Total War: Warhammer III has finally received the 3.0.0 update, which fans had been waiting for quite a while. This patch features a lot of performance improvements, AI changes, and a lot of balances. Moreover, it has brought numerous changes to factions as well as improved the multiplayer experience by adding and removing certain maps.Total War@totalwarTHE FORGES ARE LIT. The flame of the Chaos Dwarfs has never burned brighter. Take it & sear your mark in the world. The Forge of the Chaos Dwarfs, Mirror of Madness, Update 3.0, & more arrive in Total War: WARHAMMER III!⚒ totalwar.com/blog/tww3-upda… youtu.be/Wnk10iRXpkA72187THE FORGES ARE LIT. The flame of the Chaos Dwarfs has never burned brighter. Take it & sear your mark in the world. 🔥The Forge of the Chaos Dwarfs, Mirror of Madness, Update 3.0, & more arrive in Total War: WARHAMMER III!⚒ totalwar.com/blog/tww3-upda…🎥 youtu.be/Wnk10iRXpkA https://t.co/g2SJCo9sPzThe main highlight of this release is the inclusion of multiple free DLCs. This article will cover most of the major highlights of this patch below. For detailed release notes, players can visit the title's official website.Official notes for Total War: Warhammer III update 3.0.0SEGA@SEGAExpand, exploit, and dominate the WARHAMMER World! The Forge of the Chaos Dwarfs, Mirror of Madness, Update 3.0, & more OUT NOW in Total War: WARHAMMER III!18121Expand, exploit, and dominate the WARHAMMER World! 🔥The Forge of the Chaos Dwarfs, Mirror of Madness, Update 3.0, & more OUT NOW in Total War: WARHAMMER III! https://t.co/HmXP5ufHFCRelease SpotlightThe Forge of the Chaos Dwarfs (Campaign Pack)The Forge of the Chaos Dwarfs campaign pack has been released which introduces a brutal new race called the Chaos Dwarfs. They are usable in both the Realm of Chaos and Immortal Empires. It is available for 10% off before April 20, 2023.Some things to look out for are as follows:Recruit Gorduz Backstabber to sneak behind your foes as the newest Legendary Hero.Master chaotic magic with the all-new Lore of Hashut. Strike foes down with Hell Hammer or set them ablaze with Burning Wrath.Construct the Great Drill of Hashut to break open Hashut’s domain and siphon his blood for cataclysmic powers.Co-operate with your fellow Chaos Dwarfs to obtain District rewards in the Tower of Zharr or usurp others for their seats in your quest for supremacy.Command a comprehensive army roster of over 26 new units, featuring the baleful Chaos Dwarf war machine trains and the new K’daai Destroyers, alongside some of the Known World’s cruelest infernal warriors.Mirror of Madness (Free DLC)Take on the role of a Daemon Prince of Tzeentch and survive against unending nightmares in Mirror of Madness.This mighty collaboration comes from the minds at Intel and Creative Assembly and is free for all owners of WARHAMMER III!Kairos Fateweaver awaits in the Realm of Tzeentch.The Infinite Portal is now available which allows players to tweak a whole manner of gameplay settingsUlrika Magdova (Free DLC)Transformed into a vampire against her will, Ulrika Magdova of Kislev is the ultimate hybrid combatant. Proficient in melee combat, deadly at range, and a spellcaster, Ulrika can fill any role on the battlefield, boasting the best traits from Kislev and the Vampire Counts.It is currently available as a free addition to the Kislev and Empire races in WARHAMMER III with a CA Account.Race Randomisation in Immortal Empires (Free)An extra button has been added to the Campaign Selection menu that does the choosing for the players. A random race and Legendary Lord can be picked up into the next campaign.Stability & PerformanceFixed an issue which caused modded/custom characters to crash the game when opening the Recruit Lord/Hero UI.Fixed a softlock when trying to declare war on a player faction with which you have a pending diplomatic negotiation.FPS drops when the Province tab is open should no longer happen.A potential crash when going into battle due to the clean up of military forces when leaving the campaign has been fixed.Fixed an end of turn crash when Gotrek was killed at an inopportune time, causing a memory access issue.A crash that could occur when siege towers dock on adjacent wall pieces which are perpendicular to each other has been fixed.Fixed a crash that could occur when the game held data for province governorship for factions that did not own the province capital.GameplayGeneral UpdatesYou can now preview the landmark buildings you’ll get access to in a settlement by hovering over it.We’re introduced a new pack file limit that increases the number of mods that can be hypothetically run simultaneously (barring any cross mod issues).We’ve added a new panel that allows you to search for certain items on the campaign map. There are two categories of search options available – physical items (settlements, provinces, factions and characters) and landmarks/resources. Clicking any search result item will move the camera to show it.Multiple buildings that were incorrectly marked as destructible have been updated game-wide, including those found within maps for the Vampire Counts, Dwarfs, Dark Elves and more.Updated the campaign map battle selection for both the Realm of Chaos and Immortal Empires campaign maps to ensure that the correct battle tiles are displayed.Increased the effect of the ‘A Stranger Comes’ event for all order factions.New regions and provinces have made their way into the Realm of Chaos and Immortal Empires campaign maps of WARHAMMER III. Not only that, the earth’s plates have shifted, causing some to find a new home elsewhere. Explore the lands and discover new settlements, regions, and conquer them, if you wish!Alongside the additions and relocations, several regions have had their borders adjusted, certain settlements within those regions have been moved around, roads have been tweaked where necessary, and a new Sea Lane has been added between River Ruin and the Frozen Sea.Rules & SystemsMissions that require the taking of specific regions now complete instantly rather than on the start of your next turn.Fixed various land battle maps to prevent reinforcements arriving in inaccessible areas.Fixed an issue where sailing into two sea encounters would sometimes result in the second not working correctly.Updated various chokepoint areas on the campaign map to correctly load in to ambush battles.Allied recruitment will now take into account the military force bonus values.Battle AIIn walled settlement battles, AI units will no longer double back on an approaching entry point and obstruct artillery units in an attempt to reform themselves.Updated how attacking AI unit groups are distributed in walled settlement battles to better take advantage of units capable of assaulting gates.Fixed an issue in siege battles where attacking AI artillery units continued moving forward when they should remain stationary to fire.Artillery units targeting breaches will now more reliably reposition if they cannot successfully fire at a target.AI units will be less likely to blobs together, and will instead remain coordinated upon entering a walled settlement.Fixed cases where the AI would think its units were at max health when they were not.Fixed an issue where a group of units would stop to brace instead of charging.Fixed an issue in settlement battles where mounted Lord AI would become indecisive and get stuck moving back and forth.In settlement battles, improvements have been made to the AI units’ priority analysis of areas within a settlement. This makes AI units more reliably prioritise capturing/recapturing capture points.Fixed an issue in settlement battles where a defending AI unit becomes idle after morale breaks and flees instead of re-engaging with the player units. Units would remain hidden from the player, leading to the player losing the battle due to time running out.Fixed issue where AI would assign multiple battering rams to the same gate assault group, leading to the additional battering rams being abandoned.Wall breaching AI unit groups no longer share wall breach targets with other nearby unit groups. This resolves an issue where units were not targeting closest available wall pieces.Updated outflank AI to handle flying units better.In settlement battles, when the attacking army is AI-controlled, it will more consistently deploy a nearby reinforcement’s arrival location and wait for reinforcements before proceeding.Improved logic involved in determining how many breaches the AI will attempt to create before waiting units begin entering settlements. This will reduce the likelihood of AI units remaining idle outside settlements.Fixed an issue where AI units assaulting a settlement gate would abandon the assault, leaving units with no other means of entering the settlement stranded outside for the duration of the battle.Campaign AIAdjusted the Strategic Threat Calculations for Immortal Empires. Direct actions against a faction are now much more important in that calculation, and the importance of distance scaling has been increased, improving the way AI will select the most relevant threats.Further tweaks have been made to AI’s recruitment priorities to favour higher value units. Additionally, the AI will place more weight on building a recruitment building if they are without one.Fixed various cases of the AI trying to enter stances which were invalid, leading to it trying to perform moves which were invalid.Fixed the AI control option for allied armies not showing when being attacked by an enemy.Fixed cases of the AI trying to apply Commandments to provinces that it didn’t own.Fixed a bug which meant that the AI became less (as opposed to more) likely to generate a peace deal the further away the target was.All factions now care about their strategic situation when generating a war declaration goal.Improved AI performance in the first turn of the game.Minor AI factions should now be more accepting of vassalisation.Fixed some cases where the AI attempting to calculate the strength of a force was resulting in incorrect behaviour.Reduced the distance required for the maximum distance modifiers to be applied in both deal generation and deal evaluation.War declaration on a faction of the same subculture is now less likely for High Elf major, Empire major and all Lizardmen factions.All factions now consider war losses when evaluating a peace