'Violent video games not the root cause for increase in violent crimes' explains new study

Nekita

September marked the release of the in depth research carried out by the teams at Villanova University and Rutgers University that suggested violent video games do not lead to increases in real-world violent behavior. Now, a pair of follow-up studies from Stetson University researcher Christopher Ferguson have reached the same general conclusion, finding that there is no evidence for a link between video game or movie violence and real-world violent behavior.

As reported by Medical Daily Ferguson's studies suggest that the increase sales of the violent games has reflected on the decrease of youth violence.

For his first study, Ferguson measured homicide rates from 1920 to 2005 against the frequency and graphic nature of violence in popular movies. A "slight" link between violent movies and murder rates was found during the mid-20th century, but the connection lessened in the 1990s, a period when movie violence was linked with fewer homicides overall.The second study focused on video game violence. Ferguson looked at Entertainment Software Ratings Board (ESRB) data for games released between 1996 and 2011 as well as federal youth crime data for the same period. What he found was that violent video game consumption was "strongly" correlated with declines in the instances of youth violence.

This downward correlation is likely related to "chance," and should not be taken as an indication that playing violent video games can lead to a safer world, Ferguson said"Society has a limited amount of resources and attention to devote to the problem of reducing crime," Ferguson said in a statement. "There is a risk that identifying the wrong problem, such as media violence, may distract society from more pressing concerns such as poverty, education, and vocational disparities and mental health. This research may help society focus on issues that really matter and avoid devoting unnecessary resources to the pursuit of moral agendas with little practical value." Ferguson's study was published in the Journal of Communication.

This study certainly contradicts the research by Ohio St. professor Brad Bushman made the point that there is definately a link between playing violent games and increases in aggressive behavior and also suggested that developers of games like Grand Theft Auto encourage peeple to lose all insights on self control.