The latest SMITE 11.6 update is here, bringing a new wave of mid-season changes. Dubbed "Divine Deities," this patch introduces a massive wave of changes, including rerolls and huge buffs to items as well as many of the beloved characters of the roster. To top it off, new skins are also making their way into the popular f2p MOBA title.The developers are certainly dedicated to the game despite the sequel's launch on the horizon. Here's everything players need to know about the SMITE 11.6 update from publisher Hi-Rez Studios, including developer commentary about why these changes have been made.SMITE 11.6 update "Divine Deities" full patch notes exploredBug FixesUIRemoved the HUD Editor option from Adventures (Odin’s Onslaught) as it was unintentionally available due to these types of modes having bespoke UI elements.GodsJanusFixed an issue where Through Space and Time could proc Alternate Timeline even if the target had immuned the damage with Aegis.BastetFixed an issue with Bastet’s Honey Bunny skin causing the targeter of Ensnaring Claw to be much larger.ItemsDualityUpdated description to correctly state that the 25% Bonus Damage scales from the hit itself, instead of Basic Attack Power.Blood-Soaked ShroudFixed a rare issue causing this item to proc on each instance of damage, instead of once per ability.Mid-Season 9.5 RevertWe are addressing community concerns about the 9.5 update by rolling back a number of changes made to address time to kill (TTK). We understand that there will be some imbalances in the near future, but we are committed to making sure any extremes will be adjusted in a timely manner.GodsOne of the main purposes of the 9.5 update was to address TTK being perceived as too short at the time. We are aiming to revert those changes by decreasing the Health and Protections of all gods, but without disrupting any buffs or nerfs since that patch. As such, not every god will return exactly to their original pre-9.5 values, but they will all experience a similar level of change.All Gods will be affected by the following changes:Decreased Base Health by 28.6%Decreased Health per level by 4.9%Decreased Base Physical Protection by 28.6%Decreased Physical Protection per level by 6.8%Decreased Base Magical Protection by 22%Decreased Magical Protection per level by 18.8%ExamplesYmir9.4Health: 510 + 104 per level (2590 at Level 20)Physical Protection: 23 + 3.3 per level (89 at Level 20)Magical Protection: 30 + 0.9 per level (48 at Level 20)9.5Health: 714 + 109 per level (2894 at Level 20)Physical Protection: 32 + 4 per level (103 at Level 20)Magical Protection: 38 + 1 per level (61 at Level 20)11.6Health: 510 + 104 per level (2590 at Level 20)Physical Protection: 23 + 3.3 per level (89 at Level 20)Magical Protection: 27.3 + 1.3 per level (53 at Level 20)Ra9.4Health: 400 + 75 per level (1900 at Level 20)Physical Protection: 10 + 2.5 per level (60 at Level 20)Magical Protection: 30 + 0.9 per level (48 at Level 20)9.5Health: 560 + 79 per level (2140 at Level 20)Physical Protection: 14 + 3 per level (68 at Level 20)Magical Protection: 38 + 1 per level (61 at Level 20)11.6Health: 385 + 68 per level (1745 at Level 20)Physical Protection: 10 + 3 per level (70 at Level 20)Magical Protection: 23.4 + 1.3 per level (49 at Level 20)ConquestIn general, we are relatively happy with the current speed of clear and NPC damage in Conquest. However, with the adjustments to god tankiness, we understand that some adjustments will need to be made in order to retain some of the balance between threat and clear. As such, we have adjusted downward by roughly 50% of the increases made in 9.5. We will continue to monitor clear speed and general NPC threats throughout the map in the following patches.Lane MinionsSwordsmanDecreased Base Health from 650 to 535Decreased Base Physical Protection from 8 to 4Decreased Base Magical Protection from 4 to 2ArcherDecreased Base Physical Protection from 2 to 1Decreased Base Magical Protection from 2 to 1Increased Scaling Damage vs Structures from 60% to 70%BruteDecreased Base Magical Protection from 4 to 2Fiery SwordsmanDecreased Base Health from 780 to 705Jungle CampsRed Buff HolderDecreased