deal. Previously, Skaven majors, Dwarfs and Tomb Kings were not.Line of SightLampstands on Dark Elf battle maps.Bretonnia and Grand Cathy market stalls, tents, tables, and other destructible assets.Ogre Kingdoms environmental objects (typically those on the ground like bones and carts).Several constructible towers on the Shang-Yang map.Tiny destructible pieces of terrain game-wide that were especially detrimental to Gunpowder units.Wall collision on Dwarfen maps.Further TweaksUpdated the building collisions of platform barricades to allow a greater line of sight and firing for docked missile units.Updated and corrected the logic on various buildings to prevent artillery from targeting them across battle maps, game-wideRaces & BalanceGeneralFixed some general inconsistencies with units having (or not having) the Siege Attacker attribute.Fixed the Lore of Wilds spell Mantle of Ghorok not being able to be overcasted via campaign skill trees.Faction ChangesZhao MingGreasus GoldtoothTehenhauinKroq’GarTauroxSnikchHelman GhorstFay EnchantressSpells (General)USIRIAN’S INCANTATION OF VENGEANCEWinds of Magic Cost 11 → 9USIRIAN’S INCANTATION OF VENGEANCE UPGRADEDWinds of Magic Cost 15 → 13VANGHEIST’S REVENGEWinds of Magic Cost 16 → 20VANGHEIST’S REVENGE UPGRADEDWinds of Magic Cost 22 → 26KRAKEN’S PULLWinds of Magic Cost 15 → 18KRAKEN’S PULL UPGRADEDWinds of Magic Cost 20 → 23PLAGUEWinds of Magic Cost 11 → 12End Radius 15 → 14Expansion Speed (Per Second) 0.5 → 0.8PLAGUE UPGRADEDWinds of Magic Cost 16 → 17End Radius 15 → 14Expansion Speed (Per Second) 0.5 → 0.8FLAME STORMExplosion Force 40 → 500Movement Speed 4 → 2Maximum Angle Change Per Movement Change Frequency 170 → 360FLAME STORM UPGRADEDExplosion Force 40 → 500Movement Speed 4 → 2Maximum Angle Change Per Movement Change Frequency 170 → 360THE GEM OF SUNFIREExplosion Force 40 → 500Movement Speed 4 → 2Maximum Angle Change Per Movement Change Frequency 170 → 360TOOTHCRACKERWinds of Magic Cost 8 → 7TOOTHCRACKER UPGRADEDWinds of Magic Cost 13 → 12DEATH FROSTWinds of Magic Cost 14 → 12DEATH FROST UPGRADEDWinds of Magic Cost 17 → 15CURSE OF THE LEPERWinds of Magic Cost 7 → 8CURSE OF THE LEPER UPGRADEDWinds of Magic Cost 10 → 11RANCID VISITATIONSWinds of Magic Cost 16 → 15RANCID VISITATIONS UPGRADEDWinds of Magic Cost 24 → 22TALONS OF NIGHTWinds of Magic Cost 14 → 18TALONS OF NIGHT UPGRADEDWinds of Magic Cost 21 → 25DOOM & DARKNESSWinds of Magic Cost 7 → 6INVOCATION OF NEHEKWinds of Magic Cost 6 → 7THE DWELLERS BELOWWinds of Magic Cost 17 → 20THE DWELLERS BELOW UPGRADEDWinds of Magic Cost 21 → 24PIT OF SHADESWinds of Magic Cost 13 → 15PIT OF SHADES UPGRADEDWinds of Magic Cost 20 → 22FINAL TRANSMUTATIONWinds of Magic Cost 18 → 17DOOM & DARKNESSWinds of Magic Cost 7 → 6DOOM & DARKNESS UPGRADEDWinds of Magic Cost 14 → 12CURSE OF THE MIDNIGHT WINDWinds of Magic Cost 11 → 9CURSE OF THE MIDNIGHT WIND UPGRADEDWinds of Magic Cost 17 → 15WIND BLASTWinds of Magic Cost 8 → 6WIND BLAST UPGRADEDWinds of Magic Cost 11 → 9LIGHT OF BATTLEWinds of Magic Cost 7 → 6LIGHT OF BATTLE UPGRADEDWinds of Magic Cost 11 → 10GORK’LL FIX ITWinds of Magic Cost 7 → 6NIGHT SHROUDWinds of Magic Cost 11 → 8NIGHT SHROUD UPGRADEDWinds of Magic Cost 17 → 14FINAL TRANSMUTATIONWinds of Magic Cost 18 → 17FINAL TRANSMUTATION UPGRADEDWinds of Magic Cost 28 → 26INVOCATION OF NEHEKWinds of Magic Cost 6 → 7INVOCATION OF NEHEK UPGRADEDWinds of Magic Cost 12 → 13RAISE DEADWinds of Magic Cost 4 → 5AbilitiesMASTER OF THE DEADReworked to be an intensity based ability.Intensity of the regeneration effect increases based on the number of entities that are killed within a 35m radius of a character with Master of the Dead.MISTWALKERS’ BARRAGEArmour Piercing Missile Damage 0 → 25Projectile is now considered a Magical Attack.Projectile Mass 3 → 10SHADOW SHROUDActive Time (Seconds) 20 → 22Effect Duration 20 → 22Ward Save 40 → 60LORD OF TORMENTMana Regeneration Modifier 10% → 20%Heal Amount 0.4% → 0.3%THE DARK MASTERRarity Unique → UncommonAbility Cost 200 → 150WHISPERS IN THE DARKNESSLeadership -8 → -6MASTER OF THE SACRED PLACESEffect Range 35 → 55SOUL HUNTERSWard Save 22% → 10%THE RELIQUARY BINDINGThe Reliquary Binding now heals half as quickly, but also now imbues magical attacks to friendly units within the ability range.Heal Amount 0.1% → 0.05%Added: Imbue With Magical AttacksUNHOLY LODESTONEUnholy Lodestone now heals half as quickly, but also buffs the Leadership of friendly units within the ability range.Heal Amount 0.1% → 0.05%Leadership 0 → 4BLADE OF SHADOWBase Weapon Damage 0% → 50%Armour Piercing Weapon Damage 100% → 50%Melee Attack 40 → 20Beastmen UpdatesGeneral UpdatesFixed cases where Beastmen unit capacity would be increased twice from the same effect (e.g. +4 Harpies would actually give +8).Fixed the Beastmen follower ‘Mannish Thrall’ not being equippable by the Wargor Hero.Fixed an issue where the capital border image was missing on Beastmen settlements in the settlement panel.Fixed Taurox and Oxyotl’s quest battles ‘The Heart of the Dark’ not playing the intro cutscene correctly.CampaignFixed an issue where the Beastmen Herdstone upgrades were not applying. Now, when erecting a Herdstone, it will be created at the correct level based on the upgrade the player has selected.Fixed the Ruinous Seances Herdstone building not providing additional Dread from fighting battles.Fixed Malagor’s Nightmarish Cabal skill not reducing Bray Shaman Hero action costs.Clarified the effect given by the unique Herdstone building available at Altdorf – it now provides melee attack when fighting against all human races, rather than just Empire and Bretonnia.Fixed the Bray Shaman unit card on the campaign map.UnitsBESTIGOR HERDLeadership 66 → 70Melee Defence 24 → 30CYGORMelee Defence 17 → 25KHORROK’S MANRIPPERS (BESTIGOR HERD)Leadership 76 → 80Melee Attack 37 → 44Base Weapon Damage 13 → 14RAZORGOR CHARIOTS & MOUNTSEntity Mass 1,400 → 2,000TUSKGOR CHARIOTSSplash Attack Knockback Force Multiplier 1 → 1.6THE EYE OF MORRSLIEB (CYGOR)Melee Defence 23 → 32MINOTAURS (GREAT WEAPONS)Bonus vs Large 28 → 25SkillsFixed Morghur’s Herald of Corruption skill not applying corruption to adjacent provinces.Fixed an issue where Malagor’s Crowfather skill would apply twice.Fixed Malagor’s Something Wicked This Way Comes skill reducing enemy leadership as the skill level increases.Updated Beastmen skills and challenges to include buffs for Feral Manticores.TechnologyFixed a number of Beastmen technologies (Roaming Torment, Bestial Resistance and Vitriolic Temperament) not applying the stated effects to the stated units.Fixed the Beastmen challenge/technology ‘Worldbane’ not giving weapon strength when fighting against all human races.Brettonia UpdatesCampaignAdded additional diplomatic penalties between Couronne and Marienburg.UnitsBATTLE PILGRIMSRecruitment Cost 600 → 550Upkeep Cost 150 → 137Multiplayer Cost 600 → 550GRAIL KNIGHTSMelee Defence 32 → 34Bonus vs Large 12 → 18GRAIL GUARDIANSMelee Attack 36 → 42Charge Bonus 38 → 50Armour Piercing Weapon Damage 13 → 20HIPPOGRYPH MOUNTSEntity Mass 1,650 → 2,200PEGASUS KNIGHTSHit Points 6,240→ 6,264Melee Attack 34 → 36Melee Defence 28 → 32Charge Bonus 55 → 75Walk Speed 1.6 → 2Run Speed 6.5 → 8.2Charge Speed 9.5 → 10.8ROYAL HIPPOGRYPH KNIGHTSEntity Mass 1,500 → 2,000ROYAL PEGASUS KNIGHTSHit Points 6,480→ 6,744Melee Defence 32 → 36Charge Bonus 65 → 75Walk Speed 1.6 → 2Run Speed 6.5 → 8.2Charge Speed 9.5 → 10.8Entity Mass 1,100 → 1,300ROYAL PEGASUS MOUNTSWalk Speed 1.6 → 2Run Speed 6.5 → 8.2Charge Speed 9.5 → 10.8Entity Mass 1,100 → 1,300THE HOLY WARDENS OF LA MAISONTAAL (BATTLE PILGRIMS)Recruitment Cost: 800 → 750Upkeep Cost: 200 → 187Multiplayer Cost 800 → 750UNICORN MOUNTSUnicorn Mounts were using the incorrect entity settings – this has now been correctedWalk Speed 2 → 1.9Run Speed 7.8 → 9.5Acceleration 7 → 6Deceleration 7 → 6Charge Speed 10.8 → 11Entity Mass 750 → 800TechnologyThe Chivalry bonus for fighting Warriors of Chaos with the Ruinous Powers Decree technology now applies correctly. Originally, the bonus for fighting Warriors of Chaos was mistakenly coming from the Green Tide Decree effect.Support Religious Errantry no longer gives Repanse diplomacy with herself.Increased turn duration required for Bordelaux confederation technology.Daemons of Chaos UpdatesGeneral UpdatesUpdated various items on the Daemon Prince to provide a greater difference in the weapon effects, and added relevant lore to passive abilities.Fixed visual quality of the Daemon Prince’s Slaanesh and Khorne shields.Added filters to the Daemon Prince gear parts that allow you to search, sort and filter by alignment all the parts available to the Daemon Prince.CampaignFixed the Daemon Prince’s Reverence building chains not offering the extra income reward when growth per turn was higher than 200 and while dedicated to Nurgle, as described by the text on the building.UnitsARCALUX, PRINCE OF FURYMultiplayer Cost 2,200 → 2,000BE’LAKORRecruitment Cost 2,400 → 2,600Upkeep Cost 600 → 650Hit Points 10,304→ 9,304Multiplayer Cost 2,400 → 2,600CARESS, THE DARKLING PRINCEMultiplayer Cost 2,250 → 2,050GRAND VOMITUS, PRINCE OF BUBOESMultiplayer Cost 2,200 → 2,000RED ULGOR, PRINCE OF SLAUGHTERMultiplayer Cost 2,550 → 2,350ZARRIVYK, FEATHERED-PRINCEMultiplayer Cost 2,050 → 1,850SkillsFixed missing icon on Daemon Prince character skill ‘Reinforcer’.Dark Elves UpdatesGeneral UpdatesFixed an issue with FLC banners not displaying correctly in some situations in Skirmish vs AI.The minor faction of Clar Karond will now start with their faction leader on the map, as intended.Fixed issues with defensive towers on the Har Kaldra battle map.Hag Graef’s skin assets have been updated on the top bar.CampaignFixed an issue where the Black Ark was only displacing water on one side.When disbanded, Dark Elf lords will no longer gain another name of power.Black Arks can now recruit via allied recruitment.BattlesRe-worked the quest battle intro scene for Malus Darkblade’s ‘Rise of Darkness’ and ‘Warpsword of Khaine’ battles.UnitsBLACK ARK CORSAIRS (HANDBOWS)Armour Piercing Weapon Damage 10 → 7BLEAKSWORDSArmour 30 → 40Armour Piercing Weapon Damage 10 → 7CRONE HELLEBRON (MOUNT: MANTICORE)Armour 45 → 80COLD ONE CHARIOTS & COLD ONE CHARIOT MOUNTSWalk Speed 1.6 → 2Charge Speed 10.6 → 10Entity Mass 1,050 → 1,500Walk Speed 1.5 → 2Acceleration 5.3 → 4Charge Speed 10.2 → 10DARK PEGASUS