Resident Evil 2 Remake: 5 Major gameplay changes from the original you should know about
Resident Evil 2 Remake or as Capcom likes to state it-"Re-imagining" of the original is just three weeks away from its big release on the current generation of consoles-PS4 and Xbox One and PC.
Resident Evil 2 Remake is built from the ground up on the stunning new RE engine which was also used in 2017's masterpiece Resident Evil 7( One of my favourite games this generation).
Using motion capture and expressive facial animations to capture the performances of the returning Leon S Kennedy and Claire Redfield, this time portrayed by Edwurd Badaluta and Moya Pulk respectively.
But the fans of the original must be wondering whether a visual and audio makeover will make the game as much as terrifying and beautiful experience as the original?
The answer is yes because there are so many major changes from the original that calling this upcoming version of Resident Evil 2 a 'Remake' would be an understatement.
The Game is out on 25 January and without any further delay and me blabbering on and on about the game, let's just get into 5 of the major changes that make Resident Evil 2 remake a completely new experience for everyone.
#1 One Big Seamless Environment
Gone are the loading screens every time you enter a room in RE 2 remake.
The entire locations such as the Racoon City Police Department will be one open explorable place without any loading screen.
That also means if you shoot a zombie on the 2nd floor of a building and left it crawling and dragging its way around, it will still be there when you return back. This will lead to an incredibly immersive experience if anything.
Aside from that, the game will feature even more areas to explore than the ones in the original.
Now ain't that sounds exciting?