Base Health from 650 to 550Decreased Base Physical Protection from 20 to 15Decreased Base Magical Protection from 10 to 5Decreased Base Physical Power from 18 to 15Decreased Scaling Physical Power from 6 to 5Red Buff GuardDecreased Scaling Health from 120 to 105Decreased Base Physical Power from 10 to 8Decreased Scaling Physical Power from 6 to 5Blue Buff HolderDecreased Base Health from 450 to 425Decreased Base Magical Protection from 10 to 6Decreased Scaling Physical Power from 6 to 5Blue Buff GuardDecreased Scaling Health from 120 to 105Decreased Scaling Physical Power from 6 to 5Speed Buff HolderDecreased Base Health from 575 to 515Decreased Base Magical Protection from 6 to 5Decreased Base Physical Power from 18 to 16Decreased Scaling Physical Power from 6 to 5Speed Buff GuardDecreased Scaling Health from 120 to 105Decreased Base Physical Power from 10 to 8Decreased Scaling Physical Power from 6 to 5Purple Buff HolderDecreased Base Health from 550 to 500Decreased Base Physical Protection from 20 to 15Decreased Base Magical Protection from 10 to 6Decreased Base Physical Power from 18 to 16Decreased Scaling Physical Power from 6 to 5Purple Buff GuardDecreased Scaling Health from 120 to 105Decreased Base Physical Power from 10 to 8Decreased Scaling Physical Power from 6 to 5Green Buff HolderDecreased Base Health from 480 to 450Decreased Base Physical Protection from 9 to 7Decreased Base Physical Power from 12 to 10Green Buff GuardDecreased Scaling Health from 120 to 105Decreased Base Physical Power from 28 to 24Decreased Scaling Physical Power from 4 to 3Shield Buff GuardDecreased Base Health from 750 to 675Decreased Base Physical Power from 28 to 24Cooldown Buff GuardDecreased Base Health from 500 to 450Decreased Base Physical Power from 28 to 24Shaman Oracle HarpyDecreased Base Health from 600 to 525Decreased Base Physical Power from 28 to 24Oracle HarpiesDecreased Base Health from 600 to 550Decreased Scaling Health from 150 to 130Decreased Scaling Magical Protection from 2 to 1Decreased Base Physical Power from 28 to 24Decreased Scaling Physical Power from 6 to 4Elder HarpiesDecreased Scaling Health from 90 to 75Decreased Base Physical Power from 16 to 14HarpiesDecreased Scaling Health from 90 to 80Roaming HarpiesDecreased Scaling Health from 120 to 90NagasDecreased Scaling Physical Protection from 2 to 1.75Decreased Scaling Magical Protection from 2 to 1.5Big CyclopsDecreased Scaling Health from 90 to 75Small CyclopsDecreased Scaling Health from 90 to 75Jungle ObjectivesBull DemonDecreased Base Health from 2000 to 1700Decreased Base Physical Power from 90 to 75Gold FuryDecreased Scaling Health from 325 to 300Decreased Scaling Physical Power from 5 to 4Decreased Base Magical Power from 25 to 15Decreased Scaling Magical Power from 3 to 2Primal FuryDecreased Scaling Health from 325 to 300Decreased Scaling Physical Power from 5 to 4Decreased Base Magical Power from 25 to 15Decreased Scaling Magical Power from 3 to 2Oni FuryDecreased Scaling Health from 325 to 300Decreased Scaling Physical Power from 5 to 4Decreased Base Magical Power from 25 to 15Decreased Scaling Magical Power from 3 to 2PyromancerDecreased Base Health from 2500 to 2400Decreased Base Magical Power from 100 to 90Fire GiantDecreased Scaling Physical Power from 5 to 4Decreased Scaling Magical Power from 5 to 4Enhanced Fire GiantDecreased Scaling Physical Power from 5 to 4Decreased Scaling Magical Power from 5 to 4TowersTier 1Decreased Power Scaling vs Gods from 135% to 110%Decreased Power Scaling vs Minions from 130% to 125%Tier 2Decreased Power Scaling vs Gods from 135% to 110%Decreased Power Scaling vs Minions from 130% to 125%PhoenixDecreased Power Scaling vs Gods from 135% to 110%Decreased Power Scaling vs Minions from 160% to 130%TitanDecreased Base Health from 11500 to 10000Decreased Health per Tower from 650 to 575Decreased Health per Phoenix from 1950 to 1725Some non-Conquest modes will also have adjustments for Tower, Phoenix, and Titan threats. Only the modes previously adjusted in 9.5 will be adjusted for SMITE 11.6 update, and many of these changes will be slight, as these modes have received a number of more fundamental-level