The Outer Worlds: 8 brand new details revealed about the game at PAX East 2019

The Outer Worlds
The Outer Worlds

#4.First look at the game's inventory.

The inventory in The Outer Worlds looks pretty neat, at least the one they showed in the PAX East gameplay. Some of the attributes they showed are however work in progress but it gives a pretty solid idea of how Obsidian is handling things with this game. One important aspect to note here that is that you can actually see your character at the rightmost side of the screen. This is pretty sweet since The Outer Worlds is a first-person RPG and spending hours creating and customizing characters is a pretty waste of time if you can't see them right? Well, at least you can see them in the inventory menu which is satisfactory, to say the least.

#5.More info on Tactical Time Dilation(TTD) revealed.

TTD which is actually the rip off of Fallout's VATS system has more going on then you might initially think. Rather than just slowing down time to help people in combat who are not used to shooting, it actually offers different status effects to players for targeting different limbs or body parts. For example- targeting an enemy's head might lead to staggering effect. It is a cool addition and adds a certain depth to the game's combat.

#6.Character Attributes.

Obsidian finally gives us an insight into the different stats that a player can customise of their character. They are classified under 3 categories which are-

Body, Mind and Personality.

Under Body, we have Strength and Dexterity, with Mind we got Intelligence and perception and with Personality we got stats like Charm and Temperament.

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