Teamfight Tactics patch 11.2 is finally live, and it brings the much anticipated Festival of Beasts along with it. The celebration will be playing host to 20 new champions from League of Legends this time around, who will come with a total of 7 traits, along with new Little Legend variants, and a new Fates II passThe Teamfight Tactics Ranked System will be seeing a lot of changes as well, and players can look forward to a new in-game mechanic called Lanterns, which will drop items just like the previous item components in various stages of a match.The Festival of Beasts is almost here! Check the 11.2 Patch Notes for all the details. ⬇️ https://t.co/ER32seDFwI pic.twitter.com/QQQ7CGskMY— Teamfight Tactics (@TFT) January 20, 2021Teamfight Tactics players looking for a detailed description of patch 11.2 can visit Riot’s official website.But for a brief overview, here are all the major highlights.Teamfight Tactics Patch 11.2 official notesHoof it over to Club 2 to hear the latest music from Teamfight Tactics’ Festival of Beasts. pic.twitter.com/MwCT8rqCrI— Teamfight Tactics (@TFT) January 20, 2021#1. Teamfight Tactics new Little Legend variantsThe following Little Legends variants will be released this patch: Dumpling Sprite, Porcelain Bellswayer, Lunar Revel Choncc, Lunar Beast Choncc, Lunar Revel Furyhorn, Lunar Beast Furyhorn, Lunar Revel Shisha, Lunar Beast Shisha#2. Teamfight Tactics New Fates II Pass and Pass+The Fates II Pass works like prior passes; accumulate XP for free rewards. But, for even morerewards, you can purchase the Pass+ for 1295RPWith the Fates Pass+ you can gain access to personalization features that are only available this set with the Pass+. This includes: Little Legends, Booms, Arenas, and more#3. Teamfight Tactics Ranked changesTo make the race to Grandmaster and Challenger more exciting, Riot has changed the unlock process. Challenger and Grandmaster are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach ChallengerGrandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one#4. Teamfight Tactics region challenger and grandmaster quota adjustmentsBR: 50/100 (No Change)EUNE: 50/100 to 100/200EUW: 200/500 to 200/400KR: 200/500 to 300/600LAN: 50/100 to 30/60LAS: 50/100 to 30/60NA: 100/200 to 250/500JP: 20/30 to 50/100OCE: 50/100 to 100/200PH: 50/100 to 20/40RU: 20/30 to 20/40SG: 20/30 to 20/40TH: 20/30 to 20/40TR: 50/100 (No Change)TW: 50/100 (No Change)VN: 300/700 to 450/900#5. Teamfight Tactics Fates ranked stage II begins this patchYour rank has been “soft” reset down one tier below you. For example, if you are currently in Gold II you will now be in Silver IIIf you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top four#6. Teamfight Tactics SystemsLanternsLanterns are the new mid-set mechanic that can drop at various game times, or not at all. They can contain things like Item Components, Loaded Dice, Gold, and moreChosen shop oddsLevel 6: 15/45/40/0/0 to 0/60/40/0/0Level 8: 0/15/45/40/0 to 0/0/60/40/0Level 9: 0/0/15/45/40 to 0/0/0/60/40Removed the All Defensive Component First Carousel. Replaced it with a 2x Sword, 2x Bow, 2x Rod, 2x Tear, 1x Glove version#7. Teamfight Tactics New traitsDragonsoulThe first Dragonsoul allies to take damage in combat receive the Dragon’s Blessing. While blessed, the unit gains bonus stats, and every fifth attack fires a Dragonsoul blast, dealing 50 percent of the target’s maximum Health in magic damageOn death, this blessing passes to the closest Dragonsoul ally without a blessing(3) Dragonsoul: 1 Blessing of 30 percent Spell Power and Attack Speed(6) Dragonsoul: 3 Blessing of 75 percent