MOUNTS & RAVEN HERALDS (REPEATER CROSSBOW)Walk Speed 1.6 → 2Run Speed 6.5 → 8.2Charge Speed 9.5 → 10.8Entity Mass 1,100 → 1,000HIGH BEASTMASTER (MOUNT: SCOURGERUNNER CHARIOT)Entity Mass 700 → 1,000Entity Mass 1,500 → 1,000LOKHIR FELLHEART (MOUNT: MAELSTROM)Melee Attack 61 → 55Base Weapon Damage 140 → 150Armour Piercing Weapon Damage 380 → 410Multiplayer Cost 2,350 → 2,250MALEKITH (MOUNT: SERAPHON)Melee Attack 58 → 55Base Weapon Damage 140 → 150Armour Piercing Weapon Damage 380 → 410Multiplayer Cost 2,250 → 2,400MORATHI (MOUNT: SULEPHET)Walk Speed 1.6 → 2Run Speed 6.5 → 8.2Charge Speed 9.5 → 10.8Entity Mass 1,100 → 1,300MASTERMultiplayer Cost 400 → 550RAKARTH (MOUNT: BRACCHUS)Base Weapon Damage 140 → 150Armour Piercing Weapon Damage 380 → 410Multiplayer Cost 2,150 → 2,250RAVAGERS OF RAKARTH (SCOURGERUNNER CHARIOTS)Entity Mass 700 → 1,000SHADES (DUAL WEAPONS)Turns to Recruit 2 → 1Melee Attack 40 → 44Melee Defence 36 → 30Multiplayer Cost 1,050 → 1,000SHADES (GREATSWORDS)Turns to Recruit 2 → 1Melee Defence 32 → 34Bonus vs Infantry 12 → 14Multiplayer Cost 1,150 → 1,100AbilitiesUpdated the source input for Murderous Prowess to match the initial implementation – it now takes deaths from both alliances as currency.Dwarfs UpdatesGeneral UpdatesFixed an issue in the model variation used by the Dwarf Lord characters.Fixed pathfinding issues in Dwarfen minor settlements to prevent units from burrowing under the terrain.Fixed a gap in the terrain along the wall line of Karak Azgaraz.CampaignFixed Thorgrim Grudgebearer being a wide Elector Count.Thorek Ironbrow has his mission chain for confederating Karak Azul again – he is currently able to confederate the normal way, as he does in WARHAMMER II.Removing an agent from military forces now removes the correct active agent actions.BattlesFixed the intro cutscene not playing correctly in Thorek’s ‘The Lost Vault’ quest battle.UnitsFLAME CANNONSMultiplayer Cost 1,300 → 1,200MINERS (BLASTING CHARGES AND REGIMENTS OF RENOWN)Base Explosion Damage 21 → 18Armour Piercing Explosion Damage 7 → 6RUNELORD (MOUNT: ANVIL OF DOOM)Multiplayer Cost 1,250 → 1,200RUNESMITHMultiplayer Cost 550 → 450LORD, THANE, DWARF WARRIORS, LONGBEARDS, IRONBREAKERS & ALL ASSOCIATED REGIMENTS OF RENOWNMissile Block Chance % 35 → 55THOREK IRONBROW (MOUNT: ANVIL OF DOOM)Multiplayer Cost 1,400 → 1,450SkillsFixed Dwarf hero Thane skill Ironbeard using the incorrect effect icon.Grand Cathay UpdatesGeneral UpdatesThe rice terraces of the Turtle Field will now deal less fall damage to chariots.Added Gotrek & Felix to Grand Cathay in Skirmish battles.CampaignMiao Ying can now attack the nearest settlement after completing the first battle on turn 1 in Realms of Chaos.Fixed a bug which would cause Wei-Jin to lack 10 settlement slots if you recaptured it.UnitsASTROMANCER (MOUNT: WU XING WAR COMPASS)Entity Mass 1,600 → 2,000DRAGON-BLOODED SHUGENGAN LORD (YANG)Multiplayer Cost 500 → 700DRAGON-BLOODED SHUGENGAN LORD (YANG) (MOUNT: WARHORSE)Multiplayer Cost 700 → 900DRAGON-BLOODED SHUGENGAN LORD (YANG) (MOUNT: JADE LONGMA)Walk Speed 1.6 → 2Run Speed 6.5 → 8.2Charge Speed 9.5 → 10.8Entity Mass 1100 → 1300Multiplayer Cost 1,000 → 1,200DRAGON-BLOODED SHUGENGAN LORD (YIN)Multiplayer Cost 500 → 700DRAGON-BLOODED SHUGENGAN LORD (YIN) (MOUNT: WARHORSE)Multiplayer Cost 700 → 900DRAGON-BLOODED SHUGENGAN LORD (YIN) (MOUNT: JADE LONGMA)Walk Speed 1.6 → 2Run Speed 6.5 → 8.2Charge Speed 9.5 → 10.8Entity Mass 1,100 → 1,300Multiplayer Cost 1,000 → 1,200FIRE RAIN ROCKET BATTERYHit Points 4,556 → 4,652GRAND CANNONHit Points 4,756 → 4,862JADE WARRIOR CROSSBOWMEN (SHIELDS)Multiplayer Cost 700 → 650JADE WARRIORSMelee Defence 36 → 34JADE WARRIORS (HALBERDS)Melee Attack 24 → 22Melee Defence 34 → 38MIAO YING, THE STORM DRAGON (HUMAN FORM)Multiplayer Cost 2,000 → 1,800MIAO YING, THE STORM DRAGON (DRAGON FORM)Multiplayer Cost 2,000 → 1,800WU XING WAR COMPASSEntity Mass 1,600 → 2,000ZHAO MING, THE IRON DRAGON (HUMAN FORM)Multiplayer Cost 1,800 → 1,600ZHAO MING, THE IRON DRAGON (DRAGON FORM)Multiplayer Cost 1,800 → 1,600SkillsThe blue line skill on Convoy Masters that increased sale value of cargo will now function as intended.Greenskins UpdatesGeneral UpdatesGrimgor Ironhide is once again, at last, not a big green boy.With no rest for the wicked, Grimgor Ironhide’s short victory conditions now include the Chaos Dwarfs.Fixed Goblin Rock Lobbers not having a projectile trail.Re-added unique garrisons for Skarsnik’s and Wurrzag’s main settlement and garrison chains.BattlesUpdated and corrected the deployable tower connections to capture points in the Greenskins Minor Settlement battle maps.UnitsARACHNAROK SPIDER & REGIMENT OF RENOWNLeadership 55 → 6565 → 75 for Regiment of RenownBase Weapon Damage 100 → 110Armour Piercing Weapon Damage 280 → 310Bonus vs Large 14 → 20AZHAG THE SLAUGHTERER (MOUNT: SKULLMUNCHA)Hit Points 6,788 → 7,008Azhag now has his items back when mounted.DA SWAMP FINGS (RIVER TROLLS)Melee Attack 40 → 43Base Weapon Damage 40 → 35Armour Piercing Weapon Damage 66 → 70FERAL WYVERNHit Points 5,408 → 6,640Leadership 55 → 60Building Damage Multiplier 1 → 1.25GOBLIN GREAT SHAMAN (MOUNT: ARACHNAROK SPIDER (CATCHWEB SPIDERSHRINE))Leadership 55 → 65Base Weapon Damage 100 → 110Armour Piercing Weapon Damage 280 → 310Bonus vs Large 14 → 20GROM THE PAUNCHEntity Mass 1,300 → 1,700GOBLIN WOLF RIDER ARCHERS, FOREST GOBLIN SPIDER RIDER ARCHERS, LAVA SPIDER RIDER ARCHERS & REGIMENTS OF RENOWNFiring Arc 60 → 360GOBLIN WOLF CHARIOTS & REGIMENT OF RENOWNAttribute Added: Fire Whilst Moving (we missed adding the Fire While Moving attribute onto the RoR; this will be corrected for Patch 3.1 – apologies!)Firing Arc 60 → 360Entity Mass 380 → 750Walk Speed 1.5 → 1.9Acceleration 5.6 → 6Deceleration 6.5 → 7LAVA ARACHNAROK SPIDERLeadership 65 → 75Melee Attack 58 → 70Melee Defence 30 → 38Base Weapon Damage 60 → 110Armour Piercing Weapon Damage 320 → 310Bonus vs Large 14 → 20LOGEY BOGEY’S SPORE ‘SPLODAZ (SNOTLING PUMP WAGONS)Model Count 4 → 12Hit Points 4,696 → 5,008Charge Bonus 50 → 35Rank Depth 1 → 2Base Weapon Damage 15 → 10Armour Piercing Weapon Damage 25 → 15ORC BOAR BOYZEntity Mass 1,150 → 1,200ORC BOAR BOY BIG ‘UNS & REGIMENT OF RENOWNEntity Mass 1,250 → 1,500ORC WARBOSS (MOUNT: WYVERN)Hit Points 5,643 → 6,648Building Damage Multiplier 1 → 1.25ORC BOAR CHARIOTSMelee Attack 28 → 30Armour Piercing Weapon Damage 30 → 32Entity Mass 1,150 → 1,200SAVAGE ORCSMelee Attack 28 → 30Melee Defence 16 → 20SAVAGE ORC ARRER BOYZMelee Defence 8 → 10SAVAGE ORC BIG ‘UNSMelee Defence 22 → 25SAVAGE ORC BOAR BOYZMelee Defence 16 → 20Entity Mass 1,050 → 1,200SAVAGE ORC BOAR BOY BIG ‘UNSMelee Defence 16 → 22Entity Mass 1,150 → 1,500SNOTLING PUMP WAGONSModel Count 4 → 12Additional Hit Points 1,150 → 400Charge Bonus 50 → 35Rank Depth 1 → 2Base Weapon Damage 15 → 10Armour Piercing Weapon Damage 25 → 15SNOTLING PUMP WAGONS (FLAPPAS)Model Count 4 → 12Hit Points 5,856 → 6,288Charge Bonus 75 → 60Rank Depth 1 → 2Base Weapon Damage 15 → 10Armour Piercing Weapon Damage 25 → 15SNOTLING PUMP WAGONS (SPIKY ROLLERS)Model Count 4 → 12Additional Hit Points 1,440 → 500Charge Bonus 50 → 35Rank Depth 1 → 2Base Weapon Damage 15 → 10Armour Piercing Weapon Damage 40 → 20Bonus vs Infantry 20 → 15STONE TROLLSBase Weapon Damage 39 → 40Armour Piercing Weapon Damage 81 → 80SkillsFixed Wurrzag’s ‘Colossal Warpaint’ skill applying physical resistance to Rogue Idols units twice.ItemsFixed Azhag missing his unique items when on the Skullmuncha mount.High ElvesGeneral UpdatesFixed textures on the Arcane Phoenix.Alith Anar’s faction now has access to Lileath’s Blessing stance rather than the Raiding stance.Malhandir’s left leg is now skinned correctly.CampaignFixed issues with Imrik’s dragon encounters not triggering after completing the five named dragon encounters.Fixed an exploit where Eltharion could capture prisoners from reinforcing armies when in a lightning strike battle.Fixed Alith Anar’s Marked for Death mission markers revealing enemies in the ambush stance.BattlesUpdated and corrected the connections of the gatehouses to the capture points in the Ulthuan Gate Settlement battle maps.Re-worked the quest battle intro scene for Tyrion’s ‘Armour of Aenarion’ battle to appear correctly.UnitsALASTAR THE WHITE LION (MOUNT: LION CHARIOT OF CHRACE)Entity Mass 800 → 1,400Multiplayer Cost 1,650 → 1,550ARCHMAGE (MOUNT: ITHILMAR CHARIOT)Entity Mass 700 → 1,300Multiplayer Cost 950 → 900DRAGON PRINCES & REGIMENT OF RENOWNFire Resistance % 40 → 25IMRIKFire Resistance % 40 → 25ITHILMAR CHARIOTSRecruitment Cost 1,100 → 950Upkeep Cost 275 → 238Entity Mass 700 → 1,300Multiplayer Cost 1,100 → 950LOTHERN SEA GUARDMultiplayer Cost 600 → 650LOTHERN SEA GUARD (SHIELDS)Multiplayer Cost 700 → 750LION CHARIOTS OF CHRACERecruitment Cost 1,300 → 1,250Upkeep Cost 325 → 313Entity Mass 800 → 1,400Multiplayer Cost 1,300 → 1,250MAGE (MOUNT: ITHILMAR CHARIOT)Entity Mass 700 → 1,300Multiplayer Cost 800 → 750NOBLE (MOUNT: ITHILMAR CHARIOT)Entity Mass 700 → 1,300Multiplayer Cost 1,300 → 1,150RAHAGRA’S PRIDE (WAR LIONS OF CHRACE)Melee Attack 38 → 43Missile Damage Resistance % 20 → 30Entity Mass 800 → 1,400SUN DRAGON, MOON DRAGON & STAR DRAGON (INCLUDING MOUNTS)Flaming melee attacks have been removed.This change was made to ensure that High Elf Dragons remain competitive vs Chaos DwarfsThe Breath ability is still considered a Flaming AttackTIRANOC CHARIOTSEntity Mass 700 → 1,100WAR LIONS OF CHRACEMelee Attack 30 → 34Missile Damage Resistance % 20 → 30Entity Mass 800 → 1,400TraitsFixed an issue where the High Elf ‘Inhibited’ trait had green text instead of red, implying that it was a positive trait when it’s a negative one.Khorne UpdatesGeneral UpdatesFixed a visual issue with Exalted Bloodthirster accessories.CampaignSkarbrand will now make his mind up much faster when moving to engage an enemy unit in melee.UnitsDAEMONIC UNITSBLOODCRUSHERS OF KHORNELeadership 70 → 75BLOODLETTERS OF KHORNELeadership 60 → 65Armour 30 → 35EXALTED BLOODTHIRSTERMultiplayer Cost 2,500 → 2,400EXALTED BLOODLETTERS OF KHORNELeadership 70 → 75FLESH HOUNDS OF KHORNEMelee Attack 38 → 36Base Weapon Damage 43 → 38Armour Piercing Weapon Damage 22 → 20SKARBRAND THE EXILEDMultiplayer Cost 2,600 → 2,500MORTAL UNITSCHOSEN OF KHORNEMultiplayer Cost 1,400 → 1,350Recruitment Cost: 1,400 → 1,350Upkeep Cost 350 → 338CHOSEN OF KHORNE (DUAL WEAPONS)Recruitment Cost 1,650 → 1,500Upkeep