Resident Evil 2 Remake: 5 Major gameplay changes from the original you should know about

There are so many major changes from the original that calling this upcoming version of Resident Evil 2 a 'Remake' would be an understatement
There are so many major changes from the original that calling this upcoming version of Resident Evil 2 a 'Remake' would be an understatement

Resident Evil 2 Remake or as Capcom likes to state it-"Re-imagining" of the original is just three weeks away from its big release on the current generation of consoles-PS4 and Xbox One and PC.

Resident Evil 2 Remake is built from the ground up on the stunning new RE engine which was also used in 2017's masterpiece Resident Evil 7( One of my favourite games this generation).

Using motion capture and expressive facial animations to capture the performances of the returning Leon S Kennedy and Claire Redfield, this time portrayed by Edwurd Badaluta and Moya Pulk respectively.

But the fans of the original must be wondering whether a visual and audio makeover will make the game as much as terrifying and beautiful experience as the original?

The answer is yes because there are so many major changes from the original that calling this upcoming version of Resident Evil 2 a 'Remake' would be an understatement.

The Game is out on 25 January and without any further delay and me blabbering on and on about the game, let's just get into 5 of the major changes that make Resident Evil 2 remake a completely new experience for everyone.


#1 One Big Seamless Environment

The entire locations such as the Racoon City Police Department will be one open explorable place without any loading screen
The entire locations such as the Racoon City Police Department will be one open explorable place without any loading screen

Gone are the loading screens every time you enter a room in RE 2 remake.

The entire locations such as the Racoon City Police Department will be one open explorable place without any loading screen.

That also means if you shoot a zombie on the 2nd floor of a building and left it crawling and dragging its way around, it will still be there when you return back. This will lead to an incredibly immersive experience if anything.

Aside from that, the game will feature even more areas to explore than the ones in the original.

Now ain't that sounds exciting?

#2 No more Zapping System (Separate campaign for Leon and Claire)

We get two separate campaigns for Leon and Claire which will both play differently and not inter-dependent as previously
We get two separate campaigns for Leon and Claire which will both play differently and not inter-dependent as previously

For better or worse, the upcoming RE 2 remake won't feature the original's Zapping System where you could swap between characters in the B playthrough of the game.

According to Capcom, this made the game very tedious and involved a lot of backtracking so they decided against it.

Instead, we get two separate campaigns for Leon and Claire which will both play differently and not inter-dependent as previously.

Though that doesn't mean that Leon and Claire won't interact midway in the game.

All the story encounters are still there thankfully.


#3 More Depth in the narrative

Characters who had fewer dialogues or less screen time in the original game may have extra content, some extra detailing and interactions this time around
Characters who had fewer dialogues or less screen time in the original game may have extra content, some extra detailing and interactions this time around

Even though the main basic storyline remains the same. Cacpom has re-designed a lot of story elements, especially regarding the interactions with different NPCs in the game.

Characters who had fewer dialogues, or less screen time in the original game may have extra content, some extra detailing and interactions this time around.

Capcom has confirmed that all the characters from the original are returning and there's a major possibility of seeing some new faces as well in this terrifying depiction of a 20-year-old game.

#4 Higher Difficulty

Capcom
Capcom

Don't expect Resident Evil 2 Remake to be a walk in the park just because it has more polished control and an over the shoulder third person camera.

No, it's completely opposite. Capcom has been doubling down on making this remake even more difficult and intense than the original.

The enemies location have been altered so expect a lot of surprising encounters this time around and this was for the older fans.

For the newbies to the game, well there's a whole lot of scary shit for your hands to tremble and make them sweaty.

Yes, the Tyrant also known as Mr. X returns and is even more dangerous this time around.

The indestructible force will keep on chasing you the entirety of your playthrough and the players need to be attentive all the time to take proper decisions on how to escape his wrath and manage their ammo.


#5 New Puzzles

Capcom has smartly acknowledged this fact and so has added a large number of new organic clever puzzles
Capcom has smartly acknowledged this fact and so has added a large number of new organic clever puzzles

Puzzles ain't really interesting if you have already been through it once or twice or more and you clearly have been if you're a hardcore RE 2 fan.

Capcom has smartly acknowledged this fact and so has added a large number of new organic clever puzzles that not only breaks the tension from frantic combat scenarios but also provides a change of pace.

Capcom
The only way to experience this gem of a game is through a well-deserved remake with current generation visuals and such mechanics which can compete with modern AAA games

Resident Evil 2 Remake continues to look impressive and is gearing up to be 2019's biggest release yet.

Moreover, the game creates new level of benchmark when it comes to remaking a videogame and also makes us realises how important they are to the industry, because not everyone was born or could afford the game back in 1998 and clearly not everyone has the patience or the ethics to go through a 20 old year gem with potato graphics and fully realise its potential. No, it's not that simple.

The only way to experience this gem of a game is through a well-deserved remake with current generation visuals and such mechanics which can compete with modern AAA games.

Thankfully, Capcom seems to have done just that.

Hopefully, they are also planning a remake for Resident Evil 3 as well. (One can hope, right?)