Spell Power and Attack Speed(9) Dragonsoul: 6 Blessing of 150 percent Spell Power and Attack SpeedFabled(3) Fabled champions’ abilities are empowered from tales of their past valorExecutionerExecutioner attacks and spells always critically hit targets beneath a certain Health threshold(2) Executioners: below 33 percent Health(3) Executioners: below 66 percent Health(4) Executioners: below 99 percent HealthSlayerSlayers gain Lifesteal that gets stronger as their own Health decreases and deal bonus damage that scales up based on their target’s missing Health.(3) Slayers: 20 to 45 percent Lifesteal and Bonus Damage(6) Slayers: 30 to 75 percent Lifesteal and Bonus DamageSyphonerAll allies heal for some of the damage they deal with spells and attacks.Syphoners: 10 percent for Allies; 40 percent for SyphonersSyphoners: 25 percent for Allies; 100 percent for SyphonersDaredevilDaredevils seek the thrill of battle, dashing after every other attack. After every dash, they shield themselves for 10 percent of their max Health and their next attack fires 2 shots, gaining StyleAt max Style, they cast their spellBlacksmithAfter each combat a Blacksmith participates in, they will make progress forging an Artifact. The higher their star-level, the faster they work. Once the Artifact is complete, it will become available to bestow upon an allyEach ally may only equip one Artifact#8. Teamfight Tactics New championsNasusImage via Riot GamesDivine/SyphonerTier 1Wither: Nasus withers the enemy with the highest percent health, dealing 400/600/850 magic damage over 5 seconds, and slowing their attack speed and movement speed by 50 percent for the durationTristanaImage via Riot GamesDragonsoul/SharpshooterTier 1Rapid Fire: Tristana excites her dragon, increasing her attack speed by 50/60/80 percent and dealing 30/60/90 magic damage on-hit for 3 secondsBrandImage via Riot GamesDragonsoul/MageTier 1Dragonfire Pillar: After a brief delay, Brand erupts the ground under the enemy with the highest attack speed in flames, dealing 200/300/500 magic damage to enemies within. If an enemy is caught within the epicenter, they are stunned for 1.5/2/3 secondsVladimirImage via Riot GamesCultist/SyphonerTier 2Transfusion: Vladimir deals 350/500/750 magic damage to his target. All nearby allies are healed for 40 percent of damage dealtBraumImage via Riot GamesDragonsoul/VanguardTier 2Unbreakable: Braum puts up his shield at the furthest enemy for 4 seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by 75/80/90 percentRakanImage via Riot GamesElderwood/KeeperTier 2Grand Entrance: Rakan dashes to the furthest enemy within attack range, disarming all units he passes through for 2.5/3/4 seconds and taunting his target. Rakan then shields himself by 300/550/950 for 4 secondsNautilusImage via Riot GamesFabled/VanguardTier 2Impact Crater: Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/4/5 seconds, and dealing 300/450/1000 magic damageFabled Bonus: Nautilus reduces incoming damage by 60 percent for 5 secondsSivirImage via Riot GamesCultist/SharpshooterTier 3On the Hunt: Sivir rallies allies within 2 hexes, granting them 40/50/70 percent bonus attack speed for 5 seconds. Additionally, Sivir grants herself 100/200/400 bonus attack damage for the durationShyvanaImage via Riot GamesBrawler/DragonsoulTier 3Dragon’s Descent: Shyvana dashes up to 2 hexes away from her current target and transforms to her Dragon Form, becoming a Ranged attacker for 60 seconds. While in Dragon Form, Shyvana gains 40/45/50 percent bonus health, 30/60/120 attack damage and basic attacks apply a burn on enemies hit for 2 