25/40/55/70/85/100 >> 35/50/65/80/95/110B) LissandraBase StatsHealth Growth: 104 >>> 110Q- Ice ShardSlow: 16/19/22/25/28% >>> 20/24/28/32/36%W- Ring of FrostCooldown: 14/13/12/11/10 seconds >> 12/11/10/9/8 secondsC) ShacoQ- DeceiveMana Cost: 60 >> 40Backstab Critical Strike Bonus Damage: 30% >> 40%W- Two Shiv PoisonMagic Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) >> 70/95/120/145/170 (+80% bonus AD)(+60% AP)Magic Damage to Targets Below 30% Health of Maximum Health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) >> 105/142.5/180/217.5/255(+120% bonus AD)(+90% AP)D) SionBase StatsBase Health: 615 >> 655Q- Decimating SmashDamage when Fully Charged: 70/135/200/265/330 >> 90/155/220/285/350E) Twisted FateQ- Wild CardsBlue Card Magic Damage: 40/60/80/100/120 (+100% AD)(+90% AP) >> 40/60/80/100/120 (+100% AD)(+115% AP)Red Card Magic Damage: 30/45/60/75/90 (+100% AD)(+60% AP) >> 30/45/60/75/90 (+100% AD)(+70% AP)F) XayahBase Attack Speed/Attack Speed Ratio: 0.625 >>> 0.658Item changesA) Axiom ArcLethality: 10 >> 18B) Horizon FocusAbility Power: 85 >> 100C) Jak'Sho, the ProteanCost: 3100 >> 3200Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) >> 2 per second (+20% bonus resists at max stacks)Drain Damage: 3% of maximum Health >> 80 (+7% bonus Health)Champions Only: Voidborne Resilience’s drain damage will no longer affect minions and monstersD) Rod of AgesHealth: 300 >> 400Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration >> 200 Healing or Mana RestorationEternity Bonus Move Speed Amount: 25% >> 35%Move Speed Duration: 2 seconds >> 3 seconds[UPDATED] Move Speed Decay: Move speed gained from Eternity now decays more slowlyPassiveNote: These passive changes will also apply to Catalyst of the Aeons and Abyssal MaskPercent of Pre-Mitigation Damage Received Restored as Mana: 8% >> 7%Percent of Mana Cost Spent Restored as Health: 20% >> 25%Maximum Heal per Cast/Second (for Toggled Abilities): 15 >> 20E) Archangle's Staff/Seraph EmbraceArchangel's StaffTotal Cost: 2600 >>> 3000Ability Power: 60 >>> 80Ability Haste: 0 >>> 10Passive: Grants Ability Haste equal to 0.5% of bonus mana >> Grants AP equal to 1% bonus manaSeraph's Embrace[REMOVED] Passive- Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline[NEW] Passive- Lifeline: Upon taking damage that would reduce health below 30% provides a 250 (+ 20% current Mana) shield (90 second cooldown)Passive- Awe: Grants Ability Haste equal to 1.3% bonus mana >> Grants AP equal to 2.5% of bonus manaF) Winter's Approach/FimbulwinterHealth: 350 >> 400RunesLegend: TenacityTenacity per Legend Stack: 5% (+2.5% per Legend stack) >> 5% (+1.5% per Legend stack)Maximum Tenacity at Full Stacks: 30% >>> 20%ARAM AdjustmentsBuffsLifesteal Effectiveness on Minions: 50% >> 60%Death Timers: Death Timers for level 1-18 have been reduced by 1 secondDraven: Outgoing Damage:100% >> 105%Kai'Sa: Outgoing Damage: 100% >> 105%, Attack Speed Scaling: 100%>> 102.5%Kalista: Outgoing Damage: 105% >> 110%Lucian: Outgoing Damage: 103% >> 105%, Tenacity: 0% >> 20%Lulu: Shield Modifier: 100% >> 110%Nunu and Willump: Outgoing Damage: 108% >> 110%, Damage Reduced: 92% >> 90%, Tenacity: 0% >> 20%Udyr: Outgoing Damage: 100% >> 105%, Tenacity: 0% >> 20%Yuumi: Healing Modifier: 100% >> 110%Zeri: Outgoing Damage: 105% >> 110%, Tenacity: 95% >> 90%NerfsBel'Veth: Outgoing Damage: 105% >> 100%, Damage Reduced: 95% >> 100%Darius: Damage Received: 95% >> 100%, Healing Modifer: 120% >> 100%Ekko: Damage Received: 95% >> 100%Elise: Outgoing Damage: 110% >> 105%Illaoi: Damage Received: 95% >> 100%Irelia: Outgoing Damage: 105% >> 100%, Damage Received: 95% >> 100%Kassadin: Damaged Received: 95% >> 100%, Tenacity: 20% >> 0%Katarina: Outgoing Damage: 105% >> 100%, Damage Received: 90% >> 100%Kha'Zix: Outgoing Damage: 110% >> 105%, Damage Received: 85% >> 90%Kled: Outgoing Damage: 105% >> 100%, Damage Received: 90% >> 100%Maokai: Healing Modifier: 100% >> 