Cost 413 → 375CHAOS KNIGHTS OF KHORNELeadership 74 → 75Base Weapon Damage 32 → 37Armour Piercing Weapon Damage 14 → 16CHAOS KNIGHTS OF KHORNE (LANCES)Leadership 74 → 75Base Weapon Damage 31 → 36Armour Piercing Weapon Damage 15 → 17EXALTED HERO OF KHORNE (MOUNT: GOREBEAST CHARIOT)Multiplayer Cost 1,200 → 1,250Recruitment Cost: 2,600 → 1,300FORSAKEN OF KHORNEArmour 85 → 100MINOTAURS OF KHORNEMelee Attack 36 → 34Melee Defence 30 → 27Charge Bonus 44 → 34MINOTAURS OF KHORNE (GREAT WEAPONS)Melee Attack 36 → 34Melee Defence 30 → 27Charge Bonus 50 → 40Bonus vs Large 28 → 25Kislev UpdatesGeneral UpdatesReduced the number of factions at war with, and holding diplomatic negatives towards Kostaltyn.Katarin now maintains both the Magical Attacks and Frostbite contact effects when on her War Bear mount.CampaignBoris’ start position has been moved when in a Multiplayer Campaign in Immortal Empires with Astragoth and Boris both being played.BattlesOath brothers of Tor now correctly have the By Our Blood passive ability.Fixed an issue where AI-controlled Little Grom units did not behave as intended, leading to them attacking the wrong target or not attacking at all.Winds of Magic will no longer be capped at 20 for The Ice Court’s final battle.UnitsARMOURED KOSSARSMelee Attack 32 → 36Melee Defence 38 → 40ARMOURED KOSSARS (GREAT WEAPONS)Melee Defence 32 → 34Base Weapon Damage 11 → 10Armour Piercing Weapon Damage 25 → 26DAZH’S HEARTH-BLADES (TZAR GUARD – GREAT WEAPONS)Melee Attack 45 → 50Base Weapon Damage 11 → 15Armour Piercing Weapon Damage 25 → 27GRYPHON LEGIONEntity Mass 800 → 1,000HEAVY WAR SLEDSEntity Mass 1,800 → 2,200HORSE ARCHERSRecruitment Cost 600 → 550Upkeep Cost 150 → 138Melee Defence 22 → 24Armour 15 → 25Multiplayer Cost 600 → 550ICE GUARD (BOTH VARIANTS)Despite having a magical missile weapon, the penetration of the Ice Guard’s projectile was relatively low. Therefore:We’re raised this value so that the projectile will penetrate and deal damage to more targets per volley.Note: It’s hard to quantify this change, but it’s certainly a buff.KOSSOVITE DERVISHESArmour 15 → 25LIGHT WAR SLEDSEntity Mass 1,500 → 1,600LITTLE GROMEntity Mass 1,200 → 1,600STRELTSIEnemy Size for allowing Splash Attacks has changed from medium to smallMax Entities Hit by Splash Attack 2 → 1Splash Attack Knockback Force Multiplier 0.1 → 1Building Damage Multiplier 1.25 → 0.75TZARINA KATARIN (MOUNT: WAR BEAR)Magical Attacks EnabledTZAR GUARDMelee Attack 34 → 36Base Weapon Damage 26 → 30Armour Piercing Weapon Damage 10 → 12TZAR GUARD (GREAT WEAPONS)Melee Attack 36 → 40Base Weapon Damage 11 → 15Armour Piercing Weapon Damage 25 → 27WARHORSE MOUNTEntity Mass 800 → 1,000WINGED LANCERSEntity Mass 800 → 1,000SkillsAtamans will no longer siphon experience from other characters when leading a garrisoned army with the maxed out Mentor skill.Lizardmen UpdatesGeneral UpdatesFixed Skink Chief Tint’s mask colours.Fixed issues with Lizardmen post-battle captive options when fighting against Chaos races – they will now match what was given in Warhammer II.Minor faction The Wardens of the Living Pools can now sustain their starting armies.Fixed texture and model issues on lower LODs for the Slann Mage Priests.Itza now only has one primary building chain for the Lizardmen, as intended.BattlesFixed an issue where a Tzeench unit would appear in an allied army when playing a Lizardmen quest battle.UnitsANCIENT STEGADON (ENGINE OF THE GODS)Multiplayer Cost 2,050 → 2,000BASTILADON (SOLAR ENGINE)Ammunition of Primary Weapon 18 → 20BLESSED BASTILADON (SOLAR ENGINE)Ammunition of Primary Weapon 18 → 20BLESSED CARNOSAURMultiplayer Cost 1,700 → 1,650BLESSED SAURUS SPEARS (SHIELDS)Attribute Added: WoodsmanCHAMELEON STALKERSMultiplayer Cost 675 → 650COATLMultiplayer Cost 1,850 → 1,700COHORT OF HUATL (SACRED KROXIGOR)Hit Points 8,512 → 8,992Melee Defence 34 → 41Attribute Added: Perfect VigourPhysical Damage Resistance % 15 → 0Missile Damage Resistance % 0 → 15FERAL CARNOSAURMultiplayer Cost 1,600 → 1,550FERAL TROGLODONMultiplayer Cost 1,700 → 1,600GELTBLOM’S TERROR (FERAL CARNOSAUR)Multiplayer Cost 2,000 → 1,950KROQ-GAR (MOUNT: GRYMLOQ)Multiplayer Cost 2,100 → 2,050RED CRESTED SKINK CHIEF (MOUNT: ANCIENT STEGADON)Multiplayer Cost 2,200 → 2,150SKINK CHIEF (MOUNT: STEGADON)Multiplayer Cost 1,800 → 1,750SKINK CHIEF (MOUNT: ANCIENT STEGADON)Multiplayer Cost 2,100 → 2,050SKINK PRIEST (MOUNT: ANCIENT STEGADON)Multiplayer Cost 2,100 → 2,050SKINK PRIEST (MOUNT: STEGADON)Multiplayer Cost 1,800 → 1,750SKINK PRIEST (HEAVENS) (MOUNT: ANCIENT STEGADON)Multiplayer Cost 2,100 → 2,050SKINK ORACLEMultiplayer Cost 2,150 → 1,900SAURUS OLDBLOOD (MOUNT: CARNOSAUR)Multiplayer Cost 2,000 → 1,950SAURUS SCAR-VETERAN (MOUNT: CARNOSAUR)Multiplayer Cost 1,900 → 1,850TEHENHAUIN (MOUNT: ANCIENT STEGADON (ENGINE OF THE GODS))Multiplayer Cost 2,200 → 2,150THE THUNDEROUS ONE (ANCIENT STEGADON)Multiplayer Cost 2,450 → 2,400THE PALE DEATH (FERAL TROGLODON)Multiplayer Cost 2,000 → 1,900KROXIGORMelee Attack 26 → 30Melee Defence 26 → 32Base Weapon Damage 25 → 30Bonus vs Infantry 20 → 15BLESSED KROXIGORMelee Attack 26 → 30Melee Defence 26 → 32Base Weapon Damage 25 → 30Bonus vs Infantry 20 → 15SACRED KROXIGORHit Points 8,512 → 8,992Melee Defence 26 → 32ANCIENT SALAMANDERTurns to Recruit 2 → 1Hit Points 5,168 → 6,168Launch Velocity 55 → 70SALAMANDER HUNTING PACK & REGIMENT OF RENOWNEffective Range 125 → 140Launch Velocity 55 → 70SPIRIT OF TEPOK (COATL)Multiplayer Cost 2,100 → 1,950Ability Removed: Shield of ThornsAbility Removed: Lesser BanishmentAbility Added: Earth BloodAbility Added: Birona’s TimewarpDREAD SAURIANSplash Attack Knockback Force Multiplier 1 → 1.7Norsca UpdatesGeneral UpdatesFixed the Norscan character Killgore Slaymaim having an arcane item slot.UnitsMARAUDER CHIEFTAIN (MOUNT: WAR MAMMOTH)Recruitment Cost 2,200 → 1,900Upkeep Cost 550 → 475Multiplayer Cost 2,200 → 1,900FERAL MAMMOTHRecruitment Cost 1,600 → 1,500Upkeep Cost 400 → 375Multiplayer Cost 1,600 → 1,500WAR MAMMOTHRecruitment Cost 2,100 → 2,000Upkeep Cost 525 → 500Multiplayer Cost 2,100 → 2,000SOULCRUSHER (WAR MAMMOTH)Recruitment Cost 2,500 → 2,400Upkeep Cost 625 → 600Multiplayer Cost 2,500 → 2,400WAR MAMMOTH (WARSHRINE)Recruitment Cost 2,100 → 2,000Upkeep Cost 525 → 500Multiplayer Cost 2,100 → 2,000FIMIR BALEFIEND (FIRE)Missile Damage Resistance % 15 → 25FIMIR BALEFIEND (SHADOWS)Missile Damage Resistance % 15 → 25KIHAR THE TORMENTORRemoved Flaming AttacksMARAUDER CHAMPIONSMelee Attack 36 → 35Base Weapon Damage 35 → 32Armour Piercing Weapon Damage 15 → 14MARAUDER CHAMPIONS (GREAT WEAPONS)Melee Attack 36 → 35Melee Defence 32 → 40MARAUDER ICE WOLVES CHARIOTSArmour 85 → 90Base Missile Damage 6 → 12Armour Piercing Missile Damage 21 → 40Entity Mass 700 → 1,100FIMIR WARRIORSMelee Attack 34 → 30Missile Damage Resistance % 0 → 25Base Weapon Damage 26 → 31Armour Piercing Weapon Damage 64 → 59FIMIR WARRIORS (GREAT WEAPONS)Melee Attack 28 → 30Melee Defence 38 → 32Charge Bonus 27 → 28Missile Damage Resistance % 0 → 25Bonus vs Large 27 → 25MIST STALKERS (FIMIR WARRIORS)Melee Attack 43 → 38Missile Damage Resistance % 0 → 25Base Weapon Damage 26 → 31Armour Piercing Weapon Damage 64 → 59FROST-WYRMLeadership 60 → 70Base Weapon Damage 140 → 155Armour Piercing Weapon Damage 310 → 340THE COLD-VOIDER (FROST-WYRM)Leadership 70 → 80Base Weapon Damage 140 → 155Armour Piercing Weapon Damage 310 → 340Nurgle UpdatesCampaignNurgle’s Unholy Manifestation Pestilent Growth now gives further replenishment when Nurgle is ascendant in the Great Game.Ku’gath’s provincial enemy Lord, Tepok’s Spawn, will no longer start mounted atop a Carnosaur, because that’s just cheating.UnitsDAEMONIC UNITSBARONS OF THE BOG (POX RIDERS OF NURGLE)Recruitment Cost 1,200 → 1,250Upkeep Cost 300 → 312Leadership 70 → 75Base Weapon Damage 42 → 31Armour Piercing Weapon Damage 22 → 33Run Speed 5.9 → 6.5Acceleration 3.5 → 4Entity Mass 1,200 → 1,500Multiplayer Cost 1,200 → 1,250HERALD OF NURGLE (MOUNT: ROT FLY)Entity Mass 1,100 → 1,400NURGLINGSMax Entities Hit by Splash Attack 3 → 1Splash Attack Knockback Force Multiplier 0.2 → 1PLAGUERIDDEN (MOUNT: ROT FLY)Entity Mass 1,100 → 1,400PLAGUE DRONES OF NURGLEModel Count 10 → 12Additional Hit Points 7,080 → 7,128Melee Attack 33 → 36Armour Piercing Weapon Damage 65 → 75Entity Mass 800 → 1,000PLAGUE DRONES OF NURGLE (DEATH’S HEADS)Model Count 10 → 12Hit Points 7,080 → 7,128Melee Attack 33 → 36Armour Piercing Weapon Damage 65 → 75Entity Mass 800 → 1,000POX RIDERS OF NURGLERecruitment Cost 1,000 → 1,050Upkeep Cost 250 → 262Leadership 60 → 65Base Weapon Damage 42 → 31Armour Piercing Weapon Damage 22 → 33Run Speed 5.9 → 6.5Acceleration 3.5 → 4Entity Mass 1,200 → 1,500Multiplayer Cost 1,000 → 1,050PLAGUEBEARERS OF NURGLELeadership 60 → 65Armour 25 → 30PLAGUE TOADS OF NURGLERecruitment Cost 600 → 650Upkeep Cost 150 → 162Leadership 50 → 55Base Weapon Damage 35 → 24Armour Piercing Weapon Damage 15 → 26Run Speed 5.9 → 6.5Acceleration 3.5 → 4Entity Mass 1,200 → 1,500Multiplayer Cost 600 → 650ROT FLIESModel Count 10 → 12Hit Points 6,160 → 6,192Melee Attack 31 → 34Armour Piercing Weapon Damage 55 → 60Entity Mass 800 → 1,000MORTAL UNITSMortal Units of Nurgle have had the -5 speed trait from the Mark of Nurgle removed.CHAOS SORCERER LORD OF NURGLERun Speed 2.8 → 3.3Charge Speed 3.5 → 4CHAOS SORCERER LORD OF NURGLE (MOUNT: CHAOS STEED)Run Speed 2.8 → 3.3Charge Speed 3.5 → 4Run Speed 7.3 → 7.8Charge Speed 10.3 → 10.8CHAOS SORCERER LORD OF NURGLE (MOUNT: CHAOS WARSHRINE)Run Speed 3.3 → 3.8Charge Speed 4.5 → 5CULTIST OF NURGLE (MOUNT: CHAOS STEED)Run Speed 7.3 → 7.8Charge Speed 10.3 → 10.8CULTIST OF NURGLE (MOUNT: CHAOS WARSHRINE)Run Speed 3.3 → 3.8Charge Speed 4.5 → 5CHAOS WARRIORS OF NURGLERun Speed 2.3 → 2.8Charge Speed 3.3 → 3.8CHAOS WARRIORS OF NURGLE (GREAT WEAPONS)Run Speed 2.3 → 2.8Charge Speed 3.3 → 3.8CHOSEN OF NURGLERecruitment Cost 1,400 → 1,350Upkeep Cost 350 → 338Run Speed 2.3 → 2.8Charge Speed 3.3 → 3.8Multiplayer Cost 1,400 → 1,350CHOSEN OF NURGLE (GREAT WEAPONS)Recruitment Cost 1,600 → 1,550Upkeep Cost 400 → 388Run Speed 2.3 → 2.8Charge Speed 3.3 → 3.8Multiplayer Cost 1,600 → 1,550CHAOS CHARIOTS OF NURGLERun Speed 7.3 → 7.8Charge Speed 10.3 → 10.8CHAOS KNIGHTS OF NURGLELeadership 74 → 75Base Weapon Damage 32 → 37Armour Piercing Weapon Damage 14 → 16Run Speed 6.5 → 7Charge Speed 10.3 → 10.8CHAOS KNIGHTS OF NURGLE (LANCES)Leadership 74 → 75Base Weapon Damage 31 → 