seconds, dealing a total of 150/300/600 bonus magic damageDariusImage via Riot GamesFortune/SlayerTier 3Fortune’s Guillotine: Darius dunks an enemy dealing 500/750/1250 magic damage. While dunking, Darius is unstoppable. If this kills the target, Darius immediately casts again dealing 25 percent reduced damageNeekoImage via Riot GamesFabled/MysticTier 3Pop Blossom: Neeko throws a seed at a random target that explodes for 150/225/375 magic damage three times, with each explosion increasing the radius by one hexFabled Bonus: The third explosion is empowered dealing 300/450/900 magic damageKayleImage via Riot GamesDivine/ExecutionerTier 4Ascend: Kayle Ascends, causing her attacks to launch waves that deal 90/165/500 bonus magic damage to enemies hitOlafImage via Riot GamesDragonsoul/SlayerTier 4Ragnarok: Olaf gains 150/175/350 percent attack speed, immunity to crowd control and his attacks cleave in a cone in front of him for 40/45/50 percent physical damage for the rest of combatAurelion SolImage via Riot GamesDragonsoul/MageTier 4Voice of Lightning: Aurelion Sol breathes lightning in a line towards the farthest enemy, dealing 350/550/1750 magic damage and Overcharging all enemies in the area for 10 seconds. If an enemy is already Overcharged, Aurelion Sol consumes the effect and deals 50 percent bonus damageXayahImage via Riot GamesElderwood/Executioner/KeeperTier 4Featherstorm: Xayah leaps into the air becoming untargetable, invulnerable, and throwing out a fan of feather daggers that deal 250/275/325 percent AD physical damage to enemies within a cone. Xayah then recalls her feathers, striking enemies for 100/200/400 magic damage per featherCho’GathImage via Riot GamesBrawler/FabledTier 4Rupture: Cho’Gath erupts a large area, dealing 200/400/1500 magic damage and knocking up all enemies for 2/2.5/8 secondsFabled Bonus: Cho’Gath additionally knocks up all enemies on the board.TryndamereImage via Riot GamesDuelist/WarlordTier 4Spinning Slash: Tryndamere spins towards the most enemies in a line dealing 140 percent of his attack damage to enemies in his path and empowering his next three basic attacks to do 75/100/200 percent additional damageSwainImage via Riot GamesDragonsoul/SyphonerTier 5Draconic Ascension: Swain transforms into his Dragon Form for 6 seconds. While in Dragon Form, he gains 60/75/100% maximum health, deals 75/150/1000 magic damage each second to enemies with 2.5/2.5/5 hexes and breathes a cone of fire every 2 seconds that deals 175/350/5000 magic damage, reduces healing by 50 percent for the duration and burns 25 percent maximum health as true damage over 10 secondsOrnnImage via Riot GamesBlacksmith/ElderwoodTier 5Stampede: Ornn summons an elemental from behind the furthest enemy to travel towards him, slowing the attack speed of enemies hit by 50 percent for 3 seconds and dealing 150/250/750 magic damage. If the elemental runs into Ornn, he headbutts it, redirecting it towards another distant enemy, stunning them for 1.5/2/15 seconds and dealing 150/250/750 magic damageSamiraImage via Riot GamesDaredevil/Sharpshooter/SlayerTier 5Inferno Trigger: Samira dashes and becomes unstoppable, unleashing 3/4/10 shots per second at 3 enemies within 2.5 hexes for 2 seconds, each shot deals 50/60/80 percent AD physical damage. For the duration, Samira gains 100 percent dodge chance#8. Teamfight Tactics Removed traitsDazzlerDuskHunterMoonlightShade#9. Teamfight Tactics Removed championsLissandraSylasApheliosVayneThreshRivenCassiopeiaLiliaWarwickAsheLuxEzrealEvelynnKaynNamiHecarimJinxXin ZhaoJhinAhri#10. Traits: balance and adjustmentsAssassin: Critical Strike