League of Legends patch 11.17 will be introducing a significant amount of champion updates in the coming week.Though the patch will not be bringing in a great number of meta changes, there will be a significant amount of nerfs, buffs, and adjustments this time around.11.17 Full Preview is here! Lots of spicy changes. pic.twitter.com/42IzKPWdCM— Jeevun Sidhu (@JeevunSidhu) August 17, 2021In a recent tweet, League of Legends’ lead gameplay designer, Jeevun Sidhu, showcased some of the tweaks that the devs will be looking to bring in patch 11.17.However, it’s important to note that the mentioned changes are tentative and may not reflect completely in the final League of Legends update.Here is a list of all champion updates that Riot will be looking to introduce in League of Legends patch 11.17.League of Legends patch 11.17 preview notesThat Quinn still from the Tellstones trailer really gets a lot of millage.— Serena Brekelmans (@GoldnightAngel) August 17, 20211) League of Legends System Nerfs Divine Sunderer:Ad 40 >>> 35Serpent’s Fang:Lethality 18 >>> 12Wit’s End: On hit Magic Damage 15-80 (Linear Scaling Levels 1-18) >>> Non linear scaling (15 levels 1-8, 25-80 Levels 9-18)2) League of Legends System BuffsFleet Footwork:Healing 3-60 + 30% Bonus AD + 20% AP >>> 10 -100 + 40% Bonus AD + 30% APMinion Mod 100% (melee)/ 20% (ranged) >>> 20% (melee)/ 10% (ranged)Youmuu’s Ghostblade:Dirk + Pickaxe + 1025g (3000g total) >>> calufields + Dirk + 700 (2900g total)AD 60 >>> 55Now has 15 Ability Haste3) League of Legends Champion NerfsGraves:Q mana cost 60 >>> 80Irelia:Q heal 12-20% AD >>> 18-16%Kayne (Blue)Passive Bonus Magic Damage 12-44% >>> 8-30%Leona:W bonus Armor/MR 20-45 >>> 15-40ViegoState AA range: 225 >>> 200Passive Healing on taking a body: 8% (.025 BA17) (+.015AP)(+2.5AS) >>> 3% (+.03 BAD) (+0.2AP) (+5 AS)Crit Scaling: 0.75 >>> 1E camo radius: 400 >>> 450R Slow Duration: 0.5 >>> 0.25Zed:Q AD Ratio 1 >>> 1.1E ration 80 >>> 0.65R cd 120-60 >>> 120-804) League of Legends Champion BuffsEkko: Passive damage against monsters 150% >>> 200%Evelynn:R cd 140-80 >>> 120-80Lissandra:AD 53 >>> 55Q mana cost 60-80 >>> 55-75Nami:Base HP 475>>>490W cost 70-130 >>> 70-110Senna:AS Ratio 0.4 >>> 0.45Crit damage 150% >>> 160%Passive Soul Rate drop on minion kill 4.166% >>> 833%Teemo:E Damage on hit 11-55 >>> 14-58Xayah:Q cast time 0.25 >>> 0.25-0.1 scaling with Attack SpeedR damage 125-375 >>> 200-4005) League of Legends Champion AdjustmentsAmumuBase Stats Health Per Level: 80 >>> 75Armor Per Level: 3.8 >>> 3.5Bandage Toss (Q) [NEW] Amumu now has 2 charges of QDamage 80/130/180/230/280 (+70%AP) >>> 70/100/130/160/190 (85% AP)Ability Cooldown: 3s (not reduced by Haste)Charge Cooldown: 16/15.5/15/14.5/14sDespair (W) Damage per Second (or, per 2 ticks): 8/12/162024 (+1/1.25/1.5/1.75/2%) (+0 5% per 100AP) of target’s maxlmrn health) >>> 12/16/20/24/28 (+1/1.15/1.3/1.45/1.6% (+0 5% per 100 AP) of target’s maximum health)Curse of the Sad Mummy (R) Stun Duration: 1.5/1.75/2s >>> 1.5sAkshanPassive - Dirty Fighting BUGFIX: Second attack will more consistently complete on targets when the first attack was executed at max range.BUGFIX: Improvements in predicting if the first attack will kill the target, including shields on the Target and On-hit effects on Akshan like Wit's Encl/Kraken SlayerW - Going Rogue COUNTERPLAY: Akshan can no longer claim Scoundrels when he is deadE - Heroic Swing DAMAGE: 30-130 + 10% Bonus AD >>> 30-110 + 17.5% Bonus ADBUGFIX: Heroic Swing will no longer end early on TowersR - Comeuppance BUGFIX: Minions will be consistently executed, regardless of Armor bonuses (like Hullbreaker or Baron Nasor)COOLDOWN: Cooldown when canceled by Crowd Contro/Untargetabikly 15s >>> 5sGankPlankPassive - Trial by Fire: Move Speed 30% >>> 15-30% by levelQ Parrrley [NEW] Counts as a ranged basic att.E - Powder Keg [NEW]: Benefits from critical strike at 125% effectivenessMax Barrels: 3 at all ranks >>> 3/3/4/4/5Recharge Time: 18/16/14/12/10 >>>18/17/14/15/14LucianBase Stats Base AD: 64 >>> 62Lightslinger (P) NEW Vigilance: Ally buffs empower Lucian's next 2 basic attacks to deal an additional 14 (+10% tAD) magic damage.Max Auto Stacks: 2 >>> 4Ardent Blaze (W) Mana Cost 70 >>> 60Allies proccing the mark Also trigger Vigilance.The Culling (R) Damage Per Shot: 20/40/60 (+25% AD) >>> 15/30/45 (+25% AD)Number of shots: 22/20/34 >>> 22 (+25%Critical Strike chance)