shifts since 9.5.AssaultTowersTier 1Decreased Power Scaling vs Gods from 135% to 125%Tier 2Decreased Health from 3000 to 2500Decreased Physical Power from 270 to 250Decreased Power Scaling vs Gods from 135% to 125%PhoenixDecreased Power Scaling vs Gods from 135% to 125%TitanDecreased Base Health from 10500 to 10000SlashTowersTier 1Decreased Base Health from 2200 to 2100Decreased Power Scaling vs Gods from 135% to 125%Tier 2Decreased Base Health from 2800 to 2650Decreased Power Scaling vs Gods from 135% to 125%PhoenixDecreased Base Health from 3200 to 3100TitanDecreased Base Health from 9500 to 9000JoustTowersTier 1Decreased Power Scaling vs Gods from 135% to 125%Tier 2Decreased Power Scaling vs Gods from 135% to 125%Balance Live With The SMITE 11.6 updateGame ModesConquestA fan-favorite system is getting a big update this patch! We are adding new features to the Shaman Camp to allow for players to continue to upgrade their Spirit totems throughout the match, and we are also improving feedback around invading! With these changes, we hope to see additional macro-level play around these camps, as their buffs become more powerful the more players are able to diligently play around them!NEW: Spirit Totem Upgrade SystemThe Shaman Camp now continues to cycle through its rotation without limitEach time players clear the Shaman camp, the corresponding color Spirit Totem will spawn or upgrade an existing Spirit Totem up to 3 times per matchNote: The first spawn in this camp’s location will remain as HarpiesPlayers can now invade and steal Spirit Totems for their teamWhen a Spirit Totem Camp is killed, regardless of which team kills it, the rotation continuesAdded clarifying help tips in the Guide systemTotem EffectsAzureT1: 10% Cooldown ReductionT2: 12.5% Cooldown ReductionT3: 15% Cooldown ReductionGoldenT1: +5 Penetration and +5% PenetrationT2: +7 Penetration and +5% PenetrationT3: +10 Penetration and +5% PenetrationVioletT1: +10% Attack SpeedT2: +12.5% Attack SpeedT3: +15% Attack SpeedCrimsonT1: +10% Lifesteal and Physical Ability LifestealT2: +12.5% Lifesteal and Physical Ability LifestealT3: +15% Lifesteal and Physical Ability LifestealVerdantT1: +8% Max Health and ManaT2: +10% Max Health and ManaT3: +12% Max Health and ManaBack HarpiesThe Fire Giant side Harpies no longer apply an Attack Speed debuffDuelOver the past several months, we have rotated through a variety of Duel banlists, but we understand that this system has been somewhat confusing or disappointing for players more unfamiliar with the mode. We have not seen significant change in the player population of Duel from this system, so would like to return to having focus be on player choice in the mode.All gods are now unbannedItem changes for SMITE 11.6 updateThe Eye of the JungleNew effect: While in the Jungle, gain 3% Movement SpeedBound GauntletNow builds into Soul EaterNEW: PASSIVE - Your abilities heal for 4% of the damage dealtIncreased Cost from 1050g to 1250gCursed GauntletNow builds into Crimson Claws, Bloodforge, and Devourer’s GauntletDecreased Cost from 1400g to 1300gIncreased Lifesteal from 6% to 9%BloodforgeDecreased Cost from 2600 to 2500Short BowDecreased Cost from 650g to 550gCharged BowDecreased Cost from 1200g to 1000gDecreased Damage from 15 + 30% of your Basic Attack Power to 5 + 25% of your Basic Attack PowerHunter’s BowIncreased Cost from 1200g to 1250gAdded 5 PenetrationStormseekerIncreased cost from 1900g to 2100gIncreased Physical Power from 25 to 30Added 10 PenetrationPiercing MorningstarBuilds into HeartseekerPASSIVE – Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage1550g25 Physical Power150 Mana10 MP5Short SwordNow builds into Rage and DeathbringerNEW: PASSIVE – When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s8-Pointed ShurikenBuilds into Demon Blade and Bladed BoomerangPASSIVE – When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks1300g20 Physical PowerThousand Fold BladeNow builds into Equinox, Hastened Katana, and ShadowdrinkerNEW: PASSIVE – Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.Swift EdgeBuilds into Serrated EdgePASSIVE – Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.1500g20 