Teamfight Tactics patch 11.24 will be bringing a significant amount of changes to the Gizmos and Gadgets set of the League of Legends-based board game.Riot will be looking to shake up the meta considerably this time around, and a lot of champions and traits will be receiving a sizeable amount of buffs and nerfs in 11.24Teamfight Tactics fans looking for a detailed patch description can look up Riot’s official website.However, for a brief overview, here are all the major highlights.Teamfight Tactics patch 11.24 official notes1) Hextech Augment balance changesBroken Stopwatch (Clockwork): Moved from prismatic to gold tierDuet (Socialite): Provides a second spotlight and grants a bonus of 500 maximum health to spotlighted championsFeatherweights: Bonus attack speed and movement speed reduced from 35/50/70 to 30/40/60 percentInnovator Heart: No longer offered as first Hextech Augment choiceInnovator Soul: No longer offered as third Hextech Augment choiceItem Grab Bag: Item Grab Bag one and two no longer grant ReforgerLevel Up!: No longer offered after choosing March of ProgressMarch of Progress: XP per round increased from four to fiveMarch of Progress: Moved from gold to prismatic tierSpell Blade (Arcanist): Reworked to “After casting their ability, Arcanists’ next attack deals bonus magic damage equal to 200 percent of their ability power.”Windfall: Gold reduced from 20/25/30 to 15/25/35Gold Reserves (Mercenary): Percent bonus damage per gold increased from one to two percentGold Reserves: Damage cap remains at 60 percent, now achieved at 30 goldStand United: Bonus attack damage and ability power per active trait buffed from 2/3/4 to 3/4/5Knife’s Edge: Attack damage reduced from 30/45/60 to 25/40/55Cram Session (Academy): Mana restored after the first cast increased from 80 to 90 percentTeamfight Tactics@TFTPatch 11.24 brings adjustments to trait tied Augments, a rework for Chemtech, and balance changes for various traits and champs!Read more over at: riot.com/3Gfiipm12:55 PM · Dec 8, 202124828Patch 11.24 brings adjustments to trait tied Augments, a rework for Chemtech, and balance changes for various traits and champs!Read more over at: riot.com/3Gfiipm https://t.co/3tEwYLLOhH2) Portable Forge Armory optionsDeath’s Defiance: Attack damage increased from 15 to 30Death’s Defiance: Attack speed increased from 15 to 30 percentDeath’s Defiance: Ignore Pain percent increased from 60 to 70 percentGold Collector: Gold drop chance reduced from 100 to 75 percentManazane: Starting mana increased from 15 to 50Zhonya’s Paradox: Ability power increased from 15 to 45Zhonya’s Paradox: Armor and magic resistance increased from 25 to 35Rocket Propelled Fist: Will now ignore Blitzcrank’s hook target when deciding which unit to hook. Rocket Propelled Fist and Blitzcrank will always hook two different targets3) Trait AugmentsImage via Riot GamesSilver Augments Assassin Heart: TalonBodyguard Heart: LeonaBruiser Heart: TrundleChallenger Heart: WarwickClockwork Heart: ZileanEnchanter Heart: TaricEnforcer Heart: ViImperial Heart: SwainMutant Heart: Kog’MawProtector Heart: BlitzcrankScholar Heart: LissandraScrap Heart: EkkoSniper Heart: TristanaSyndicate Heart: ZyraTwinshot Heart: GravesGold AugmentsArcanist Crest: Twisted FateAssassin Crest: EkkoBodyguard Crest: LeonaBruiser Crest: TrundleChallenger Crest: WarwickChemtech Crest: ZacImperial Crest: TalonMutant Crest: Kog’MawScholar Crest: HeimerdingerScrap Crest: EkkoSniper Crest: TristanaSyndicate Crest: ZyraPrismatic Augments Academy Soul: Changed to Academy Crown and gives two Academy emblemsArcanist Soul: Changed to Arcanist Crown and gives two Arcanist emblemsAssassin Soul: Changed to Assassin Crown and gives two Assassin emblemsBodyguard Soul: changed to Bodyguard Crown and gives two Bodyguard emblemsBruiser Soul: Changed to Bruiser Crown and