League of Legends patch 11.8 official notes is finally here, and it introduces the brand new champion Gwen to the ffrayApart from the new champion release, Rammus mini-rework is also on the cards for the upcoming update.✏️📒11.8 Patch Highlights!Full patch notes here: https://t.co/OnGfQQzVHB pic.twitter.com/fYHuEj4YQM— League of Legends (@LeagueOfLegends) April 13, 2021Additionally, Yorick and Gnar will be getting a nerf while LeBlanc, Lee Sin and Vladimir are all set to receive some quality of life changes.League of Legends fans looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major updates.League of Legends patch 11.8 official notes#1. Champions[New] GwenPassive – Thousand CutsGwen’s basic attacks deal bonus on-hit magic damage based on a percentage of her enemies’ maximum health. Basic attacks against champions will heal her for some of the damage dealt.Q – Snip Snip!Gwen rapidly snips her scissors between two and six times, dealing magic damage in a cone. At a minimum, Gwen will snip twice, adding one snip per basic attack Gwen has landed on an enemy (up to four for a total of six).W – Hallowed MistGwen spins up the Hallowed Mist to surround her for five seconds, gaining some armor and magic resistance when in it. Enemies outside the Mist cannot target Gwen or hit her with any abilities. The mist will move to follow Gwen the first time she tries to leave it but will dissipate the next time.E – Skip ’n SlashGwen dashes a short distance and empowers her attacks with increased range, speed, and on-hit magic damage for four seconds. Attacking an enemy during this time refunds 50 percent of this ability’s cooldown.R – NeedleworkGwen can cast Needlework up to three times but needs to hit an enemy within eight seconds to unlock each subsequent cast. Each cast fires needles in a line that deals magic damage, slows enemies, and apply Gwen’s Thousand Cuts bonus magic damage.The first cast will fire one needle, the second will fire three, and the final cast will fire five, for a total of nine needles and nine applications of Thousand Cuts to enemies hit.AnnieImage via Riot GamesW – IncinerateCost: 70/80/90/100/110 mana to 90/95/100/105/110 manaApheliosImage via Riot GamesPassive – The Hitman and the SeerLethality: 3/6/9/12/15/18 to 3.5/7/10.5/14/17.5/21R – Moonlight VigilCalibrum damage perk mark: 40/70/100 to 50/80/110Severum healing: 250/375/500 to 275/400/525Gravitum root duration: 1.25 seconds to 1.35 secondsInfernum splash damage: 85 percent of initial damage to 90 percent of initial damageCrescendum chakram refund: 4 additional (5 total) to 5 additional (6 total)CassiopeiaImage via Riot GamesE – Twin FangCost: 50 mana to 50/48/46/44/42 manaDr. MundoImage via Riot GamesPassive – Adrenaline RushMax health regeneration: 1.5 percent to 2.5 percentQ – Infected CleaverCapped damage against minions and monsters: 300/350/400/450/500 to 100/200/300/400/500Health cost restore on enemy hit: 50 percent to 100 percentE – MasochismFlat bonus AD: 40/55/70/85/100 to 30/45/60/75/90Max bonus AD: 60/90/120/150/180 to 50/80/110/140/170GnarImage via Riot GamesW – HyperBonus movement speed: 30/45/60/75 percent, decaying over 3 seconds (based on R rank) to 20/40/60/80 percent, decaying over 3 seconds (based on R rank)LeBlancImage via Riot GamesQ – Sigil of MaliceBase damage: 55/80/105/130/155 to 65/90/115/140/165Total damage: 110/160/210/260/310 to 130/180/230/280/330Lee SinImage via Riot GamesE – TempestCooldown: 10 seconds to eight secondsOriannaImage via Riot GamesE – Command: ProtectBonus resistances: 10/15/20/25/30 armor and magic resist to 6/12/18/24/30 armor and magic resistRammusImage via Riot GamesQ – PowerballBase damage: 100/135/170/205/240 to 100/130/160/190/220W – Defensive Ball Curl[New] Basic attacks now extend the duration of Defensive Ball Curl by 0.4 seconds, up to a maximum of 4 additional secondsE – Frenzying TauntTaunt duration: 1.25/1.5/1.75/2.0/2.25 seconds to 1.2/1.4/1.6/1.8/2.0 secondsR – Soaring Slam[Update] Rammus leaps into the air and slams down, dealing 100/175/250 (+0.6 AP) magic damage and slowing enemies by 15/17.5/20 percent for 1.5 seconds. Rammus generates aftershocks at the target location for four seconds, dealing 20/30/40 (+0.1 AP) magic damage and stacking the initial slow up to four times. Damage near the center is increased up to 150 percent damage based on the distance traveled. If Soaring Slam is cast while Rammus is in Powerball, enemies near the center are also knocked up and dealt Powerball’s collision damage, ending Powerball’s effectCooldown: 100/80/60 seconds to 