Image via Riot Games Teamfight Tactics patch 11.15 will be looking to bring the “Sentinels of Light: event to the League of Legends-based board game.The update will be called “Dawn of Hope, and the devs will be looking to introduce a ton of changes to the game in celebration of the event.The Dawn of Heroes has begun! Patch 11.15 brings a new quest, and a bright future in the mid-set update, starring new champions, mechanics, traits, and more! ➡️ Patch 11.15 Notes: https://t.co/WqNkrowwTn pic.twitter.com/V2dCrsb3v9— Teamfight Tactics (@TFT) July 20, 2021Teamfight Tactics fans looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major highlights.Teamfight Tactics patch 11.15 official notesCelebrate Reckoning: Dawn of Heroes with a custom banner. ⚔️ Whether you're declaring allegiance to Chaos or Order--do it in style!Tag @TFT + #SentinelsTFT to create yours! pic.twitter.com/hGmfoRNDFu— Teamfight Tactics (@TFT) July 20, 2021Set 5.5 MechanicsLowered the average number of bonus Orbs slightlyIncreased small Orbs average value from 2.54 to three goldSmall Orbs containing two one-cost champs adjusted to three one-cost champsSmall Orbs containing one two-cost champ changed to one two-cost champ and one goldSmall Orbs containing two gold changed to three goldMedium Orbs average value: 5.72 to 5.6 goldMedium Orbs now have a chance to contain three-cost and a two-cost dropMedium Orbs containing Neeko and two-cost champ changed to Neeko, two-cost champ, and one goldGold Orbs can now drop the Tome of TraitsGold Orbs containing Spatula and Neeko’s Help drop rate lowered slightlyMinimum items received are now 10 components and one Radiant Item after the Stage 4-7 Raptor RoundArmories have received several adjustments, like the consistent return of the Stage 4-2 Armory.Stage 2-2 Armory has two standard componentsStage 3-2 Armory moved to 3-6Stage 3-6 Armory contains a total of five Radiant itemsStage 4-2 Armory is guaranteed as either two components, three components, or three components, and one special itemStage 5-2 Armory is less likely and will never contain componentsStage 6-2 and 7-2 Armories remained unchangedA total of three changes were applied to Carousels.Stage five Carousel can now sometimes contain emblemsStage six carousels can contain full itemsStage six carousels can contain emblemsSet 5.5 champions and traitsNew Traits Akshan: Ranger and SentinelGwen: Mystic and InanimateFiddlesticks: Mystic, Abomination, and RevenantGalio: Draconic, Sentinel, and KnightIrelia: Legionnaire, Sentinel, SkirmisherMiss Fortune: Forgotten and CannoneerLucian: Sentinel and CannoneerRakan: Sentinel and RenewerPyke: Sentinel and AssassinOlaf: Sentinel and SkirmisherSenna: Sentinel and CannoneerTristana: Hellion and CannoneerAbomination reworkImage via Riot GamesAlly deaths required to active the Monstrosity was reduced from three to twoThe Monstrosity deals 150/200/250 magic damage in the area where it stops chargingLifesteal for the Monstrosity was increased from 40 to 60 percentThe Monstrosity lifesteal no longer scales off of APDuration of the Monstrosity Enrage spell was increased from three to five secondsArmor and magic resistance for the Monstrosity was reduced from 40/65/75 to 40/50/60Health of the Monstrosity was increased from 1,000/1,600/2,200 to 1,200/1,700/2,100Attack damage for the Monstrosity was reduced from 100/140/180 to 70/80/90The Monstrosity’s health per star level was increased from 100/160/220 to 120/170/210Attack damage for the Monstrosity per star level was reduced from 10/14/18 to 7/8/9Forgotten reworkThe Forgotten trait (2/4/6/8) was also reworked due to the removal of Shadow items in Set 5.5. Champions within the Forgotten trait gain bonus attack damage and ability power. Each victorious combat they participate in increases the bonus by 10 percent, stacking up to five times.Other adjusted traitsAssassin critical strike chance: 10/30/60 to 20/40/75 percentAssassin critical strike damage: 25/55/90 to 30/60/100Brawler six added with Health of 400/1,000/1,800Dawnbringer maximum health heal reduced from 30/60/90/130 to 30/55/80/120 percentDawnbringer healing ticks: 10/20/25/30 to 10/15/20/25Dawnbringer damage amp per proc: 12 to 10 percentDraconic average value of three trait eggs: 3.25 gold to 3.14 goldDraconic average value of five trait golden eggs: 9.25 gold to seven goldHellion adjusted to (2/4/6/8). Attack