Teamfight Tactics Set 6 patch 11.23 will be bringing extensive changes to the League of Legends-based board game.Galio will be buffed this time around along with the Bodyguard and the Colossus trait, while Gangplank, Miss Fortune, and Samira get their names on the nerf list.Teamfight Tactics #RiotXArcane 💥@TFTPatch 11.23 is the first patch of the new set, so get ready for a series of balance changes to your favorite champs, traits, and Hextech Augments. Also introducing: Double Up mode! Read all about it at: riot.com/3Fjq4hx12:50 PM · Nov 17, 202115610Patch 11.23 is the first patch of the new set, so get ready for a series of balance changes to your favorite champs, traits, and Hextech Augments. Also introducing: Double Up mode! Read all about it at: riot.com/3Fjq4hx https://t.co/ooEWrLg1ykTeamfight Tactics fans looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major highlights.Teamfight Tactics Set 6 patch 11.23 official notesSet Six Hextech Augment changesArdent Censer: Moved from Gold to Silver tierLifelong Learning: Moved from Gold to Silver tier and is no longer offered as a third Augment choiceRunic Shield: Duration nerfed from infinite to a total of eight secondsRunic Shield: Shield scaling across all three tiers was buffed from 250/375/500 to 300/450/600 percent ability powerShare the Spotlight: The shared bonus was increased from 75 to 100 percentTitanic Force: The health threshold was buffed from 1,300 to 1,400Titanic Force: Maximum percent health for bonus attack damage was reduced from four to three percentWoodland Charm: Moved from Gold to Prismatic tierWoodland Charm: Health of the copy was buffed from 1,200 to 1,500Underdogs: Health regeneration per second was increased from 10 to 12 percent missing health. A cap of 200 health per second was added.Built Different: Players will no longer see most Heart, Soul, and Emblem Augments after choosing Built Different. The trait will also no longer get offered in the third Augment ArmoryBuilt Different: Health was adjusted from 300/450/600 to 300/400/500Built Different: Attack speed was decreased from 50/65/80 to 50/60/70 percentBinary Airdrop: Moved from Silver to Gold tier. Item randomization will now avoid giving Set Six champions items that don’t synergize with the unit.Sharpshooter: Damage falloff increased from 40 to 45 percentWindfall: The Augment will now grant the correct amount of 20/25/30 goldTraining Dummy: Health reduced to 500All for One: Health percentage of ally granted to the Tyrant upon death was reduced from 40 to 33 percentPortable Forge Ornn item changesDeath’s Defiance armor buffed from 25 to 50.Manazane increased from 100 to 200 mana regeneration.Obsidian Cleaver armor and magic resistance increased from 40 to 70 percent.Randuin’s Sanctum armor and magic resistance increased from 40 to 50.Rocket Propelled Fist health increased from 200 to 750Rocket Propelled Fist mana buffed from 15 to 30.Set Six trait changesAcademy: Starting attack damage and ability power reduced from 20/40/60/80 to 18/35/50/70Academy: Attack damage and ability power per cast was adjusted from 3/5/10/15 to 3/5/8/12Bodyguard: Champions with the Bodyguard trait will gain a shield shortly after combat begins when their taunt is triggered.Bodyguard: Shield amount is 100/300/600/1000Colossus: Colossus two had its damage reduction increased from 25 to 30 percentEnforcers: Champions with the Enforcer trait can no longer detain units that are immune to crowd control and will skip over units that are banished by Zephyr.Imperial: Team bonus damage was increased from 0/40 to 0/50 percentMercenary: Various die rolls are getting reduced across the board to lower the total power of the traitSniper: Champions with the Sniper trait will now gain +1 attack range. This includes units with a Sniper emblemSniper: Sniper units Jhin, Caitlyn, Tristana, Miss Fortune, and Kog’Maw have had their range reduced by one to compensate for the trait buff.Bruiser: Bonus health adjusted from 125/250/400/700 to 125/225/350/700Clockwork: Base attack speed increased from 10/25/50 to 10/30/55 percentMutant: Hyper-Adrenal Glands renamed to Hyper AdrenalineMutant: Cybernetic Enhancement bonus health increased from 400/800 to 450/900Mutant: Voracious Appetite attack damage and ability power reduced from 30/50 to 25/40Mutant: Metamorphosis attack damage and ability power per stack reduced from 10/20 to 5/10Scrap: Changes were made to avoid giving Set Six champions items with poor synergyMercenaryChest plus “X”: Gold reduced from five to fourSword plus “X”: Gold reduced from eight to