Mortal Kombat 11: Story Details Revealed, The Game will let you explore the events of the 26-Year History of Mortal Kombat

Scorpion
Scorpion

In a recent official PlayStation blog post we finally got to learn about the story details for the upcoming fighting game from Netherrealm Studio's, "Mortal Kombat 11".

The game is set to release on April 23, 2019. I already talked about Kronika who can manipulate time and who serves as the main antagonist of Mortal Kombat 11. If you haven't seen my article on Kronika and the other new and returning character in Mortal Kombat 11, then visit the link down below:-

Back to the topic, as I mentioned earlier the story details for Mortal Kombat was revealed. Looks like we will be seeing the use of Kronika's time manipulation power in the story mode of Mortal Kombat 11. The game will take you back in time and let you explore and rewrite the history of the Mortal Kombat.

Mortal Kombat 11 story will change the entire events of the Mortal Kombat Series. Kronika has been staging the events from Mortal Kombat 1 to Mortal Kombat X. This brings an interesting twist in the story, by revealing the story details of Mortal Kombat 11 the developers have piqued the interest of the long-running series fans even more than ever.

It was also mentioned that characters will meet their former self like young Liu Kang meeting revenant Liu Kang. Mortal Kombat 11 story is going to be the best even among the series.

Personally, I am intrigued by the story description of Mortal Kombat 11 by the PlayStation blog which was revealed by the developer. It would be interesting to know how will Mortal Kombat 11 story is going to unfold. Without any further ado have a look at the original story description of Mortal Kombat 11 as mentioned in the PlayStation Blog.


The time-travelling twists of its story

Mortal Kombat 11
Mortal Kombat 11

MK11 is a continuation of a story beat that was core to the 2011 series’ reboot. There, the story told across the1992 original and its two sequels were changed due to a warning sent back through time to Raiden.

The message came from a future version of himself, in the hope that foreknowledge would alter events and prevent his defeat at a later date. Subsequently, characters, events and more were changed — but not all for the better.

The fallout of that intervention will be dealt with directly in MK11, with the reveal of new big bad, Kronica. She’s “the boss of bosses,” director Ed Boon explains. “She’s been staging all the events since MK1 to MKX.”

And thus, a time travel caper forms the spine of the MK11 story. “We’re taking all the events of MK1, MK2, and MK3, and folding them on top of the current timeline,” Boon continues. “We have time quakes, characters meeting their former selves…[for example], young Liu Kang meeting revenant Liu Kang. It’s so cool.”

The reexamination of the series’ 26-year history could be a compelling hook for longtime fans. Imagine Looper with martial arts rather than bullets. Or a gory spin on Back to the Future.

Time manipulation bleeds into gameplay, too. Newcomer Geras can tamper with time as part of his move set. Learn him and you’ll be able to undo the damage by rewinding a few seconds, resurrect yourself or subtract seconds off the round timer. It’ll be fascinating to witness two pro-players who’ve fully come to grips with his potential.

And that’s the great thing about Mortal Kombat 11. If you’re not concerned with its story and character politics, you can just enjoy its highly polished fighting mechanics.

The Co-Creator of Mortal Kombat quoted to PlayStation

Mortal Kombat 11 seems eager to bring something different to a genre it’s helped define over two decades. “Change… I always feel like changing the game up is important,” says Ed Boon when asked about the franchise’s longevity, suggesting it is a careful balance of the old and new. Of taking a fresh approach to the best history has to offer.“There’s a nostalgia itch,” he continues, saying that as much as everyone remembers where they were when they heard a particular song the first time, you always remember your first fatality. “If you can scratch that itch, and add something new… I think that’s one of the variables that allows us to keep it at this level.”

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