Physical Power3% Movement SpeedBalanced BladeNow builds into The Executioner and AsiNEW: PASSIVE – On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.Increased Cost from 1250g to 1400gAsiDecreased Physical Power from 45 to 40Added 10 Physical PenetrationKeen BladeBuilds into Qin’s Sais and DualityPASSIVE – Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.1550g20 Physical Power15% Attack SpeedShillelaghBuilds into Blackthorn HammerPASSIVE – While you are under 25% of your Maximum Mana, gain 20 MP51100g15 Physical Power100 HealthHeavy HammerNow builds into Frostbound HammerNEW: PASSIVE – Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.Increased Cost from 1350g to 1400gSmithy’s HammerBuilds into Dawnbringer and Runeforged Hammer1200g25 Physical Power100 Health10 HP5Talon TrinketNEW: PASSIVE – Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.Decreased Magical Power from 55 to 45Decreased Lifesteal from 7.5% to 5%Mystic RingBuilds into Demonic Grip and Hastened Ring1300g40 Magical Power20% Attack SpeedEnchanted RingNow builds into Telkhines’ Ring and Cyclopean RingNEW: PASSIVE – Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.Increased Cost from 1300g to 1400gDecreased Magical Power from 40 to 35Book of SoulsNow builds into Soul Reaver and PolynomiconNEW: PASSIVE – Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.Increased Mana from 125 to 150Book of SecretsBuilds into Tablet of Destinies and Book of ThothPASSIVE – Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.1200g40 Magical Power200 ManaBook of ThothReduced Stack count from 100 to 50Increased Damage required per stack from 450 to 900 (225 to 450 on gods)Increased Mana per stack from 6 to 12Sorcerer’s StaffNEW: PASSIVE – On leveling up, heal 10% of your Maximum Health and Mana over 3s.Decreased Cost from 1350g to 1300gEnchanted SpearNEW: PASSIVE – On damaging an enemy god, once per god per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.Decreased Cost from 1400g to 1350gDecreased Magical Power from 60 to 45Restored ArtifactNEW: PASSIVE – On damaging an enemy god, once per god per ability, restore 1% of your Maximum Mana.Gem of FateDecreased Cost from 900g to 750gKnight’s ShieldDecreased Cost from 1600g to 1500gApprentice StaffDecreased Cost from 1600g to 1500gHoned EdgeDecreased Cost from 1600g to 1500gArondightDecreased Cost from 2500 to 2400Sage’s StoneNow builds into Erosion and Abyssal StoneDecreased Cost from 1400g to 1250gDecreased Physical Protection from 25 to 20Decreased Magical Protection from 25 to 20Increased Health from 100 to 150Emerald MailNEW: PASSIVE – Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacksIncreased Cost from 1250g to 1350gEmerald TalismanDecreased Cost from 1400g to 1250gDefender’s BladeBuilds into Relic Dagger and Lotus Sickle1350g150 Health5% Movement Speed10% Cooldown ReductionLotus SickleIncreased Physical Protection from 20 to 25Cursed BladeNEW: PASSIVE – Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.Silver TalismanNow builds into PestilenceNEW: PASSIVE – Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.Renewing TalismanBuilds into Absolution, Heartward Amulet, and Talisman of EnergyPASSIVE – Gain a stack each time you damage or are damaged by an enemy god (once per ability). Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40-unit radius around you.1250g35 Magical Protection150 HealthSpellbound KusariNow builds into Oni Hunter’s Garb and Genji’s GuardNEW: PASSIVE – When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.Increased MP5 from 15 to 20Daimyo’s KusariBuilds into Void Doumaru and Shogun’s KusariPASSIVE – For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.1300g30 Magical Protection15 MP5Silver BreastplateNow builds into Breastplate of Regrowth and Breastplate of ValorIncreased Cost from 1050g to 1200gDecreased Physical Protection from 35 to 25Added 10% Cooldown ReductionBreastplate of RegrowthIncreased Physical Protection from 45 to 50Sturdy BreastplateBuilds into Spectral Armor and Contagion1050g35 Physical Protection100 Health10 HP5Spectral ArmorRemoved ManaRemoved MP5Increased Health from 150 to 250Added 20 HP5ContagionRemoved ManaRemoved