36Armour Piercing Weapon Damage 15 → 17Run Speed 6.5 → 7Charge Speed 10.3 → 10.8CHAOS WARSHRINE OF NURGLERun Speed 3.3 → 3.8Charge Speed 4.5 → 5EXALTED HERO OF NURGLERun Speed 2.8 → 3.3Charge Speed 3.5 → 4Multiplayer Cost 850 → 900EXALTED HERO OF NURGLE (MOUNT: CHAOS CHARIOT)Run Speed 7.3 → 7.8Charge Speed 10.3 → 10.8Multiplayer Cost 1,200 → 1,250EXALTED HERO OF NURGLE (MOUNT: CHAOS STEED)Run Speed 7.3 → 7.8Charge Speed 10.3 → 10.8Multiplayer Cost 1,050 → 1,100FORSAKEN OF NURGLERun Speed 4.1 → 4.6Charge Speed 4.5 → 5MARAUDERS OF NURGLERun Speed 3 → 3.5Charge Speed 3.8 → 4.3MARAUDERS OF NURGLE (GREAT WEAPONS)Run Speed 3 → 3.5Charge Speed 3.8 → 4.3MARAUDER HORSEMEN OF NURGLE (THROWING AXES)Run Speed 8.5 → 9Charge Speed 10.5 → 11SPAWN OF NURGLERun Speed 3.7 → 4.2Charge Speed 7.3 → 7.8Ogre Kingdom UpdatesGeneral UpdatesFixed missing images in Ogre loading screen hints.CampaignFixed an issue where missions that required you to kill a character would be locked as incomplete if another faction assassinated your target.UnitsCRUSHERS (IRONFIST)Base Weapon Damage 39 → 44Armour Piercing Weapon Damage 91 → 100CRUSHERS (GREAT WEAPONS)Base Weapon Damage 39 → 44Armour Piercing Weapon Damage 91 → 100GREASUS GOLDTOOTHAcceleration 2 → 3Deceleration 4 → 5Turn Speed 30 → 60GNOBLAR SCRAPLAUNCHERAcceleration 5 → 3Turn Speed 60 → 30Entity Mass 1,300 → 2,200Turn Speed 60 → 30IRONGUTSMelee Defence 36 → 38Armour 90 → 100Bonus vs Infantry 0 → 5IRONBLASTERMultiplayer Cost 1,750 → 1,700Recruitment Cost 1,750 → 1,700Upkeep Cost 438 → 425Acceleration 5 → 3Turn Speed 60 → 30Entity Mass 1,300 → 2,200MANEATERS (OGRE PISTOL)Ammunition of Primary Weapon 16 → 20Calibration Distance 80 → 100Calibration Area 1.8 → 1MOURNFANG CAVALRYRecruitment Cost 1,200 → 1,100Upkeep Cost 300 → 275Multiplayer Cost 1,200 → 1,100MOURNFANG CAVALRY (IRONFISTS)Recruitment Cost 1,350 → 1,250Upkeep Cost 338 → 313Multiplayer Cost 1,350 → 1,250MOURNFANG CAVALRY (GREAT WEAPONS)Recruitment Cost 1,450 → 1,350Upkeep Cost 363 → 338Multiplayer Cost 1,450 → 1,350POWDER-GUTS (MANEATERS – OGRE PISTOLS)Ammunition of Primary Weapon 16 → 20Accuracy 33 → 10Calibration Distance 100 → 120Calibration Area 1.4 → 1SKY-STRIDERS (CRUSHERS – GREAT WEAPONS)Magical Attacks EnabledSkaven UpdatesGeneral UpdatesAdded +5 leadership to Rat Ogres to the Skaven technology Practiced Goaders.Fixed an issue with the General Skaven Banner texture glow.The Unclean Energy Bar upgrade is now usable within Throt’s Flesh Laboratory.Fixed a number of cases where effects were being applied to Skaven Weapon Team units twice, such as via Technology.The destroyed version of the Plague Furnace now uses the Plague Furnace model instead of incorrectly using the Warp Lightning Cannon model.Fixed an issue where one of Throt the Unclean’s weapons docked incorrectly when in his Mustering stance.Skaven Neuroparasites now correctly trigger audio.Fixed an issue where projectiles could be launched through the cliff-face on the Altar of the Horned Rat battle map.The quest battle intro scene for Deathmaster Snikch’s ‘Rise of Darkness’ battle now plays correctly.CampaignThe Skaven now have access to their Brightstone Mine Landmark in Mount Gunbad.If multiple buildings are required to recruit a Hero, they are now all shown in the requirement tooltip.BattlesFixed a crash on the Hell Pit battle map.The quest battle intro scene for Deathmaster Snikch’s ‘The Cloak of Shadows’ battle has been fixed.UnitsBLIGHTSCAB’S PLAGUEPACK (PLAGUE MONK CENSER BEARERS)Recruitment Cost 1,300 → 1,250Upkeep Cost 325 → 313Melee Defence 32 → 34Multiplayer Cost 1,300 → 1,250DOOMWHEELAdditional Hit Points 6,388 → 6,420Melee Attack 24 → 26Melee Defence 32 → 37Base Weapon Damage 94 → 102Armour Piercing Weapon Damage 176 → 195POISONED WIND MORTARSDamage 6 → 8AP Damage 48 → 46PLAGUE MONK CENSER BEARERSRecruitment Cost 1,050 → 1,000Upkeep Cost 263 → 250Melee Defence 25 → 27Multiplayer Cost 1,050 → 1,000PLAGUE MONKSRecruitment Cost 750 → 650Upkeep Cost 188 → 163Multiplayer Cost 750 → 650THE AVALANCHE MORTARS (DEATH GLOBE MORTARS)Damage 36 → 40AP Damage 96 → 80WHEELZ OF DOOOM (DOOMWHEEL)Additional Hit Points 6,388 → 6,420Melee Attack 31 → 34Melee Defence 41 → 46Base Weapon Damage 94 → 102Armour Piercing Weapon Damage 176 → 195WARPFIRE’S WHEEL (DOOMWHEEL)Melee Attack 31 → 34Melee Defence 41 → 46Base Weapon Damage 94 → 102Armour Piercing Weapon Damage 176 → 195SkillsFixed a placeholder string in Snikch’s skill, Ruin & Decay.SpellsThe Flensing Ruin spell now correctly displays its ability icon in skill trees.The Dreaded Thirteenth spell now correctly displays its ability icon in skill trees.Slaanesh UpdatesUnitsDAEMONIC UNITSDEVOTED MARAUDERS OF SLAANESHRecruitment Cost 425 → 500Upkeep Cost 106 → 125Physical Damage Resistance % 10 → 5Bonus vs Infantry 7 → 0Run Speed 3.8 → 4DAEMONETTES OF SLAANESHLeadership 60 → 65Armour 5 → 10DAEMON PRINCE OF SLAANESHPhysical Damage Resistance % 30 → 25EXALTED KEEPER OF SECRETSMultiplayer Cost 2,200 → 2,100Recruitment Cost 2,200 → 2,100Armour 5 → 15FIENDS OF SLAANESHAttribute Added: Hide in ForestHELLFLAYERSAttribute Added: Hide in ForestHELLSTRIDERS OF SLAANESHRecruitment Cost (SP) 650 → 700Melee Attack 28 → 24Bonus vs Large 15 → 5HELLSTRIDERS OF SLAANESH (HELLSCOURGES)Recruitment Cost (SP) 650 → 750Upkeep Cost 175 → 188Melee Attack 32 → 28Melee Defence 36 → 34KEEPER OF SECRETSLeadership 70 → 75Armour 5 → 15N’KARIRecruitment Cost 2,500 → 2,400Upkeep Cost 625 → 600Multiplayer Cost 2,500 → 2,400Armour 5 → 15SPAWN OF SLAANESHPhysical Damage Resistance % 10 → 5SEEKER CHARIOTAttribute Added: Hide in ForestTHE MARQUIS OF MASOCHISM (KEEPER OF SECRETS)Leadership 80 → 85Armour 5 → 15MORTAL UNITSCHAOS LORD OF SLAANESHPhysical Damage Resistance % 10 → 5CHAOS SORCERER OF SLAANESHPhysical Damage Resistance % 10 → 5CHAOS WARRIORS OF SLAANESHPhysical Damage Resistance % 10 → 5CHAOS WARRIORS OF SLAANESH (HELLSCOURGES)Contact Effect Added: PoisonMelee Attack 34 → 32Physical Damage Resistance % 10 → 5Base Weapon Damage 25 → 26CHOSEN OF SLAANESHRecruitment Cost 1,400 → 1,350Upkeep Cost 350 → 338Multiplayer Cost 1,400 → 1,350Physical Damage Resistance % 10 → 5CHOSEN OF SLAANESH (HELLSCOURGES)Contact Effect Added: PoisonRecruitment Cost 1,500 → 1,450Upkeep Cost 350 → 363Multiplayer Cost 1,500 → 1,450Melee Attack 44 → 42Physical Damage Resistance % 10 → 5Armour Piercing Weapon Damage 7 → 8CHAOS KNIGHTS OF SLAANESHLeadership 74 → 75Physical Damage Resistance % 10 → 5Base Weapon Damage 32 → 37Armour Piercing Weapon Damage 14 → 16CHAOS KNIGHTS OF SLAANESH (LANCES)Leadership 74 → 75Physical Damage Resistance % 10 → 5Base Weapon Damage 31 → 36Armour Piercing Weapon Damage 15 → 17CHAOS WARSHRINE OF SLAANESHPhysical Damage Resistance % 10 → 5DEVOTED MARAUDERS OF SLAANESH (SPEARS)Multiplayer Cost 500 → 550Recruitment Cost 500 → 550Upkeep Cost 125 → 138Melee Attack 29 → 28Melee Defence 28 → 32Physical Damage Resistance % 10 → 5Run Speed 3.8 → 4DEVOTED MARAUDERS OF SLAANESH (HELLSCOURGES)Contact Effect Added: PoisonMultiplayer Cost 500 → 550Recruitment Cost 500 → 550Upkeep Cost 125 → 138Melee Attack 32 → 30Physical Damage Resistance % 10 → 5Base Weapon Damage 23 → 26Run Speed 3.8 → 4FORSAKEN OF SLAANESHPhysical Damage Resistance % 10 → 5MARAUDER HORSEMEN OF SLAANESHPhysical Damage Resistance % 10 → 5MARAUDERS OF SLAANESHPhysical Damage Resistance % 10 → 5MARAUDERS OF SLAANESH (HELLSCOURGES)Contact Effect Added: PoisonMelee Attack 32 → 30Physical Damage Resistance % 10 → 5Base Weapon Damage 23 → 26The Empire UpdatesGeneral UpdatesFixed a crash when dragging portraits into the Elector Counts seats in the Elector Count panel.The Pigbarter bridge now acts as a bridge, rather than forcing Karl Franz to swim beside it.CampaignThe Cult of Sigmar can now correctly confederate with the Empire.Fixed Volkmar’s Book of Nagash rewards listing the wrong units as rewards.The Nuln Gunnery school now correctly allows all of the recruitment options it should.BattlesKarl Franz’s quest battle for Beast Slayer is now winnable.UnitsBALTHASAR GELT (MOUNT: QUICKSILVER)Walk Speed 1.6 → 2Run Speed 6.5 → 8.2Charge Speed 9.5 → 10.8Entity Mass 1,100 → 1,300BRIGHT WIZARDBright Wizards now have Flaming Attacks that match their sword visuals.DEMIGRYPH KNIGHTSLeadership 70 → 75Melee Attack 38 → 40Base Weapon Damage 19 → 20Armour Piercing Weapon Damage 39 → 40Splash Attack Knockback Force Multiplier 0.2 → 1.6DEMIGRYPH KNIGHTS (HALBERDS)Leadership 70 → 75Melee Attack 32 → 34Base Weapon Damage 17 → 18Armour Piercing Weapon Damage 35 → 36Splash Attack Knockback Force Multiplier 0.2 → 1.6HELBLASTER VOLLEY GUNSMultiplayer Cost 1,050 → 1,000IMPERIAL PEGASUS MOUNTSWalk Speed 1.6 → 2Run Speed 6.5 → 8.2Charge Speed 9.5 → 10.8Entity Mass 1,100 → 1,300LUMINARK OF HYSH & TEMPLEH OF LUMINARK (LUMINARK OF HYSH)Base Reload Time 22 → 11Acceleration 4 → 3Entity Mass 1,300 → 1,600Turn Speed 80 → 60THE BLACK LIONS (WAR WAGONS – HELBLASTERS)Ammunition of Primary Weapon 144 → 150Entity Mass 1,000 → 1,200Run Speed 5 → 6.6Charge Speed 9 → 10.7THE ROYAL ALTDORF GRYPHITES (DEMIGRYPH KNIGHTS)Leadership 80 → 85Melee Attack 41 → 43Melee Defence 40 → 41Base Weapon Damage 17 → 18Armour Piercing Weapon Damage 35 → 36Splash Attack Knockback Force Multiplier 0.2 → 1.6VOLKMAR THE GRIM (MOUNT: WAR ALTAR OF SIGMAR)Entity Mass 900 → 1,600Run Speed 4.8 → 5Acceleration 4 → 3Charge Speed 7 → 9Entity Mass 1,300 → 1,600Turn Speed 80 → 60WAR WAGONSAmmunition of Primary Weapon 40 → 35 (this is actually 240 → 210 under the hood)Entity Mass 1,000 → 1,200WAR WAGONS (MORTARS)Entity Mass 1,000 → 1,200Run Speed 5 → 6.6Charge Speed 9 → 10.7WITCH HUNTERArmour 30 → 45Multiplayer Cost 600 → 500TechnologyState Troop Standards now provides its intended leadership buff.Tomb Kings UpdatesUnitsSETTRA THE IMPERISHABLE (MOUNT: CHARIOT OF THE GODS)Entity Mass 1,550 → 2,200SKELETON CHARIOT MOUNTSEntity Mass 1,000 → 1,100SKELETON CHARIOTSMultiplayer Cost 800 → 850Hit Points 5,988 → 7,032Entity Mass 1,000 → 1,100SKELETON ARCHER CHARIOTSMultiplayer Cost 950 → 1,000Hit Points 5,988 → 7,032Attribute Added: Fire While MovingEntity Mass 1,000 → 1,100THE KHEPRA GUARD (TOMB GUARD)Multiplayer Cost 1,050 → 1,100BONE GIANTMelee Defence 25 → 28SCREAMING SKULL CATAPULTSMultiplayer Cost 700 → 750TechnologyThe Herald of the Sphinx follower now correctly provides its effects.Tzeentch UpdatesGeneral UpdatesUpdated Kairos Fateweaver’s battle vocalisations to reduce in volume at