130/110/90 secondsRumbleImage via Riot GamesMagic resist: 32 to 28Magic resist growth: 1.25 to 0.75Passive – Junkyard TitanOverheating bonus damage: 25 to 110 (based on level) (+30 percent AP) to 10 to 50 (+6 percent of target’s maximum health) (+30 percent AP)[New] While Overheated, Rumble gains 50 percent attack speedE – Electro Harpoon[New] Electro Harpoon now reduces the target’s magic resistance by 10 percent (15 percent when in the Danger Zone) for 4 seconds, stacking additivelyThreshImage via Riot GamesE – FlayCooldown: Nine seconds to 11/10.5/10/9.5/9 secondsVladimirImage via Riot GamesQ – TransfusionCooldown: 9/8/7/6/5 seconds to 9/7.75/6.5/5.25/4 secondsYorickImage via Riot GamesPassive – Shepherd of SoulsMist walker damage: 2/3/4/5/6/7/8/14/20/26/32/38/44/55/66/77/88/99 (+30 percent total AD) to 2/3/4/5/6/7/8/13/18/23/28/33/38/48/58/68/78/88 (+25 percent total AD)E – Mourning MistMist walker initial leap damage: 200 percent on first attack to 100 percent (normal damage) on first attack[New] Marked targets take 40 percent increased damage from the next eight attacks by a Mist WalkerR – Eulogy of the IslesTurret priority: Attacks the Maiden over melee and ranged minions to Attacks melee and ranged minions over the MaidenZacImage via Riot GamesW – Unstable MatterDamage: 25/40/55/70/85 (+4/5/6/7/8 percent of target’s maximum health) (+2 percent per 100 AP) to 35/50/65/80/95 (+4/5/6/7/8 percent of target’s maximum health) (+4 percent per 100 AP)#2. Jungle champion changesDariusImage via Riot GamesPassive – Hemorrhage monster damage bonus: 175 percent to 300 percentMordekaiserImage via Riot GamesPassive – Darkness Rise capped damage against monsters: 28 to 164 (based on level) to 180 (at all levels)ZedImage via Riot GamesPassive – Contempt for the Weak on-target cooldown: Affects all targets once every 10 seconds to Applies to enemy champions once every 10 seconds (i.e. no longer affects minions and monsters)Passive – Contempt for the Weak bonus damage against monsters: No longer deals increased damage by 100 percent against monstersPassive – Contempt for the Weak capped damage against monsters: 200/350/500 (based on level) to 300, capped only for epic monsters (at all levels)MorganaImage via Riot GamesW – Tortmented Shadow bonus damage against non-epic monsters: 150 percent to 200 percent#3. ItemsMoonstone RenewerStarlit Grace heal: 50 to 100 (based on target’s level) to 60 (at all levels)Starlit Grace heal amplification: Each second spent in combat increases the base heal by 12.5 percent, stacking up to four times, up to 50 percent to Each second spent in combat increases your healing and shielding power by 4 percent, stacking up to five times, up to 20 percent.Shurelya’s BattlesongInspire damage empowerment: No longer empowers the next three instances of damage to deal an additional 35 to 55 magic damage.[New] Passive – Motivate: Empowering or protecting another allied champion (excluding yourself) grants both allies 25 percent movement speed over 1.5 seconds.Mythic passive: Three percent movement speed to five ability hasteStaff of Flowing WaterRapids: Grants 15 percent bonus movement speed and 20 to 40 (based on target’s level) AP for three seconds to grants 20 ability haste and 20 to 40 AP for four seconds.Frozen HeartArmor: 70 to 80Chemtech PutrifierAbility power: 50 to 55Puffcap toxin ally empowerment: Healing or shielding an allied champion (including yourself) empowers the ally’s next damage to an enemy champion with 60 percent Grievous Wounds for three seconds to Healing or shielding another allied champion (excluding yourself) empowers both the ally’s and your next damage to an enemy champion with 60 percent percent Grievous Wounds for three seconds[Update] Tooltip consistency: To match Chemtech Putrifier, Ardent Censer’s tooltip has been updated to specify the requirement of another ally. Their functionality is entirely unchanged[New] Items that apply Grievous Wounds will now be called out in chat to notify your team when purchasedIonian Boots of LucidityTotal cost: 900 gold to 950 goldHextech RocketbeltHealth: 350 to 250[New] Magic penetration: SixUpgraded Aeropack (Ornn upgrade) health: 450 to 350[New] Upgraded Areopack (Ornn upgrade) magic penetration: 10Titanic HydraColossus bonus AD: Equal to one percent maximum health to equal to two percent bonus healthIn-game shop updatesPurchasing a Mythic item from the All Items view now collapses the Mythic row. You can’t buy another one anyway so we saved you some spaceFixed an issue where scaling the HUD could break parts of the