gives two Challenger emblemsChallenger Soul: Changed to Challenger Crown and gives two Challenger emblemsChemtech Soul: Changed to Chemtech Crown and gives two Chemtech emblemsImperial Soul: Changed to Imperial Crown and gives two Imperial emblemsMutant Soul: Changed to Mutant Crown and gives two Mutant emblemsProtector Soul: Changed to Protector Crown and gives two Protector emblemsSniper Soul: Changed to Sniper Crown and gives two Sniper emblemsSyndicate Soul: Changed to Syndicate Crown and gives two Syndicate emblemsClockwork Soul: Additionally grants eight goldEnchanter Soul: Additionally grants eight goldEnforcer Soul: Additionally grants eight goldScholar Soul: Additionally grants eight goldScrap Soul: Additionally grants eight goldTeamfight Tactics@TFT@Rayditzfn for visibility 👀2:04 AM · Dec 4, 202156614@Rayditzfn for visibility 👀 https://t.co/2xEn2zYQOY4) TFT trait balance changesChallenger: Attack speed reduced from 30/60/90/145 to 30/55/80/130 percentChemtech: Champions dropping below health threshold duration will always last eight secondsChemtech: Attack speed changed from 50 percent across the board to 25/50/75/100 percentChemtech: Health regeneration changed from four percent across the board to 3/4/6/10 percentInnovator: Mechanical Dragon Electrifying Roar ally critical damage buff reduced from 75 to 40 percentInnovator: Mechanical Bear attack damage and ability power buff reduced from 25 to 20Mutant: Adrenaline Rush chance for extra attack adjusted from 33/66 to 40/75 percentClockwork: Bonus attack speed increased from 10/30/55 to 10/35/70 percentAcademy: Bonus attack damage and ability power adjusted from 18/35/50/70 to 18/40/50/70Academy: Bonus attack damage and ability power per cast buffed from 3/5/8/12 to 3/5/10/15Arcanist: Team ability power adjusted from 20/20/50/120 to 20/20/50/145Arcanist: Total ability power adjusted from 20/65/100/125 to 20/60/100/145Bruiser: Health adjusted from 125/225/350/700 to 125/225/400/700Imperial (5): Non-Tyrant bonus damage buffed from 0/50 to 0/75 percentSyndicate: Bonus armor and magic resistance increased from 50 to 60Syndicate (7): Omnivamp, armor, and magic resistance bonus increase adjusted from 50 to 33 percentTwinshot: Bonus attack damage increased from 5/30/60 to 5/40/805) Champion buffs and nerfsOne-costGaren: Decisive Strike missing health damage percentage reduced from 20 to 15 percentCamile: Maximum mana nerfed from 0/50 to 0/60Darius: Maximum mana nerfed from 50/95 to 50/100Darius: Decimate healing reduced from 125/150/175 to 120/140/160Kassadin: Null Sphere mana reave adjusted from 35/50/65 to 50 percent across the boardTwo-costKatarina: Shunpo damage nerfed from 180/225/300 to 160/200/250Trundle: Chomp attack damage steal percentage reduced from 20/30/50 to 20/25/40Trundle: Chomp attack speed slow reduced from 50 to 25 percentBlitzcrank: Rocket Grab damage nerfed at three-star from 150/300/1337 to 150/300/900Kog’Maw: Barrage target maximum health bonus damage adjusted from 6/7/10 to 7/8/9 percentZyra: Delay from cast and stun has been slightly reducedThree-costEkko: Parallel Convergence ally bonus attack speed nerfed from 40/50/75 to 35/40/50 percentShaco: Health increased from 650 to 700Shaco: Deceive base damage buffed from 75/100/125 to 90/110/130Shaco: Maximum mana buffed from 50/90 to 40/80Taric: Starlight Bastion healing adjusted from 375/475/600 to 325/425/600Vex: Personal Space stacking shield bonus upon being destroyed reduced from 25 to 10 percentVex: Personal Space shield nerfed from 550/700/900 to 500/600/750Vex: Personal Space damage nerfed from 125/200/275 to 100/135/175Cho’Gath: Health buffed from 1300 to 1400Heimerdinger: Rocket Swarm damage adjusted from 70/100/150 to 70/95/140Lissandra: Iron Maiden damage nerfed from 250/350/575 to 225/300/500Samira: Attack damage reduced from 80 to 