MP5Increased Health from 100 to 200Added 25 HP5Spiked ShieldBuilds into Gladiator’s Shield and Void Shield1400g30 Physical Protections100 Health15 HP5Tower ShieldNow builds into Phalanx and Berserker’s ShieldNEW: PASSIVE – Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.Increased Cost from 1150g to 1200gDecreased Physical Protection from 30 to 25Decreased HP5 from 15 to 10Steel MailNow builds into Mystical MailNEW: PASSIVE – Deal 15 Magical damage per second to all enemies within 25 units of you.Bronze MailBuilds into Emperor’s Armor, Sovereignty, and Midgardian MailPASSIVE – Every 4th Basic Attack you are damaged by grants you a 75 Health Shield that lasts for 5s or until destroyed.1250g20 Physical Protection150 HealthCloak of ConcentrationNEW: PASSIVE – When you are hit by a Hard Crowd Control, steal 10 Protections from all enemy gods within 20 units for 5s, ICD 5s.Decreased Cost from 1500g to 1400gDecreased Cooldown Reduction from 7% to 5%Mantle of DiscordDecreased Cost from 2750g to 2650gGod tweaks for SMITE 11.6 updateVulcanVulcan’s Inferno Cannon has been on maximum overdrive! After the pet item proc changes from last patch, we have seen a huge surge in Vulcan play, and his winrate has done pretty well alongside it. As such, we are decreasing the availability of his turret and general maneuverability from Backfire.BackfireIncreased Cooldown from 8/7.5/7/6.5/6s to 9/8.5/8/7.5/7sInferno CannonDecreased Damage from 45/75/105/135/165 to 45/70/95/120/145Increased Cooldown from 10s to 12sCupidDespite a few small quality of life buffs over the past few months, Cupid is still not performing particularly well. We want to make sure that his base kit is feeling potent so that he is not only good because his ultimate is good.GeneralIncreased Basic Attack Power from 32 to 38Increased Basic Attack Power per level from 2.3 to 2.5Heart BombDecreased Mana Cost from 70/75/80/85/90 to 60/65/70/75/80FlutterNew effect: On cast, double the Attack Speed gained from this ability for 4sDanzaburouThis tanuki trickster has not been too successful with his schemes as of late. We’re giving him a couple buffs to get him back in business!Fool’s GoldIncreased Damage from 95/140/185/230/275 to 95/145/195/245/295Increased Explosion Damage from 30/55/80/105/130 to 40/65/90/115/140Alluring SpiritsIncreased Healing from 20/40/60/80/100 to 30/55/80/105/130Decreased Cooldown from 16/15/14/13/12s to 14/13.5/13/12.5/12sUproarious RocketIncreased Explosion Damage from 50% to 75% of the initial hitApolloThe God of Music is feeling inspired! Apollo has been fairly average across the board for some time, but with how competitive the ADC role can be, he needs a bit of a boost to stand out amongst the crowd!So BeautifulDecreased Mana Cost from 70/75/80/85/90 to 60/65/70/75/80SerenadeDecreased Cooldown from 17/16/15/14/13s to 15/14.5/14/13.5/13sDecreased Mana Cost from 75 to 60The MovesIncreased Buff Duration from 3s to 5sBaron SamediBaron Samedi performs a dual role – one of providing utility and control, all while dropping some solid damage across the board. However, when comparing him to his compatriots from the mage class with a similar identity, he falls short in a couple places.GeneralIncreased Base Health from 532 to 600Vivid GazeIncreased double hit Damage from 15% to 25%Wrap It UpDecreased Slow Duration from 1.75s to 1.5sIncreased Root Duration from .75s to 1sPoseidonWith the recent timing change to Whirlpool, we were hoping to see Poseidon’s performance improve, but surprisingly, it did not change much at all. As such, we’re granting additional help to the God of the Oceans to get him back in the swing of things!GeneralIncreased Base Attack Speed from 0.87 to 0.95TridentIncreased Attack Speed from 5/7.5/10/12.5/15% to 10/12.5/15/17.5/20%WhirlpoolIncreased Damage Scaling per tick from 15% to 20%Release The Kraken!Increased Damage Scaling on the center hit from 45% to 55%ScyllaDespite being a very popular character, Scylla does not perform very well due to her all-in late game style. As such, we’re granting her a bit more leeway in her early game performance while adjusting a couple of “feels bad”s within her kit.Sic ‘EmDecreased Mana Cost