Turtle Rock Studios defends the content and pricing models of Evolve’s downloadable content
Turtle Rock respond to attacks by angry players who criticised the many DLC’s and season passes they have lined up for their upcoming game Evolve
Turtle Rock was recently attacked by angry players who criticised the many DLC’s and season passes they have lined up for their upcoming game Evolve. In response to the vocal criticisms they received online co-founder of Turtle Rock Studios Phill Robb took center stage to clear the air who assured that the none of the monsters and hunters which are scheduled to appear in the DLC will be developed until next month and that they have separately allotted the budget for the development of the DLC.
He gave quite a lengthy explanation on the games community forum.
“A lot of folks seem to be under the impression that we've got all this content done and we shave off a hunk to sell separately,” Robb wrote. “The only exception to this might be some skins that were working on now while we wait for all the final stages of packaging, manufacturing etc. to finish.”
“If we thought we could have finished all those monsters and hunters for ship we would have put them in the box. (Keep in mind, we pretty much have to have the game done about 2-3 months before it's available to you guys, we can keep fixing bugs and such, but content is locked). The bundles that include 4th and 5th monsters, hunters, etc., just mean that when they are done and we put 'em out, you get 'em.”
“Never. So we worked it out so that any DLC maps are free, any new game modes are free. Then, recognizing that not everyone wants to buy DLC, we made sure that even if you didn't purchase any of the paid content, you could still play with people who did!’ he wrote.
“So if I buy a new monster or hunter, and you don't, we can still play together. You may not want to buy it, but your original purchase of the game will be enhanced by it anyway because you can still get into games with people who wanted to buy them. Hell, you can even set the DLC characters and monsters up as opponents in solo games.”
“Ultimately, TRS makes the games, we don't sell them...and as the developers we've done our best to make a game that people want to play,’” he writes. “We've done everything we could to keep this stuff as open to choice as possible and despite how it may look to some, there isn't anything here that forces people to spend more money than they are comfortable with.”
From what we can assess the game might face trouble since many gamers are still accusing the developers for minting money by dividing the game into segments and releasing them as payable DLC’s. Meanwhile, the Open Beta of the game has started for Xbox One consoles.