Speed changed to 5/30/75/150 percentIronclad armor: 35/85/170 to 30/70/125Mystic five added. Magic Resist: 40/100/200 to 40/80/150/250Nightbringer shield maximum health scaling: 30/60/90/140 to 30/60/100/250Nightbringer bonus: 20/30/40/50 to 20/30/40/80 percentRanger six added. Attack Speed: 75/180/400Redeemed AP/Armor/MR: 30/55/95 to 20/35/75Revenant five added. Revive with 10/30/60/100 percent health, taking and dealing 25 percent more damage upon revivalSkirmisher shield maximum health scaling: 25/45/75 to 20/40/100 percentSkirmisher bonus attack damage each second: 3/6/12 to 3/5/15Spellweaver starting ability power: 25/55/85 to 25/55/100 percentSpellweaver ability power per stack: 2/5/8 to 2/5/10One-cost Set 5.5 champion changesImage via Riot GamesAatrox: Armor and magic resist increased from 30 to 35Leona: Mana nerf from 0/60 to 0/80Leona: Solar Barrier damage reduction reduced from 30/60/250 to 30/50/200Two-cost Set 5.5 champion changesHecarim: Maximum mana nerf from 40/90 to 75/125Hecarim Spirit of Dread damage increased from 250/350/500 to 200/400/600Hecarim Spirit of Dread healing adjusted from 250/350/500 to 350/350/350Sejuani is a Brawler in addition to Nightbringer and CavalierSyndra: Health increased from 550 to 600Syndra: Units grabbed with Force of Will are now untargetableSyndra: Force of Will damage reduced from 300/400/600 to 250/350/600Varus: Health increased from 550 to 600Three-cost Set 5.5 champion changesAshe: Attack damage reduced from 65 to 60Ashe: Mana nerf from 50/90 to 50/100Ashe: Enchanted arrow damage adjusted from 300/450/750 to 300/450/650Ashe: No longer has Verdant traitLulu: Attack speed increased from 0.6 to 0.7Nocturne: Attack speed increased 0.85 to 0.9Nunu: Mana adjustment from 0/75 to 30/90Zyra: Grasping Roots damage reduced from 200/350/650 to 200/300/575Zyra: Grasping Roots stun duration reduced from 2/2.5/3 to 1.5/2/2.5 secondsFour-cost Set 5.5 champion changesImage via Riot GamesAphelios: Attack damage reduced from 75 to 65Aphelios maximum mana nerfed from 0/90 to 0/150Aphelios: Dark Vigil attack damage scaling increased from 140/150/180 to 400/425/500 percentAphelios: Dark Vigil base damage increased from 125/150/300 to 150/200/400Aphelios: Dark Vigil number of targets buffed from 4/4/8 to 5/5/10Diana: Health increased from 650 to 750Diana: Attack damage increased from 55 to 75Diana: Attack speed increased from 0.65 to 0.7Diana: Mana buff from 80/160 to 70/140Diana: Moonfall damage increased from 250/350/1,500 to 300/450/2,000Jax: Health increased from 900 to 1000Vel’Koz: Health increased from 650 to 700Five-cost Set 5.5 champion changesGaren: Trait changed from God-King to VictoriousGaren: Mana nerf from 40/100 to 100/180Garen: God-Lion’s Justice maximum health percentage damage increased from 20/25/200 to 25/30/200 percentGaren: God-Lion’s Justice shield maximum health percent increased from 35/45/200 to 40/55/200 percentGaren: God-Lion’s Justice shield duration increased from four to five secondsHeimerdinger: Damage adjusted from 500/650/7,777 to 450/650/3,333Kayle: Ascension One true damage reduced from 90/100/1,000 to 80/90/1,000Kayle: No longer has Verdant traitTeemo: Starting mana buff adjusted from 0/60 to 30/60ItemsChanges to emblem components were applied following the removal of Shadow items. A total of five items were also reworked or given an added bonus.Hellion emblem: Made with Bow and SpatulaCavalier emblem: Made with Vest and SpatulaDragon’s Claw Reworked: Grants 200 bonus magic resistance (including components). On being hit by magic or true damage from an ability, launch a fireball at the ability’s caster that deals magic damage equal to 30 percent of their maximum health (one-second cooldown)Hand of Justice Reworked: The holder gains both of the following—+10 AD and +10 AP, and abilities heal for 10 percent of the damage dealt. At the start of each planning phase, one of these buffs is increased to 40 percentInfinity Edge: Added effect grants +10 percent critical strike damageTitan’s Resolve Reworked: Stacks are granted on attack rather than on crit. Attack damage and ability power per stack reduced from three to twoTrap Claw: Renamed Banshee’s ClawBanshee’s Claw Reworked: When combat begins, the holder and all allies within one Hex in the same row gain a shield that blocks the first enemy’s ability. It is also no longer a Unique item.