from 60/70/80/90/100 to 60/65/70/75/80CrushIncreased Damage to minions from 20% to 30%SentinelIncreased cast Range from 65 at ranks 1-4 to 70 at all ranksIncreased MP5 from 4/6/8/10/12 to 8/10/12/14/16FreyaEven alongside a couple big magical ADC buffs in the last patch, Freya is still lagging slightly behind. Her damage is on the mark, however her utility and survivability are her biggest downfalls at the moment.GeneralIncreased Base Health from 567 to 610BanishDecreased Cooldown 19/18/17/16/15s to 16/15.5/15/14.5/14sHelHel hasn’t found her place yet this year: stuck between a utility-focused or damage-focused playstyle. We’re aiming to increase her utility slightly by buffing her healing, and making it so Physical gods benefit from her ultimate’s passive aspect, instead of only Magical gods.Inspire (Repulse)Increased Heal from 7/9/11/13/15 + 0.9 per level to 10/12/14/16/18 + 1 per levelIncreased Self Heal per level from 5.5 to 6Switch StancesIncreased Radius from 30 to 55New effect: Also grants 10/15/20/25/30 Physical Power to alliesFenrirFenrir has been tearing it up in Smite 2, but he is having a hard time keeping up in Smite 1. A small adjustment is all that’s necessary to help boost this good pupper’s stats.BrutalizeNow deals 75% of the damage in the AoECliodhnaOver the past few patches, we’ve noticed Cliodhna’s success and play rate has been trending down. With a few small buffs, we hope to counteract the trend and maintain her in a solid, average rangePhantasmalIncreased Buff duration from 5s to 6sDecreased Cooldown from 13s to 12sBanshee’s WailIncreased Scream Damage Scaling from 40% to 45%ArtioSummer is nearly here, which means it’s time for the Bear Goddess to awake from her hibernation! With significant buffs to her Energy Surge and Life Tap healing, alongside smaller buffs to Cooldowns and Mana Costs, we hope that players can feel impactful playing Artio once again!Energy Surge (Maul Prey)Increased Heal from 40/55/70/85/100 to 40/80/120/160/200Decreased Cooldown from 13s to 12sMaul Prey (Energy Surge)Decreased Cooldown from 13s to 12sLife Tap (Heavy Charge)Increased Heal per hit from 6/10/14/18/22 to 10/15/20/25/30Increased Damage Scaling per hit from 10% to 15%Shifted Mana Cost from 50/55/60/65/70 to 55 at all ranksHeavy Charge (Life Tap)Increased Damage Scaling from 50% to 55%Shifted Mana Cost from 50/55/60/65/70 to 55 at all ranksSylvanusWith a few quality of life changes (see below) and a small buff to his base stats, Sylvanus is ready to flourish and grow like he never has before!GeneralIncreased Health per level from 95 to 100Increased base Physical Protection from 26.6 to 30Increased Physical Protection per level from 3.2 to 3.7AmaterasuWith Equinox having been at the top of the meta lately, one would think Amaterasu belongs near the peak. However, she fell far below her fellow Basic Attack-focused Warriors and has not recovered after the new item’s nerfs.GeneralIncreased Basic Attack Power per level from 2 to 2.2Divine PresenceIncreased Heal per tick from 10/18/26/34/42 to 15/25/35/45/55Glorious ChargeDecreased Mana Cost from 70/75/80/85/90 to 60 at all ranksDazzling OffensiveDecreased Cooldown from 95/90/85/80/75s to 90/85/80/75/70sHorusDespite many active frontliners doing quite well at the moment, Horus is certainly not among them. Adding a small increase to his general utility and granting skilled players more chances to make big plays with his ultimate is just what the doctor ordered!Protector’s SurgeIncreased Buff Duration from 3s to 5sTo The Skies!Decreased Cooldown from 100s to 90sQuality of Life (Gods)BakasuraAlongside an additional change below, Bakasura will be able to more skillfully place his ultimate and trap his foes in his disgusting, yet oh-so-helpful goop.RegurgitateIncreased projectile speed by roughly 15%Yu HuangEver since Yu Huang’s release, there have been many discussions around the difficulty of hitting his ultimate. We are finally able to do some subtle, but critical adjustments to the firing experience that will hopefully give players a better time using his most powerful ability.Dueling DragonsImproved fire and postfire timings for a smoother firing