80%Mordekaiser: Outgoing Damage: 100% >> 95%, Damage Modifier: 100% >> 105%Nilah: Outgoing Damage: 100% >> 95%, Healing Modifier: 100% >> 90%Rek'Sai: Outgoing Damage: 110% >> 100%Rengar: Outgoing Damage: 108% >> 100%, Healing Modifier: 120% >> 100%Sett: Outgoing Damage: 95% >> 90%Sion: Outgoing Damage: 92% >> 90%, Damage Received: 108% >> 110%Talon: Outgoing Damage: 110% >> 105%, Damage Received: 92% >> 95%Teemo: Ability Haste: 0% >> 20%, Outgoing Damage: 90% >> 85%Urgot: Damage Received: 100% >> 110%Zed: Outgoing Damage: 110% >> 100%Ziggs: Ability Haste: 0% >> 20%Mythic contentNow availablePrestige Dragonmancer VolibearPrestige K/DA AhriMythic Chorma Storm Dragon Lee SinQoL changes and bugfixesBugfixesFixed a bug that caused Azir’s Sun Disc to be difficult to attack and sometimes appear as invisible to the enemy team when appearing over turret rubble in ARAMFixed a bug that caused Star and Pajama Guardian Ezreal’s Homeguard animations to not appear correctlyFixed a bug that cause part of K’Sante’s R - All Out animation to not play when cast into Vi’s RFixed a bug that cause a square box to appear on the ground beneath Karthus when his Passive - Death Defied is triggeredFixed an animation change where Viego transitions from Homeguard’s to walkingFixed a bug that sometimes allowed Bard to cast W - Caretaker’s Shrine twice in a rowFixed a bug that caused Mundo’s E - Blunt Force Trauma to do more damage to monsters than indeedFixed a bug that caused the camera to sometimes get stuck high above K’Sante on ARAM after casting his R - All OutFixed a bug that caused Braum so not get assist credit from his W - Stand Behind MeFixed a bug that was causing Braum’s W - Stand Behind Me to not play any VFXFixed a bug that was causing Amumu’s E - Tantrum Death Recap to not correctly display how much the ability’s cooldown was reduced by damage takenFixed a bug that caused Evenshroud’s Mythic Item tag not to display in the Item ShopFixed a bug that caused Unsealed Spellbook’s Smite to deal 0 damage when swapped to initiallyFixed a bug that cause Mordekaiser’s Passive - Darkness Rise to proc on small jungle monsters with abilitiesFixed a bug that caused debug text to appear in Lee Sin and Yone’s ability bar and death recapsFixed a bug that caused Ekko’s W - Parallel Convergence to sometimes stun enemies, even if they were not inside of the area of effectFixed a bug that allowed Kalista to attack two champions at once with Guinsoo’s RagebladeFixed a bug where Syndra could use her W - Force of Will grab and throw minions that were being teleported toFixed a bug that caused Kassadin’s W - Nether Blade to look like it’s cooldown was being reduced if E - Force Pulse was also on cooldown despite the cooldown not actually being reducedFixed a bug that caused Kassadin’s E - Force Pulse sound effects to not play when it is ready to be castFixed a bug that caused jungle monsters to continuously reset aggro if attacking two overlapping Heimerdinger H-28G Evolution turretsFixed a bug that caused Iceborn Gauntlet and Bami’s Cinder Immolate effects to display two separate buff effectsFixed a bug that caused the Identity Customizer dropdown functions to not filter consistentlyFixed a bug that sometimes caused Amplifying Tome to show up in shop as “purchased” in the Zhonya's Hourglass build path if you had a Broken Stopwatch in your possessionFixed a bug that caused Vex’s Passive icon to not display on her buff barSkinsThe skins to be released with this patchMythmaker IreliaMythmaker GalioMythmaker GarenMythmaker SivirMythmaker ZyraLunar Empress AsheLunar Guardian Kha'ZixLunar Guardian MalphiteLunar Empress QiyanaLunar Emperor ThreshPrestige Porcelain LissandraPrestige Mythmaker SivirThe Chromas to be released with this patchMythmaker IreliaMythmaker GalioMythmaker GarenMythmaker SivirMythmaker ZyraLunar Empress AsheLunar Guardian Kha'ZixLunar Guardian MalphiteLunar Empress QiyanaLunar Emperor Thresh