Teamfight Tactics patch 12.5 will be introducing many changes to the League of Legends-based board game this time around.Fans looking for a detailed patch description can look up Riot’s official website. However, for a brief overview, here are all the major highlights.Teamfight Tactics@TFTPatch 12.5 is the first patch of Neon Nights, and it's packed with balance changes to maintain a healthy meta during its four weeks. 12.5 Patch Notes: riot.com/3vsymlM1:00 AM · Mar 2, 20228114Patch 12.5 is the first patch of Neon Nights, and it's packed with balance changes to maintain a healthy meta during its four weeks.▶️ 12.5 Patch Notes: riot.com/3vsymlM https://t.co/x7tfhwll0gTeamfight Tactics patch 12.5 official notesTFT Tome of Traits system changeNo tailored Emblems: Changed from zero to four to zero to five active traitsOne tailored Emblem: Changed from five to six to five to seven active traitsTwo tailored Emblems: Changed form seven to eight to eight to nine active traitsThree tailored Emblems: Changed from nine to 10 to 10 to 11 active traitsFour tailored Emblems: Changed from 11 or more to 12 or more active traitsSet 6.5 Hextech Augments Battle Mage: Bonus ability power nerfed from 30/45/60 to 25/35/50Cybernetic Implants (Prismatic): Health reduced from 450 to 350Disintegrator: Bonus magic damage equal to target’s maximum health percentage reduced from 2/3/4 to 1.5/2.5/4 percentElectrocharge: Magic damage nerfed from 90/135/180 to 60/100/160Future Sight (Prismatic): Radiant Zephyr option banish duration reduced from 10 to eight secondsFuture Sight (Prismatic): Radiant Sunfire Cape option maximum health burn reduced from 120 to 90 percent over the duration of 30 secondsLuden’s Echo: Bonus magic damage nerfed from 135/200/275 to 100/150/200Chemtech Unity: Moved from Silver to Gold tierConcussive Blows: Moved from Silver to Gold tierConcussive Blows: Cooldown reduced from seven to six secondsFour Score: The number of random four-cost champions gained was increased from three to fourHigh Five: Can only appear as a third Hextech Augment option at Stage 4-6High Five: Gain five random five-cost championsSecond Wind (Prismatic): RemovedWoodland Trinket: Clone health buffed from 250 to 300Battlemage: No longer an option offered if you are playing two Sniper unitsDominance: Dominance may appear if you are on a two or more win streak as opposed to you won the previous roundDouble Trouble: bonus attack damage, ability power, armor, and magic resistance nerfed from 40/50/65 to 30/40/50Golden Egg: The Radiant Relics option with Radiant Ionic Spark damage nerfed from 300 to 275 percent of maximum manaGolden Egg: The Radiant Relics option with Radiant Edge of Night second stealth health threshold increased from 25 to 30 percentGolden Gifts: Can now only appear as a second Hextech Augment choiceKnife’s Edge: Players will no longer get offered the Knife’s Edge option if playing two more of the traits Arcanist, Scholar, Sniper, or EnchanterPortable Forge: The Collector Armory option chance to drop Gold was increased from 50 to 60 percentSwift Justice: Renamed to True JusticeTreasure Trove: Silver and Gold Treasure Trove can only appear as the first Hextech Augment option from now onTri Force: Can only get offered if a player has two or more three-cost units in playTri Force: Health reduced from 233/333/433 to 133/233/333Portable Forge Armory optionsZhonya’s Paradox: Ability power increased from 45 to 50Zhonya’s Paradox: Armor and magic resistance increased from 35 to 50Zhonya’s Paradox: Ivnulnerablilty duration increased from 2.5 to three secondsTeamfight Tactics@TFTOh yes. It is I, PROJECT Abyssia! Thanks to you and Silco, every game of Team Fit Tiktok is mine to control!As a reward, you may use this interweb tool to arrange pixels into pleasing formations, which can then be displayed on your Tweeter interface: neonnightssocialkit.com9:30 AM · Feb 18, 202258246Oh yes. It is I, PROJECT Abyssia! Thanks to you and Silco, every game of Team Fit Tiktok is mine to control!As a reward, you may use this interweb tool to arrange pixels into pleasing formations, which can then be displayed on your Tweeter interface: neonnightssocialkit.com https://t.co/A5V5HIdYRbSet 6.5 TraitsBodyguard: Starting shield buffed from 150/350/700/1200 to 200/400/800/2000Enchanter: Heal and shield boost adjusted from 25/40/60/100 to 25/45/70/100 percentEnchanter: Magic resistance buffed from 20/35/50/75 to 25/45/70/100Hextech: Shield buffed from 100/150/300/600 to 120/170/340/600Twinshot: Bonus attack damage adjusted from 10/25/40/60 to 10/25/45/80Innovator Hextech dragonThe dragon will no longer grant a 75 percent critical strike chanceUnits buffed by the dragon roar will always critically strike if ableElectrifying Roar critical strike damage increased from 10 to 25 percentLightning damage increased from 500 to 600Set 6.5 ChampionsOne-costBrand: base spell damage buffed from 120/160/210 to 135/175/235Brand: Bonus spell