shopVarious performance improvements and bug fixesShurima ClashThis round of Clash is Shurima themed. The first weekend will be April 17 and 18, and the second will be May 1 and 2. Team formation for the first weekend opens on April 12.Season 2021 honor 5 chromasWhen you open your Honor 5 capsule, you’ll receive one Honor 5 token that can be redeemed for Medieval Twitch, Grey Warwick, one of these new chromas, or a previously-released chroma. You have to own Medieval Twitch or Grey Warwick before you can unlock one of their chromas, but you don’t have to own them both. Honor 5 capsules also contain a random emote or ward skin#4. ARAM balance changes11.8 buffsAurelion Sol: Normal to -5 percent damage takenFiora: Normal to -5 percent damage takenKassadin: +5 percent damage dealt, -5 percent damage taken to +5 percent damage dealt, -10 percent damage takenOlaf: Normal to -5 percent damage takenRammus: Normal to -5 percent damage takenRengar: +5 percent damage dealt, -8 percent damage taken to +8 damage dealt, -8 percent damage takenRyze: +5 percent damage dealt, -10 percent damage taken to +8 percent damage dealt, -10 percent damage taken11.8 buffsAkali: +20 percent damage dealt, -20 percent damage taken to +5 percent damage dealt, -5 percent damage takenAmumu: Normal to +5 percent damage takenLeona: Normal to +5 percent damage takenOrnn: -5 percent damage dealt to -10 percent damage dealt, +5 percent damage takenSeraphine: -15 percent damage dealt, +15 percent damage taken, -15 percent healing, -15 percent shielding to -15 percent damage dealt, +15 percent damage taken, -20 percent healing, -20 percent shieldingVarus: -5 percent damage dealt to -5percent damage dealt, +5percent damage takenXerath: -5 percent damage dealt to -5 percent damage dealt. +5 percent damage takenYorick: Normal to Increasing the number of deaths required to spawn a grave from 2 to 5Ziggs: -18 percent damage dealt, +15 percent damage taken to -18 percent damage dealt, +18 percent damage taken#5. Bug fixes and quality of life changesLeague client: Fixed an issue where the Social panel would continuously flicker when loading the clientLeague client: Fixed an issue where players would not be able to see specific champion stats in their ProfileRakan’s E – Battle Dance’s second cast now properly triggers Summon AerySion’s R – Unstoppable Onslaught now properly knocks up really big targetsCorrected Corki’s E – Gatling Gun’s tooltip to properly match its actual valuesFixed a bug where Kennen’s W – Electrical Surge SFX would continue to play after cast until his deathAlistar can now generate E – Trample stacks against Morgana’s E – Black Shield and Malzahar’s Passive – Void ShiftFixed a bug where Kindred’s Wolf’s W – Frenzy would not attack the Rift Scuttler if the ability was cast prior to it entering the respective ability areaTrundle’s W – Frozen Domain now properly increases the healing received from omnivampFixed a bug where Jarvan IV would be able to leave R – Cataclysm’s terrain if he activates Stridebreaker and casts the ability simultaneouslyFixed Orianna’s tooltip which switched the damage and shield values of E – Command: ProtectYuumi can no longer activate Moonstone Renewer when casting W2 – Change of Plan repeatedly on an out-of-range ally that is in combatFixed an issue where Ironspike Whip’s, Goredrinker’s, and Stridebreaker’s passives would not remove spell shields from enemy championsFixed a bug where Prowler’s Claw’s Sandswipe passive would still apply damage and its debuff to targets with spell shieldsKnight’s Vow’s Sacrifice passive now properly redirects damage from allied Pledged champions to the user even when they’re untargetableWhen Kayle has Kraken Slayer and uses E – Starfire Spellblade as a third attack, she will now properly deal true damageJayce now properly deals true damage on his third attack (with Kraken Slayer equipped) with Mercury Cannon in all instances, not just when he critsDark Waters Diana’s VO now properly play when she casts Q – Crescent StrikeBattle Academia Caitlyn’s W – Yordle Snap Trap hit VO now plays from Caitlyn’s location instead of the trap’s location. Her R – Ace in the Hole cast VO also now plays for all enemies and alliesFiora’s R – Grand Challenge VO now plays from her location instead of her target’s location#6. Upcoming skins and chromasSkinsBlackfrost SionBlackfrost Vel’KozDragon Guardian Galio and Dragonslayer KayleDragonslayer TwitchSpace Groove GwenChromasBlackfrost Vel’KozDragonslayer TwitchDragon Guardian GalioDragonslayer KayleDragonslayer TwitchSpace Groove Gwen