experienceIncreased Dragon projectile speed by roughly 15%KaliKali’s unique Target mechanic has gone through several changes throughout her long tenure on the battleground, but never has it felt this clean! Due to the nature of her kit, Kali will often heavily commit to one foe, and now that she is able to adjust her target will, she will be more empowered than ever before to strike them down!Of course, because Kali has this extra freedom, the strength of the Target effect must also go down, but we think having the extra utility will feel very, very good!Additionally, Nimble Strike’s healing change will now allow her to gain a small heal, even if the target she’s hitting is not low. No more feeling bad about leaping into camps or starting an engagement with her jump!Marked For DeathKali is now able to re-select her target while in baseThis can be done by pressing the Basic Attack input, which will then bring up her Passive UI menuYou are able to right-click the Passive UI menu to close it without making a selectionYou are able to right-click while in the base to disable the ability to reselect a target until you re-enter the baseDecreased Physical Penetration from 10% to 5%Decreased Kill/Assist Gold Bonus from 30% to 20%Nimble StrikeNew effect: When Kali leaps on an enemy god, the lowest Current Health god is marked automatically.The healing effect of this ability has been adjusted from 15% of the target’s Missing Health to 20/40/60/80/100 + 10% of the target’s Missing Health.CerberusOld dog(s) can learn new tricks! Cerberus is now let off the leash while using Stygian Torment, which means he now has more ways than ever before to fetch his enemies for his friends! Soul Expulsion should also be feeling a bit better to cast, allowing him to act slightly sooner after landing.Soul ExpulsionImproved fire and postfire timings for a smoother firing experienceStygian TormentCerberus is no longer crippled or slowed during this abilityAtlasAfter adjusting other gods’ Basic Attack procs in 11.5, we are able to include Atlas now as well! It may not be the most ideal pathway to build into, but we want to allow players to try new build paths and enjoy a silly build every now and then.UnburdenAtlas’ enhanced Basic Attacks now proc Basic Attack item effects for 50% of the damage and healingMiscellaneousThe following abilities can now proc ability item effects:With the new tech pioneered in the previous patch, we are able to allow some abilities to proc item effects that previously could not. They have been sorted in terms of their proc frequency, ability to hit in an area, and other criteria that would require us to reduce their damage and healing.We are not intending to let every ability in the game proc item effects, but we will continue to investigate options for the future if we deem that it would be healthy and fun to include them.Cthulhu – Sever (100% damage and healing effectiveness)Chernobog – Heart of Cold (100% damage and healing effectiveness)Pele – Magma Rush (25% damage and healing effectiveness)Maman Brigitte – Party Trick (25% damage and healing effectiveness)Xbalanque – Branching Bolas (25% damage and healing effectiveness)The following abilities can now be fired while targeting close to or inside of walls:Previously, these abilities would not allow players to fire them into walls if over half of their area was inside of a wall. Some abilities are not allowed to do that for technical reasons, but the following abilities do not need the restriction any longer!Skadi – PermafrostPoseidon – Release The Kraken!Bakasura – RegurgitateSylvanus – Basic AttacksIshtar – Strike ShotJing Wei – Persistent GustAh Muzen Cab – HoneyFreya – BanishYmir – Ice WallNew skins and their voice actorsThe following new skins have been added to SMITE with this latest update and feature the respective voice actors:Honor Roll Amaterasu – Heidi TabingLil Bites Sobek – Jacob BarrensDread Stalker Khepri – Jonathan BullockCeramic Circuit Kali – Nadia MarshallNano-Mancer Baron Samedi – Mike SmithParty Animal Danzaburou – Mike BodieGoth Gourmet The Morrigan – Brett PelsMighty Mutt Fenrir – Troy AllanThe SMITE 11.6 update is live across all platforms.