a closer distance to the camera.UnitsDAEMONIC UNITSDISC OF TZEENTCH MOUNTSEntity Mass 500 → 1,300BURNING CHARIOT OF TZEENTCH MOUNTSEntity Mass 1,400 → 1,800PINK HORRORS OF TZEENTCHLeadership 60 → 65Armour 15 → 25FLAMERS OF TZEENTCHProjectile Velocity 30 → 45EXALTED FLAMER OF TZEENTCHProjectile Velocity 30 → 45BURNING CHARIOT OF TZEENTCHProjectile Velocity 30 → 45Entity Mass 1,400 → 1,800MORTAL UNITSCHOSEN OF TZEENTCHRecruitment Cost 1,400 → 1,350Upkeep Cost 350 → 338Multiplayer Cost 1,400 → 1,350CHOSEN OF TZEENTCH (HALBERDS)Recruitment Cost 1,600 → 1,500Upkeep Cost 400 → 375Multiplayer Cost 1,600 → 1,500CHAOS KNIGHTS OF TZEENTCHLeadership 74 → 75Base Weapon Damage 32 → 37Armour Piercing Weapon Damage 14 → 16CHAOS KNIGHTS OF TZEENTCH (LANCES)Leadership 74 → 75Base Weapon Damage 31 → 36Armour Piercing Weapon Damage 15 → 17DOOM KNIGHTS OF TZEENTCHEntity Mass 800 → 1,000KNIGHTS OF IMMOLATION (DOOM KNIGHTS OF TZEENTCH)Entity Mass 800 → 1,000Vampire Coast UpdatesGeneral UpdatesVampire Coast pirate ship growth no longer shows as ‘technology’ in the tooltip breakdown.UnitsCYLOSTRA DIREFINMultiplayer Cost 750 → 850ZOMBIE PIRATE GUNNERY MOBMissile Range 120 → 90ZOMBIE PIRATE GUNNERY MOB (BOMBERS)Base Explosion Damage 16 → 12Armour Piercing Explosion Damage 4 → 3DECK DROPPERSMelee Attack Frequency (Seconds) 4 → 4.3DECK DROPPERS (BOMBERS)Melee Attack Frequency (Seconds) 4 → 4.3Base Explosion Damage: 30 → 28Armour Piercing Explosion Damage: 10 → 9DECK DROPPERS (HANDGUNS)Melee Attack Frequency (Seconds) 4 → 4.3SALT LORD SCUTTLERS (DECK DROPPERS – BOMBERS)Melee Attack Frequency (Seconds) 4 → 4.3MOURNGUL HAUNTERMultiplayer Cost 1,450 → 1,300Attribute Added: Hide in ForestAttribute Added: StriderMOURNGULSAttribute Added: Hide in ForestAttribute Added: StriderNIGHT TERRORS (MOURNGULS)Attribute Added: Hide in ForestAttribute Added: StriderAttribute Removed: RampageANIMATED HULKSMelee Attack 32 → 28Armour 35 → 30Base Weapon Damage 33 → 28Armour Piercing Weapon Damage 77 → 62DAMNED KNIGHTS ERRANTRemoved Ability: Lance FormationTechnologySwitched the Vampire Coast technology icons for Dread Admiral and Disreputable Admiral to match the type of Vampire Lord unlocked by the technology in Total War: Warhammer III.Vampire Counts UpdatesGeneral UpdatesFixed an issue where Mannfred’s Books of Nagash wouldn’t upgrade until the following turn if he unlocked them while the Malevolent Museum is already built.CampaignAdded a growth building to Ghorst’s starting landmark in Total War: Warhammer III.UnitsGRAVE GUARDRemoved Magical AttacksGRAVE GUARD (GREAT WEAPONS)Removed Magical AttacksTHE STERNSMEN (GRAVE GUARD)Removed Magical AttacksBLACK KNIGHTSRemoved Magical AttacksBLACK KNIGHTS (LANCES & BARDING)Removed Magical AttacksVEREK’S REAVERS (BLACK KNIGHTS – LANCES & BARDING)Removed Magical AttacksCRYPT HORRORSHit Points 10,752 → 9,952Melee Defence 33 → 28Warriors of Chaos UpdatesGeneral UpdatesThe Warriors of Chaos beasts building now increases its Forsaken unit capacity.Prevented Warriors of Chaos AI from trying to recruit units in the same region for several successive turns (which resulted in them trying to recruit units when they were unable to).Daemon Prince of Nurgle colours are no longer misaligned in the 2D porthole.Vilitch’s ritual, Spawnify, no longer exceeds the military force unit limit restriction.CampaignAdded an additional war between Kholek Suneater and the Tusked Sunz.UnitsCHAOS DRAGON MOUNTRemoved Flaming Melee AttacksCHAOS KNIGHTSLeadership 74 → 75Base Weapon Damage 32 → 37Armour Piercing Weapon Damage 14 → 16CHAOS KNIGHTS (LANCES)Leadership 74 → 75Base Weapon Damage 31 → 36Armour Piercing Weapon Damage 15 → 17Weapon Reach 1 → 2SWORDS OF CHAOS (CHAOS KNIGHTS)Leadership 84 → 85THE SIBILANT SLAUGHTERCADE (CHAOS CHARIOTS)Physical Damage Resistance % 10 → 5THE DAEMONSPEW (FORSAKEN)Run Speed 4.1 → 4.6Charge Speed 4.5 → 5DRAGON OGRESRecruitment Cost 1,650 → 1,600Upkeep Cost 413 → 400Multiplayer Cost 1,650 → 1,600SUMMONERS OF RAGE (DRAGON OGRES)Recruitment Cost 2,000 → 1,950Upkeep Cost 500 → 488Multiplayer Cost 2,000 → 1,950DRAGON OGRE SHAGGOTHBase Weapon Damage 140 → 160Armour Piercing Weapon Damage 320 → 350Splash Attack Knockback Force Multiplier 1 → 1.5BILIOUS THUNDERGUFF (CHAOS GIANT)Run Speed 3.4 → 3.9Wood Elves UpdatesGeneral UpdatesAriel now plays the correct audio when moving on the campaign map.CampaignThe Threllock Tree has returned to the Vaul’s Anvil.The Wood Elf Glade Captain Hero now correctly provides its passive effect for boosting local income.The names of the Wood Elf flyers chain building are no longer reversed.UnitsFixed an issue where Total War: Warhammer III Glade Guard buffs weren’t being applied to fire and poison variants.DURTHUBase Weapon Damage 140 → 130Armour Piercing Weapon Damage 330 → 360Splash Attack Knockback Force Multiplier 1 → 2Building Damage Multiplier % 1 → 1.25COEDDILBase Weapon Damage 150 → 130Splash Attack Knockback Force Multiplier 1 → 2ANCIENT TREEMAN & MALEVOLENT ANCIENT TREEMANEnemy Size for Allowing Splash Attacks medium → largeSplash Attack Knockback Force Multiplier 1 → 1.75TREEMAN & MALEVOLENT TREEMANHit Points 9,328 → 9,820Base Weapon Damage 130 → 110Armour Piercing Weapon Damage 300 → 340Splash Attack Knockback Force Multiplier 1 → 1.8UNICORN MOUNTSUnicorn mounts were incorrect entity settings, so this has now been corrected in Total War: Warhammer III.Walk Speed 2 → 1.9Run Speed 7.8 → 9.5Acceleration 7 → 6Deceleration 7 → 6Charge Speed 10.8 → 11Entity Mass 750 → 800GLADE LORD (MOUNT: GREAT STAG)Entity Mass 1,300 → 1,500GLADE CAPTAIN (MOUNT: GREAT STAG)Entity Mass 1,300 → 1,500GREAT STAG KNIGHTSMissile Block Chance % 30 → 35Entity Mass 1,300 → 1,500LOST SYLVAN KNIGHTS (GREAT STAG KNIGHTS)Missile Block Chance % 30 → 35Entity Mass 1,300 → 1,500LOEC’S TRICKSTERS (WARDANCERS – ASRAI SPEARS)Recruitment Cost 1,350 → 1,300Upkeep Cost 338 → 325Multiplayer Cost 1,350 → 1,300WILD RIDERSEntity Mass 1,000 → 1,200WILD RIDERS (SHIELDS)Entity Mass 1,000 → 1,200WILD HUNTERS OF KURNOUS (WILD RIDERS – SHIELDS)Entity Mass 1,000 → 1,200SISTERS OF THE THORNEntity Mass 1,000 → 1,200HAWK RIDERSRecruitment Cost 1,000 → 1,050Upkeep Cost 250 → 263Multiplayer Cost 1,000 → 1,050Melee Attack 25 → 30Melee Defence 18 → 24Charge Bonus 42 → 46Attribute Added: WoodsmanGREAT HAWKSAttribute Added: WoodsmanZOATSLeadership 65 → 75ENIGMAS OF GHYRAN (ZOATS)Leadership 75 → 85SkillsThe Technology ‘Wisdom of the Eagle Lords’ now correctly provides its effects in Total War: Warhammer III.CampaignGeneral UpdatesFixed an issue where Total War: Warhammer III gold was being awarded to a mission target (such as the settlement being attacked or the faction having war declared against it) instead of to the mission owner.Updated campaign map battle selection for both Realm of Chaos and Immortal Empires.Prologue (The Lost God)Fixed a potential soft lock after embedding a Frost Maiden into your army during the Total War: Warhammer III Prologue.The Realm of ChaosReduce the number of factions at war with The Ice Court at the start of a Realm of Chaos campaign.The visibility of Chaos Realms is now correctly saved upon reloading a Total War: Warhammer III game.DiplomacyIn cases where a faction had mission-driven Confederation, a small boost has been applied to the confederated faction making it less likely to die before the Total War: Warhammer III player can complete the mission.BattlesNew Endless Survival BattlesThese battles can be played solo, or co-op with up to 4 players.Total War: Warhammer III enemies will periodically spawn and attack you, featuring every unit from the chosen enemy race.Each map has three capture points, with one starting within the players deployment.Each Total War: Warhammer III capture point gives you supplies that can be used on reinforcements, upgrades, and replenishments.Difficulty is scaled based on both the player count and time survived.These battles cannot be won.Ambush BattlesResolved an issue with Ulthuan Ravine ambush battles where units you control are hidden.Updated and corrected the deployment zones in the ambush maps on Ulthuan Coast.Updated and corrected the deployment logic on the Shrine of Khaine ambush battle map.Fixed floating assets on Badlands Wastes.Fixed floating rock issues on Fjord’s Edge.Fixed issues with terrain render masks on the Crystal Causeway.Chokepoint BattlesFixed issues with floating cliff assets on the Mountain Pass battle map in Total War: Warhammer III.Fixed floating cliff assets on the Bastion River battle map.Fixed a camera sinking issue on the Crystal Mountains.Improved Total War: Warhammer III terrain readability and added new assets to a Darklands chokepoint map.Domination BattlesFixed issues with the skybox on Broken Leg Gulley.Adjusted the forest on the bottom tier of Arnheim to better balance the Total War: Warhammer III map on both sides.Free-For-All BattlesFixed the walls around the gate of the main Dark Elf structure on the Shrine of Khaine map.Fixed the lava material on the Shrine of Khaine map.Land BattlesFixed missing terrain on the Siegfriedhof battle map.Adjusted lava materials on the Dark Elf Ravine battle map.Fixed a terrain spike issue on the Tzeentch Realm map.Fixed terrain blending on the Jade Griffon quest battle in Total War: Warhammer III.Removed an incorrectly placed hard collision in the Wood Elves Forest.Adjusted the forest edge to improve unit hiding on the Shrine of Asuryan.Added camera collision over the river section of Cathay Farms.Fixed floating asset issues on The Blood Fen map.Fixed floating ship wreck assets on the Island Battle map.Fixed river unit selection markers on Stir River in Total War: Warhammer III.Fixed missing collision issues on the Cathay Desert battle map.Fixed issues with floating cliffs and terrain holes on the Cathay Desert battle map.Fixed terrain rendering issues on the Tzeentch Wastes.Fixed pathfinding issues with the crater asset on the Wastes of Khorne.Fixed issues with cliff assets on the Norsca Mountains.Fixed gaps in the terrain near cliffs Fractal Labyrinth.Fixed cliff blending issues in the Khorne Wastes.Fixed issues with clipping decals in Haunted Forest.Fixed holes in the terrain on the Ravenous Range battle map in Total War: Warhammer III.Adjusted forest edges to improve hiding on the Darklands Craters map.Updated and corrected the playable area zones in the Darkland Mountains battle maps to prevent