Damage: 30/60/90 to 25/60/120Assassin: Critical Strike Chance: 10/25/40 to 10/30/60Brawler: Now additionally to Health, grants 20/40/80/150 bonus Attack Damage to the BrawlersBrawler Health: 400/800/1200/1800 to 400/700/1100/1600Cultist: Galio Health: 800/1400/2000 to 800/1325/2000Cultist: Galio Attack Damage: 75/160/280 to 80/175/330Cultist: Galio Star Multiplier: 14 percent to 16 percentDuelist: Attack Speed per Stack: 12/20/35/60 to 15/25/40/60Elderwood: Armor & Magic Resist Per Stack: 20/30/40 to 15/25/40Enlightened Mana Bonus: 50/70/100 percent to 50/100/150 percentFortune: 0 Loss Average Value: 2.5g to 2.2gFortune: 1 Loss Average Value: 6g to 5.5gKeeper Shield: 150/225/350 to 125/200/250Mage: Double Casting breakpoints reworked from 3/6/9 to 3/5/7Mage (3): 80 percent of Spell PowerMage (5): 105 percent of Spell PowerMage (7): 135 percent of Spell PowerMystic Magic Resist Bonus: 40/100/200 to 40/120/300Sharpshooter Number of Bounces: 1/2/3 to 2/3/4Sharpshooter Damage Reduction per Bounce: 55/50/45 percent ⇒ 65/50/35 percentSpirit Rework: Spirit will now grant flat attack speed the first time a Spirit unit castsSpirit (2): 20 percent Attack SpeedSpirit (4): 40 percent Attack SpeedWarlord Health: 200/450/700 to 250/550/850Warlord Spell Power: 20/40/70 to 25/55/85Vanguard Armor Bonus: 120/300/750/2000 to 100/250/500/1000Vanguard now additionally grants 20/40/70/100 Magic Resist to the Vanguards#11. Teamfight Tactics Champion changesOne-cost championsDiana Traits: Moonlight Assasin to Spirit AssassinDiana Health: 500 to 550Diana Attack Speed: 0.65 t 0.7Diana Pale Cascade Orb Damage: 70/80/90 to 90/100/110Diana Pale Cascade Shield: 200/300/400 to 200/300/450Diana Pale Cascade Orbs: 4/5/6 to 4/5/7Fiora Riposte Stun Duration: 1.5/2/3 to 2/2.5/4 secondsNidalee Mana: 0/80 to 0/70Two-cost championsJanna Mana: 30/60 to 40/70Pyke Traits: Cultist Assassin to Cultist Assassin SlayerPyke Mana: 75/125 to 60/120Pyke Phantom Undertow Damage: 125/200/375 to 100/175/275Teemo Sporecloud Dart Damage: 300/400/900 to 250/400/900Zed Traits: Ninja Shade to Ninja SlayerZed Attack Speed: 0.75 to 0.8Three-cost championsKalista Attack Speed: 0.9 to 1.0Kindred Traits: Spirit Hunter to Spirit ExecutionerKindred Dance of Dread Damage: 450/650/1000 to 400/600/1000Veigar Attack Speed: 0.6 to 0.65Four-cost championsAatrox Infernal Chains Damage: 250/450/1250 to 350/550/1500Morgana Traits: Enlightened Dazzler to Enlightened SyphonerMorgana Tormented Shadow no longer heals Morgana for a portion of the damage dealt. Spell now reduces enemy Attack Damage by 40 percent while they remain insideSejuani Mana: 70/150 to 80/160Five-cost championsAzir Emperor’s Divide Knock Up Duration: 2 to 1.5 secAzir Emperor’s Divide Slow Duration: 4 to 3Lee Sin God Fist Damage: 250/450/1000 to 200/375/1000Yone Seal Fate Armor and Magic Resist Reduction: 60 percent to 40 percentYone Seal Fate Shred and Unforgotten Execute Marker now only lasts for 8 secondsYone Unforgotten Damage: 200/400/1000 to 350/600/1500Yone Unforgotten no longer deals missing health damage. Instead, Unforgotten will deal additional percent damage based on the target’s missing health for up to 100% additional damageItem changesChalice of Power Spell Power: 35 to 30Giantslayer Max Damage: 90 percent to 80 percentHand of Justice Damage and Healing: 45 percent to 40 percentHextech Gunblade Max Shield: 400 to 300Hurricane Bonus Damage: 90 percent to 80 percentStatikk Shiv Bounces: 3/4/5 to 4/5/6Zeke’s Herald Bonus Attack Speed: 35 percent to 30 percentZz’Rot Portal Construct now gains bonus 0/0/10/20/40/80/120/200 Armor and MR based on the Stage