75Four-costFiora: Attack damage increased from 70 to 75Fiora: Blade Waltz attack damage scaling increased from 160 to 170 percentJhin: Maximum mana buffed from 0/80 to 0/70Jhin: Attack damage reduced from 95 to 90Jhin: Curtain attack damage scaling adjusted from 150/225/344 to 150/200/344 percentLux: Final Spark mana refund on kill reduced from 30 to 20Orianna: Mana adjusted from 80/180 to 50/140Orianna: Shockwave stun duration adjusted from 1.5/1.5/4 to 1/1/4 secondsSion: Health increased from 1750 to 1850Sion: Decimating Smash adjusted from 2/2.5/5 to 2/3/6 secondsUrgot: Maximum mana buffed from 0/60 to 0/50Yone: Attack damage reduced from 80 to 75Five-costAkali: Health increased from 800 to 850Akali: Perfect Execution initial dash damage increased at one-star from 275 to 300Galio: Health increased from 1800 to 1900Galio: Attack damage reduced from 150 to 120Galio: Colossal Entrance damage buffed from 150/200/2000 to 200/300/9001Galio: Increased crash zone radius at three-starJayce: Armor and magic resistance reduced from 40 to 30Jayce: Melee form shield amount nerfed at one and two-star from 400/600/3000 to 350/500/3000Jayce: Ranged form attack damage gain buffed at one and two-star from 35/60/1000 to 45/70/1000Jinx: Attack speed reduced slightly from 1.05 to oneJinx: Rocket Launcher attack damage scaling nerfed at two-star from 210 to 200 percentViktor: Mana adjusted from 0/140 to 0/150Viktor: Chaos Ray damage nerfed at one and two-star from 350/450/1500 to 325/425/1500Image via Riot Games6) Item balance changesBlue Buff: A newly added ability grants an additional 20 starting manaFrozen Heart: Attack speed slow increased from 25 to 35 percentIonic Spark: Maximum mana damage ratio reduced from 225 to 200 percent7) Bug fixesSet Six champions will no longer randomly swap targets after casting their spellsTactician scouting has been reactivated within the Double Up modeUpon getting affected by Guardian Angel, Lissandra will no longer have her cast fizzle out on either herself or enemy unitsLissandra will now properly retarget a new enemy unit if her original target gets terminated during the spell cast timeThe “Deploy to Battlefield/Return to Bench” hotkey will no longer instantaneously move a unit to the bench and then back to the battlefieldUpon taking Calculated Loss as a first Hextech Augment, it will no longer give a reroll on Stage 2-1A bug associated with seven Mercenary that prevented a Soldier payout has been resolvedMutant Spatula mana reduction will now work properlyThe second and “secret” Socialite Hex that existed without the Duet Augment has been fixedTwo Talons will no longer refresh each other’s bleed stacks when attacking the same unitA visual effect where a victory sequence would continually get shown after the champion was hidden has been resolvedAllies of Blitzcrank will no longer target his Rocket Grab target if they are immune to crowd control and didn’t get hookedKai’Sa will now fire her missiles after dashing if stunned or in Guardian Angel stasisA bug preventing Enforcer (4) from stunning the enemy unit with the highest damage dealt last combat has been resolvedTome of Traits is no longer considered a unit with The Clear Mind Hextech AugmentA fix was applied to Zilean’s tooltip that will now properly show a 25 percent attack speed reduction at one-starA fix was applied to Underdogs that will now correctly tick every second instead of every other second for twice the heal amountEzreal will now gain mana on his first attack after casting his abilityRocket Propelled Fist from the Portable Forge Hextech Augment will fire its hook even if the unitholder is stunnedMalzahar will gain mana on the first attack after casting his ability for the first time in combatThe Double Up victory sequence will no longer show an empty board when displaying the winners