reinforcements entering invalid locations.Fixed terrain blending issues and terrain gaps on the Gore Gateway battle map.Fixed missing cliff collisions and asset texture resolution issues on the Frail Route battle map.Fixed rock asset scaling issues, terrain gaps, and floating cliffs on the Empire Forest map.Fixed logic on the giant tree to prevent camera clipping on the Wood Elves Forest map.Fixed floating vegetation and river depth issues on the Wood Elves Forest map in Total War: Warhammer III.Settlement BattlesFixed an issue with units disappearing under the map on Glacial Gardens.Updated and corrected some pathing areas in the Dwarfs Minor Settlement battle maps.Updated and corrected the AI graph on the Greenskins Minor Settlement battle maps.Fixed missing wall assets on Major Kislev settlements.Fixed floating asset issues on the Howling Rock settlement map.Fixed floating asset issues, minor clipping, and terrain gaps on Major and Minor settlements for Kislev, High Elves, Greenskins, Dwarfs, Norsca, and The Empire.Fixed missing lava assets on minor Dwarf settlement maps.Updated the deployable tower locations in the Dwarfs Oakenhammer Minor Settlement battle mapFixed minor Dwarf settlement maps from having flickering decals.Updated river and lake materials in minor Empire settlements.Fixed issues with deep hole shaders, missing collision areas, and terrain height maps in Major Empire settlements.Fixed terrain blending issues in Major Lizardmen settlements.Fixed missing collision issues in Major Vampire settlements.Fixed collision over the central area of Major Tomb Kings settlements to improve the movement of flying units and the camera.Added collisions to improve the flying unit height in Major Vampire settlements.Updated a Grand Cathay minor settlement to fix an AI issue when attacking barricades.Fixed lava materials in the Khorne Wastes battle map.Fixed terrain gap issues on the Sartosa Major settlement map.Fixed collisions around towers to improve their firing lines in minor Greenskins settlements.Fixed issues with decal stretching, blending, and floating assets in minor Cathay settlements.Fixed texture overlapping issues on minor High Elf settlement maps.Adjusted decal blending on the Badlands Wastes Ogre Camp.Fixed floating assets and texture stretching issues on Zhufbar.Fixed siege tower docking issues, barricade issues, and tower issues in Major Tomb Kings settlements.Fixed terrain steepness issues in the Dargoth settlement.Siege BattlesAdjusted the terrain at wall firing locations in the Red Fortress Chaos map.Stopped settlement wall towers from dealing damage to their own walls and gatehouses.Fixed unit docking issues on the Black Fortress battle map.Subterranean BattlesFixed missing collision from the back edge of the map in the Warpblade Tunnels.Fixed terrain holes in the Witchwood Hollow map.Survival BattlesFixed Total War: Warhammer III water tagging issue for the Battle Of The Eternal Tides.Fixed the broken height map issue on the Battle of the Eternal Tides quest battle map.Removed incorrect buildings from the Witchwood Hollow battle map.Fixed an issue where reinforcements could still be called in even when all capture points had been lost on the Battle of the Eternal Tides map.Fixed a visual issue for the far mountains on the Manor Hill Bretonnia battle map.Fixed terrain hole issues and missing outfield terrain on the Black Ark Landing battle map.Black ark bridges have been adjusted to improve pathfinding on the Black Ark Landing map.Other Significant Battle ChangesThe Reinforcement Panel in Domination and Survival Battles is now able to be re-positioned.Teleport Withdraw Time 3 seconds → 10 seconds.Reinforcement re-summoning time 30 seconds → 45 seconds.Fixed Total War: Warhammer III players gaining an unfair advantage in multiplayer battles by modifying the UI through a movie pack.Fixed riders on War Machines from shooting the primary missile weapon of the unit when they weren’t supposed to (e.g. Bloodwrack Shrine, Scourgerunner Chariot).MultiplayerQuick Battle Map Rotation ChangesThe following maps have been added:Praag – MultiplayerSchwartzhafen – MultiplayerBlasted Lands – Darkland CraterMortis Wastes – Nehekhara DesertSouthern Chaos Wastes – Quest BattleBlue Reach River – MultiplayerCliff Of Beasts – Quest BattlePeak Pass – MultiplayerThe Bitter Dunes – Nehekhara DesertIsle of the Crimson Skull – Quest BattleTower of Hoeth – Quest BattlePillar Of Bone – Quest BattleGor Gazan – MultiplayerShagrath Strand – Naggaroth Norscan CoastDa Stompin’ Groundz – Badlands WastesChoking Pits – Plains of ZharrAnd these have been removed from Total War: Warhammer III:Broken Hills – Steps of IshaCompass Reach – Cathay WastelandCrystal Mountains – Realm of TzeentchGame ChangesArticulated Vehicle Collision OverhaulVehicles have been split into four main components:ARTICULATED ENTITY: This is the main controller for all of the separate components of the vehicle, tying everything together. It governs the logic for things like collisions, movement, attacks, etc. It has no visual representation.MOUNT: The animal that pulls the vehicle.ENGINE: The vehicle that is being pulled by the mounts.RIDER: This is an additional entity that is riding upon the engine.Lord of Fire Visual UpdateThe Lore of Fire has been completely overhauled, with every spell in the lore receiving new visual effects and audio treatments.Highlights include Flaming Sword of Rhuin (which now features an actual sword) and the towering Flame Storm, which trundles around the battlefield dealing a fiery welcome to anything that crosses its path.Flaming & Magical Attack VisualisationIf a Total War: Warhammer III unit has flaming or magical attacks imbued on either their melee or missile weapon, they will now spawn minor VFX on afflicted enemies to telegraph it.GraphicsTotal War: Warhammer III Chaos Trolls and Armoured Chaos Trolls faction colors are no longer misaligned in the 2D porthole.Fixed floating assets that were plaguing Naggarond.Reworked Chariots to prevent them from clipping through each other.Characters no longer vibrate with excitement when clicking on their character flag during movement.Total War: Warhammer III lava corruption prefabs will now appear correctly on the campaign map.Fixed terrain hole issues when in the tactical camera view on several battle maps.Fixed some floating assets in The Dragon Isles settlement, Dread Rock.Smoothed the terrain on The Skull Road area of the campaign map.Norscan Monster Hunt Cygor now correctly fits inside the 2D porthole view.Bretonnian Peasant Mob, Grail Relique, Battle Pilgrims, and Men-At-Arms faction colors are no longer misaligned in the 2D porthole.Fixed the High Elf Mistwalker Skyhawks, Spire Guard, Sentinels, and Archer units having misaligned faction colors in the 2D porthole.Fixed the Knights of Tor Gaval units missing their faction colors in the 2D porthole.Total War: Warhammer III Greenskins Black Orc faction colors are no longer misaligned in the 2D porthole.Tidied up some visual effects for the Hellcannons.Smoothed pre-battle screen textures for some Dwarf battles.Fixed texture issues with the Norscan Banner.The Comet of Casandora effect now has the correct texture detail.Fixed the two-way waterfall in the Mountains of Morn province in Total War: Warhammer III.Fixed terrain clipping near The Snake Gate in Immortal Empires.Resolved Total War: Warhammer III terrain blending issues around the River Urskoy region.Fixed some issues with floating assets around Vilitch the Curseling’s starting location in Total War: Warhammer III.Added the missing 2D portholes for the Update 2.3.0 RoR units.Great Bray Shaman’s will now be dismembered correctly in Total War: Warhammer III.Blended terrain around the Darklands and fixed various nearby asset issues.Fixed various Tomb Kings ruined settlements so they scale correctly.Reduced the scale of some oversized Norscan and Lizardmen assets.Various standing poses have been adjusted to create a smoother loop between other idle animations in Total War: Warhammer III.The sword in the Blood Dragon Vampire Lord’s left hand now remains visible during spell-casting animations in Total War: Warhammer III.Fixed multiple instances of floating structure textures in the Outfields.Fixed stretching tree assets and multiple floating issues in the Mask of Heaven.Fixed the direction of barricades when defending an Ogre settlement.Added additional lava to cover gaps in the Chaos Wastes.Fixed floating rocks, cliff assets, shrubbery detail, terrain blending issues, and terrain gaps in the Total War: Warhammer III Chaos Wastes.Fixed floating asset issues in the Bretonnia Hills.Weapons are now correctly docked during Goblin Wolf Rider’s melee attacks.Fixed water blending issues in the Kingdom of Beasts in Total War: Warhammer III.Fixed floating assets around the Temple of Skulls settlement.Resolved issues with floating rocks near The Tower of Torment.Waldenhof no longer floats on the campaign map.Bloodfire Falls now has correct terrain around it on the Total War: Warhammer III campaign map.River splines no longer have smaller bounding boxes rendering them invisible in certain positions.Fixed water looking like a grey mesh around Karak Kadrin, as it now flows and has water textures in Total War: Warhammer III.Fixed floating asset issues on the Relic of Valaya quest battle.Fixed Dwarf settlement asset directions in numerous places on the campaign map.Fixed floating asset issues near River Urskoy.Fixed issues where Karak Ungor and Khazid Irkulaz would face the wrong way on the campaign map.Fixed some flickering fog when moving around the Ogre Kingdom region.Fixed issues with lava material on the Dragon Armour of Aenarion quest battle.Fixed map collision above Gryphon Wood on the campaign map.Improved shallow water clarity in the Badlands Wastes.Fixed a terrain issue in Eataine where you can disembark through cliffs rather than at beach terrain Total War: Warhammer III.Fixed floating assets in the Cathay Mountains.Blended the terrain in Lustria to resolve texture issues.Fixed terrain issues on the campaign map for Lizardmen in the Badlands.Fixed terrain issues with Manfred’s corruption.Resolved some campaign map issues around Lahmia which caused your army to disappear into the mountains in Total War: Warhammer III.Removed floating assets around Kislev.Fixed an issue where armies would