sevenKraken/Soldier: Loaded Dice plus five gold reduced to Loaded Dice and two goldSeven Mercenary: Item and four gold changed to just an itemSeven Mercenary: Neeko and six gold changed to Neeko and three goldSeven Mercenary: Five-cost unit and six gold changed to a five-cost unit and two goldInnovatorBase health nerfed from 650/1100/1900 to 475/750/1250Base attack damage reduced from 50/75/100 to 40/50/65Star level modifier increased from 15 to 25 percentHextech Dragon is now immune to crowd controlHextech Dragon: Electrifying Roar spell fear range increased to five so that it hits the whole boardHextech Dragon: Attack range was reduced from four to two HexesHextech Dragon: Fear duration was reduced from four to threeHextech Dragon: Third attack magic damage reduced from 750 to 500Hextech Dragon: Electrifying Roar spell will now increase the ally damage buff by 50 percentSet Six champion balance changesTeamfight Tactics #RiotXArcane 💥@TFTWith the new Double Up mode going live tomorrow with the second patch of Gizmos & Gadgets, we thought you might appreciate a refresher!Take a look over at: riot.com/3CkTA4D10:30 AM · Nov 16, 202126528With the new Double Up mode going live tomorrow with the second patch of Gizmos & Gadgets, we thought you might appreciate a refresher!Take a look over at: riot.com/3CkTA4D https://t.co/r5QbFMC9qOOne-CostEzreal: Mystic Shot spell damage reduced from 30/60/90 to 250/50/100Singed: Flinged spell main target stun adjusted from 1.5/2/2.5 to 1.5/2/3Ziggs: Attack damage reduced from 45 to 50Twisted Fate: Starting mana nerfed from 30/40 to 0/40Garen: Maximum mana nerfed from 40/80 to 50/90Two-CostKatarina: Shunpo spell damage increased from 180/225/300 to 190/240/320Kog’Maw: Attack damage increased from 30 to 35Swain: Death’s Hand spell healing reduced from 200/250/325 to 200/230/300Trundle: Chomp spell attack damage scaling reduced from 150 to 140 percentThree-costCho’Gath: Maximum mana buffed from 100/160 to 100/150Gangplank: Health reduced from 800 to 750Gangplank: Armor and magic resistance reduced from 45 to 40Gangplank: Attack damage reduced from 80 to 75Gangplank: Parrley spell base damage reduced from 125/150/200 to 110/135/170Miss Fortune: Attack speed reduced from 0.75 to 0.7Miss Fortune: Make it Rain spell damage reduced from 300/400/600 to 275/375/550Samira: Attack damage reduced from 85 to 80Samira: Flair spell ranged cast time reduced and attack damage scaling nerfed from 175/180/190 to 165/170/180 percentSamira: Spell armor shred adjusted from 10/20/40 to 10/15/20Shaco: Spell attack damage scaling increased from 175 to 185 percentFour-costDr. Mundo: Zap Dose spell magic damage ticks reduced from 100/150/300 to 80/125/300Dr. Mundo: Zap Dose spell health explosion scaling reduced from 20/25/50 to 15/20/50 percentDr. Mundo: Zap Dose spell instant heal maximum health scaling reduced from 40 to 35 percentDr. Mundo: Zap Dose spell heal over time health scaling increased from 20/30/100 to 25/35/100 percentFiora: Blade Waltz spell startup delay has been slightly reducedUrgot: Attack damage reduced from 75 to 70Urgot: Spell attack damage scaling reduced from 30 to 25 percentYone: Attack speed reduced from 0.85 to 0.8Five-costJayce: Melee bonus armor and magic resistance reduced from 50 to 40Jinx: Attack speed reduced from 1.1 to 1.05Tahm Kench: Devour spell damage reduced from 1000/1600/30000 to 900/1450/30000Yuumi: Health reduced from 850 to 800Galio: Starting mana buffed from 180/300 to 200/300Galio: Colossal Entrance spell damage increased from 125/250/2000 to 150/250/2000Patch 11.23 bug fixesThe Sharpshooter Twinshot Hextech Augment will no longer work with Sniper attacksThe Clockwork Broken Stopwatch Hextech Augment will now freeze units that have immunity from crowd controlItems like Zeke’s Herald and Zephyr created from the Binary Airdrop Hextech Augment now trigger at the start of combatAllies of Blitzcrank will now retarget to his Rocket Grab target if they are in range of the targetThe Arcanist Runic Shield Hextech Augment will no longer grant shields to units that are on the benchTraining Dummies should stop showing up during the “end of match” and “match history” screensMercenary Orbs are getting moved to the right so they are no longer hidden by the Hextech coreAn issue in Hyper Roll where Yordles have refused to combine and star-up should be resolved. There is another bug in which the TFT team is keeping an eye onGold Collector will no longer grant gold during PvE roundsTaric will no longer fail to heal himself if his primary heal target is taken out while Taric is casting