damage adjusted from 150/225/300 to 165/225/300Jarvan IV: Attack speed reduced from 0.65 to 0.6Jarvan IV: Starting mana nerfed from 60/100 to 50/100Nocturne: Unspeakable Horror stun duration nerfed at three-star from 3.5 to three secondsTwitch: Piercing Bolt attack damage scaling percent adjusted from 125/135/150 to 125/130/140 percentTwitch: Spell base damage adjusted from 25/50/75 to 30/50/70Ezreal: Attack damage reduced from 50 to 45Two-costAshe: Number of arrows from spell increased from 6/7/8 to eight across the boardAshe: Volley spell range increased by one HexRek’Sai: Base spell damage will no longer scale with ability power and her resist steal percentage was removedRek’Sai: Armor and magic resistance increased from 40 to 45Rek’Sai: Heal without ability power scaling at 150/250/400 changed to 150/200/350 with ability power scalingRek’Sai: Heals for 250/350/500 health that scales with ability power if she has already bit her targetCorki: Bombardment damage adjusted from 200/260/333 to 220/275/350Lulu: Wild Growth bonus health buffed from 325/350/375 to 350/370/390Three-costEkko: Starting mana nerfed from 80/120 to 60/120Gnar: Range of Mega Gnar’s boulder increased by one HexLucian: Relentless Pursuit damage buffed from 175/275/300 to 185/295/315Lucian: Armor and magic resistance increased from 25 to 30Malzahar: Malefic Visions damage nerfed from 625/875/1050 to 600/825/950Morgana: Soul Shackles shield adjusted from 425/550/750 to 475/575/675Senna: Piercing Darkness attack damage percentage reduced from 160 to 150 percentSenna: Piercing Darkness base damage adjusted from 80/125/200 to 80/120/180Tryndamere: Spinning Slash base spin damage nerfed from 60/90/150 to 50/75/100Four-costAhri: Starting mana buffed from 0/50 to 30/50Ahri: Angle between each Orb buffed from 20 to 10Alistar: Pulverize damage nerfed from 200/350/1200 to 150/250/1000Braum: Vault Breaker stun duration adjusted from 1.75/2.25/8 to 2/2.75/8 secondsDraven: Range increased from three to fourDraven: Now has innate 25 percent armor penetrationDraven: VIP bonus armor penetration nerfed from 50 to 25 percentDraven: Spinning Axes attack damage percentage adjusted from 150/160/400 to 170/180/400 percentDraven: Spinning Axes base damage nerfed from 150/200/500 to 120/150/400Vi: Piltover Pulverizer damage adjusted from 150/225/450 to 125/200/450Vi: Spells third cast damage adjusted from 300/400/900 to 250/350/900Renata: Toxic Poison damage nerfed from 45/70/240 to 40/65/220Jhin: Curtain Call attack damage scaling adjusted from 150/200/300 to 175/200/300 percentKha’Zix: Arid Assault was renamed Void AssaultIrelia: Attack damage reduced from 90 to 85Sivir: Attack speed increased from 0.7 to 0.8Five-costTahm Kench: Devour damage on crowd control immune targets increased from 35 to 50 percentGalio: Colossal Entrance maximum health scaling increased from five to six percentZeri: Attack damage increased from 80 to 85Jinx: Armor and magic resistance increased from 40 to 45Kai’Sa: Attack speed increased from 1.1 to 1.2Teamfight Tactics@TFTIn the spirit of #NationalPigDay, we would like to submit: 𝔽𝕌𝕎𝔸. 11:30 AM · Mar 1, 202219118In the spirit of #NationalPigDay, we would like to submit: 𝔽𝕌𝕎𝔸. 🐽💕 https://t.co/NE2OwJw56RSet 6.5 ItemsBramble Vest: Critical strike bonus damage reduction reduced from 100 to 75 percentBramble Vest: Reflect damage buffed from 60/80/120 to 75/100/150Mistral: Banish duration reduced from 10 to eight secondsSunlight Cape: Burn reduced from 120 to 90 percent of 30 secondsTFT Set 6.5 bug fixesPlayers in Hyper Roll will no longer end up with less than the minimum intended item components from PvE roundsPlayers who stack Tri Force one and two will now gain the proper amount of manaRecombobulator will correctly spawn Magnetic Removers in the top left like other Set 6.5 loot AugmentsArchangel’s Embrace is now only available in one Hextech Augment tier as opposed to multipleThe tooltip for Radiant Banshee’s Claw will now specify that it blocks up to 600 ability damageTahm Kench will no longer deal damage to a unit affected by Silco’s spell without consuming and disabling them firstUnits with the Enforcer trait can no longer detain a unit that has a Radiant Quicksilver or untis affected by a Radiant ZephyrWarwick with a Mutant Emblem will no longer deal more damage than intendedYordle mana costs will update immediately now when switching between the breakpoints of three and sixTahm Kinch will no longer stun and deal damage to enemies who escaped his stomach with Edge of NightCho’Gath’s health bonus will now activate as intended when first placed on the battlefieldSilco can no longer cast his spell on a target that is inside the belly of Tahm KenchThe Hextech Augment Luden’s Echo will no longer deal zero damage the first time a unit is put onto the battlefieldPlayers will no longer get offered the Set 6.5 trait Augments for Hextech, Debonair, or Striker upon choosing the Hextech Augment Built Different