disappear when crossing to Myrmidens.Fixed floating assets around Ekrund in Total War: Warhammer III.Fixed floating trees around the Lost Plateau.Resolved some terrain issues where undivided corruption was present in Total War: Warhammer III.Fixed multiple issues with armies falling into the campaign map in the Chaos realms.Adjusted the shield position so it stays docked to the hand during spell-casting animations in Total War: Warhammer III.Fixed some region border segments from rendering multiple times.Fixed clipping issues with cog wheels on Dwarfen buildings.Fixed missing visual effects for the Vampire ghosts on the campaign map.AudioFixed an issue where interacting with ruins with a Lord could cause the wrong Lord voice-over (VO) to trigger.Music is now heard when opening the Story Panels in Total War: Warhammer III.Fixed some gatehouse open/close sounds not triggering correctly.Fixed recruitment VO spamming when interacting with the recruitment panel.Some Champions of Chaos characters were not playing selection VO lines when part of an allied faction – this is now fixed.Fixed a missing sound when selecting battle types in Total War: Warhammer III Ranked Multiplayer.Fixed a few Lords and Heroes (mostly Champions of Chaos) that weren’t correctly having audio focused on them when the camera is close.Fixed the Red Cloud Greenskin faction using wrong the diplomacy VO.Fixed the Herald of Khorne’s missing animation sounds when mounted atop a Bloodthrone.Fixed Eltherion’s missing animation sounds when mounted in Total War: Warhammer III.Karl Franz’s Mustering stance was missing a weapon whoosh sound. He may now whoosh as he pleases. And if you’ve read every word of these Patch Notes up until this point, we urge you to treat yourself to a whoosh too!Fixed Throt the Unclean’s Campaign animations missing sound when riding a Brood Horror mount Total War: Warhammer III..Fixed all of the missing Imrik campaign animation sounds.Fixed Repanse de Lyonesse’s missing sound during mounted animations on the campaign map.Fixed missing sounds for Luthor Harkon’s campaign raiding stance.Fixed missing audio for Arkhan the Black’s Mustering stance.Fixed missing audio for Rakarth and Beastmaster’s campaign attack animations.Fixed missing audio for Cultists mounted on Warshrines.Fixed missing death sounds for the Herald of Nurgle and Plagueridden when mounted on a Palanquin.Fixed missing audio for Boris Ursus when mounted on a Warbear.Fixed Eltharion’s campaign UI panel VO having too much darn reverb.Fixed some missing sounds when selecting faction bookmarks in the Narrative Viewer.Karl Franz now has bespoke cinematic weapon sounds.Fixed some missing Heartseekers rider animation sounds.Fixed various WARHAMMER I and II characters not triggering sounds, or, triggering the wrong ones during a campaign.Eshin Sorcerers now play vocalizations during their animations in Total War: Warhammer III.Fixed the previously inaudible High Elf Pillar prop.Fixed the Alter Tower prop’s sound effects on the Shrine of Ill quest battle map.Added some wind sound tags to the pits on the Karak Eight Peaks battle map in Total War: Warhammer III.Fixed some audio issues over the crater near the Mask of Heavens.Stonehorn’s VO is now louder in battle.Added some much-needed creakiness to a wooden bridge on the Lustria Lakes ambush map.Gyrocopters and Gyrobombers now trigger an appropriate of audio events.Fixed animation sounds for non-entities not using their culling distance in battle.Musical transitions in battle will now follow the same ducking rules as all other battle music, making them blend together better.Slaanesh have whipped out the WD40 and improved the smoothness of their Chariot’s spinning wheels.Total War: Warhammer III battles will now trigger the winning faction’s music for the loser.Enemy war declarations will now trigger the aggressor faction’s music.Some missing Lord of Change animation sounds have been fixed.Kholek and Dragon Ogre Shaggoth’s missing lightning sounds have been fixed.Fixed an incorrectly assigned group vocalization for Orcs and Goblins on the Waaagh! army ability.Non-WARHAMMER III factions will play their respective title’s Win/Draw/Loss music after battles.Reduced the length of time units will play context-sensitive VO lines for, so now Wizards will cease their spell-related showboating in a reasonable timeframe.Fixed an issue where no SFX was playing on certain end-game scenario events.Music will increase dynamic responsiveness to events in Battles, such as heroes being defeated and AoE spells being cast.After receiving a stern warning, Durthu will now use his inside voice on the campaign map.Ambush battles will no longer start with the incorrect music in Total War: Warhammer III.Fixed excessive reverb on VO when closing out of Forge of Daith and Ikit’s Workshop UI panels.Gotrek and Felix now have correct audio tagging on the campaign map after being unlocked.Fixed missing UI sounds for Nurgle plague recipes.Silent Sanctum’s missing UI sounds have been fixed.Karak Eight Peaks campaign UI button’s missing audio when clicked has been fixed.Harpies response vocalization will now trigger correctly.Vampire settlement one-shot sounds, bells, for example, were triggering too frequently in battle, and have since been tamed.Fixed missing audio in the Cathay rice fields.Hellcannon crew now triggers VO when detached from the Hellcannon.Added UI sound for when army abilities are unlocked in battle via faction mechanics in Total War: Warhammer III.New Missile Block IconThe icon for missile block has been improved. It now uses a single unified icon that better fits the game’s overall style.Bronze, Silver, and Gold Shields will still be displayed separately.UI ChangesAdded ‘Enable all’ and ‘Disable all’ buttons to the campaign notifications menu.The campaign race list now fills rows first instead of columns. This is to make it consistent with other race lists (Unit Browser, Custom Battle, etc.)Fixed missing icon during barricade loading screen hint.Fixed an issue where event notifications were being prevented from displaying until you hovered over them in the events list.Fixed an issue where Sea Region events would have placeholder event pictures for some factions.Fixed an issue where background images on campaign select were not scaling properly for ultra-wide screens.Required content tooltips have been given the sticky tooltip treatment so that they’re easier to hover over.Re-introduced the missing special port icon next to settlements with special port buildings.Timed mission rewards with 10 or more turns are no longer cut off.Fixed a missing border on the building browser on higher resolutions.Fixing an issue where certain heroes had a placeholder icon when joining an army.Fixed the end-game scenarios indicator clipping into campaign names in the multiplayer game browser.Settlements marked for conversion no longer show construction and damaged building notifications.Fixed a UI text component that prevented clicks on the loading screen ‘Continue’ button in a small number of cases.Fixed an event notification for an ally occupying a ruined settlement from a War Co-ordination target so that it doesn’t display a placeholder rebel faction.Fixed the tooltips for unit missile block chance and other unit stats showing incorrect values.Fixed hero mission pointers sometimes missing their down arrow image, which caused a placeholder image to show the above heroes.Fixed Regiments of Renown stats showing higher when previewing them than what the actual stats are when they get recruited.Unit stat icon tooltips no longer close intermittently in battle.All Legendary Heroes now display their bespoke short description when recruited.Rank elements no longer overlap character portraits in the event list.Fixed an issue where certain contact phase effects weren’t displayed in the unit information panel on affected units.Fixed transparent textures in the Select Race panel and Unit & Spell Browser menu.The Winds of Magic reserve capacity is now shown in tooltips.Miscast chance bonuses are now correctly shown in the battle UI.Fixed missing placeholder icon for effects granting a province development point.Fixed unit stat icons sometimes having invalid values in their tooltips. Invalid block chance etc.Improved the blending of the pre-battle screen for Bretonnia battles.Number of settlements owned is now displayed when interacting with factions in diplomacy.Fixed the demolish building tooltip showing the incorrect text.Stopped defeated factions from appearing in the Vampire Coast infamy list in multiplayer.Fix unit stat comparisons in the character details panel showing outside the bounds of the list when the list was scrolled down.Getting ambushed by a military force with a Waaagh! army will no longer show the ‘Ambusher Discovered’ event twice.Fixed the outpost icon under the Allies & Vassals list in the war coordination panel not updating its state when the outpost gets built.Fixed the character details panel sometimes not closing when pressing ESC key.The Norsca Monstrous Arcanum can now be closed with the ESC key.SettingsStory Panels can now be viewed from the Movie Viewer, which has been renamed to the Narrative Viewer to better reflect its intended purpose.AchievementsAdded 11 new achievements centered around the free Mirror of Madness DLC that launches with Update 3.0. Shhh, you didn’t see them already.Text & TranslationsAdjusted the POL localization for ‘The Plain of Bones’ on the parchment map.Fixed magic item and ancillary error texts not showing on items that are equipped by other characters.Fixed the opponent settlement text in the diplomacy HUD not being localized in non-English languages.Updated parchment map name positions for ‘The Abyssal Glacier’ and ‘The Southern Wastes’ for all languages.Fixed an issue within tooltips causing labels identifying ‘free’ content to be truncated.Fixed the ancillary tooltip not updating when dragging and dropping a new ancillary to replace an existing one.Removed irrelevant and incorrect faction text that could appear during a war declaration.Swapped the names for the POL localization for ‘Southlands World’s Edge Mountains’ and ‘Southern World’s Edge Mountains’ on the parchment map so they display correctly in Total War: Warhammer III.For more such Total War: Warhammer III-related content, stay tuned to Sportskeeda.