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Resident Evil 2 Remake PS4 Review: The Resident Evil Game I have always wanted

ANALYST
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1.11K   //    Timeless

Capcom
Capcom

So I sat down to play Resident Evil 2 Remake: One Shot Demo on my PS4 the other night, my expectations running wild with imaginations of how the game would actually feel like since I never played the original 20 years ago.

Being a huge Resident Evil fan this obviously sucks because Resident Evil 2 is considered the high point of the series and I started with Resident Evil 4 which is an amazing game overall and my favourite of course, but the series veteran claims it's Resident Evil 2 which made the series so great and undoubtedly the best game this series has to offer till now.


So, of course, my expectations have been sky high with this game though in one corner of my mind I also feared that this game actually being 20 years old might just not be able to keep up with the modern AAA games I'm used to playing.

To be very honest, I was very wrong. At least that's what the first 30 minutes taught me and I was desperately begging for more.

Now I played the One Shot Demo on the standard PS4 and so I can only tell you about how the game performs on that system. That being said, I have divided the game's attributes into 4 sections and I'll be thoroughly discussing each one of them.

So without any further delay let's just get right into it.

#1. The Visuals.


Leon in RE 2 Remake
Leon in RE 2 Remake

Resident Evil 2 Remake runs on the stunning RE Engine, the same engine that 2017's Resident Evil 7 used 2 years ago.

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Now, my take of the game's visuals might be a little biased because I'm coming into this after playing Red Dead Redemption 2 which is undoubtedly the best looking game of this generation.

Resident Evil 2 Remake looks very similar to how Resident Evil 7 looked for a lack of a better word, which is obvious but you do expect some notable difference when there has been a two-year gap between the two games.

RE 2 is a pretty game no doubt. Leon's hair has never looked so strikingly detailed as you walk and run through the game's dark and grimy looking tight corridors.

In dark places, the game's visuals shine the most, with incredible shadows and lighting effects. The zombies look pretty detailed and gruesome as well, Blood dripping down from their mouth and overall texture looks spectacular.

Where the visuals are not up to the mark are the well-lighted areas such as the main room in the RPD where the demo starts. Those areas show off how low-resolution textures are used throughout the environments such as the doors or the hallways or the objects placed around. Of course, I'm relatively comparing this to RDR 2's world in my mind but even then you expect a little more from a 2018 AAA title, that too a linear game.




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