The Wild Rift patch 2.2a official notes are finally here and it seems that Riot games is looking to make an incredible amount of changes in the upcoming patch.League of Legends resident Armordillo will finally be introduced in the mobile version of the game and he will be hitting the servers live on April 22 at 0:01 UTC.Moreover, Stargazer skins will also be available once the patch goes live on the servers. This will be another set of skins that are exclusive to Wild Rift alone.Massive champions updates are also on the cards for patch 2.2a. Champions like Pantheon, Blitzcrank, Shyvana, and Mundo will be receiving significant amounts of tweaks to make them more balanced for pro play and standard matchmaking.Wild Rift fans looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major highlights.Wild Rift official patch 2.2a official notesWild Rift is full of mysteries. The ancient order of Stargazers… the enigmatic armordillo Rammus… and just what does honeyfruit taste like? Welcome to Patch 2.2a:https://t.co/kQMPEi3Gsc pic.twitter.com/m6SZo4eXtL— League of Legends: Wild Rift (@wildrift) April 12, 2021#1 - New Wild Rift ChampionsRammus, the ArmordilloImage via Riot Games“Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.”Rammus will be released on April 22 at 0:01 UTC.#2 - New Wild Rift SkinsStargazer CamilleStargazer SorakaStargazer Twisted FateMolten RammusSweeper RammusAll skins will be released throughout the patch. Future 2.2 skins will be released in subsequent patches.Close-up pic.twitter.com/Z7HsrIAaSM— (Stargazer Skin Giveaway) 𝕤𝕙𝕒𝕕𝕪95☄️🌙 (@shady_95_) April 12, 2021#3 - New Wild Rift AccessoriesImage via Riot GamesPlayers can now earn or purchase accessories from a bunch of different sources. Please check the relevant page in-game for more information on how to get them.Icons: Stargazer Endeavor, Stargazer TriumphEmotes: Stargazer PenguRecalls: To The Stars, Cosmic TranscendenceBaubles: StargazerAll accessories will be released throughout the patch.#4 - New Events Wild RiftImage via Riot GamesStargazer“To celebrate the launch of the debut “first-to-Wild Rift” skinline, an ingame event introduces you to the world of the Stargazers: Camille, Twisted Fate and Soraka. Complete missions to unlock Blue Motes and accessories throughout the event, which runs until the end of April.""The Stargazer event will begin on April 15. More information available soon.”[IN TESTING] 120FPS SUPPORT“We’re slowly rollingg out 120fps mode support to high-end devices. The 120fps setting is still in testing—if you experience performance issues, please switch back to a fully supported frame rate.”Added the 120fps option to the following high-end devices: OnePlus 9 & OnePlus 9 Pro; Google Pixel 5; ASUS ROG Phone 2; Razer Phone 2.#5 - Wild Rift Champion Changes AlistarImage via Riot GamesFor a tanky supportive champ, Alistar’s dealing too much damage, particularly to turrets. Using (2) Headbutt to attack turrets should be more of a conscious choice.(2) HeadbuttDamage: 55/130/205/280 → 50/120/190/260Turret damage ratio: 150% → 75%BlitzcrankImage via Riot GamesBlitzcrank has been slightly underperforming for a while now, so some of the nerfs he received last year will be reverted. These changes, combined with the recent tank item update, should give him a healthier space in the support roster.(1) Rocket GrabDamage: 60/120/180/240 → 80/140/200/260(2) OverdriveSelf-slow duration: 1.5s → 1sCorkiImage via Riot GamesCorki’s mail route stops by the Rift a bit too often. Riot are giving him a bit of a break between deliveries with the goal to give him and his opponents a bit of breathing room.(P) Hextech MunitionsThe Package arrival rate: 100s → 150sDianaImage via Riot GamesDiana’s weak across the board, so Riot are shifting some of the rank-up power from (3) Lunar Rush into (2) Pale Cascade alongside some general buffs. These changes will help her survive the laning phase and push her advantage when she gets ahead.Base StatsBase Health: 570 HP → 610 HP(P) Moonsilver Blade[NEW] After casting a spell, Diana gains 30% to 120% Attack Speed (based on level) for the next three attacks.(1) Crescent StrikeCooldown: 10/9/8/7s → 9/8/7/6s(2) Pale CascadeCooldown: 14s → 13/11.5/10/8.5s(3) Lunar Rush[REMOVED] Bonus Attack Speed moved to (P) Moonsilver Blade(Ult) MoonfallMinimum base damage: 150/200/250 + 35% AP → 175/225/275 + 40% APMaximum base damage: 300/400/500 + 70% AP → 350/450/550 + 80% APDr. MundoImage via Riot Games"Mundo buy Sunfire Aegis. Mundo burn down entire jungle and enemy team. Mundo need time out."Base StatsAttack Damage: 64 → 58Health: 690 HP → 650 HPArmor: 45 → 40(3) MasochismDuration: 5s at all ranks → 3/3.5/4/4.5sGalioImage via Riot GamesMuch like his iconic ultimate, Galio arrived with a bang and disrupted the meta significantly. Riot is toning back his damage across the board, and shortening his (3) Justice Punch range based on feedback that it felt a little long.Base StatsHealth: 610 HP → 570 HP(P) Colossal SmashCooldown: 5/4/3s at level 1/5/9 → 5/4.5/4s at level 1/5/9Base damage: 15 to 225 (based on level) → 15 to 190 (based on level)(1) Winds of WarPercent HP damage per AP ratio: 2% → 1.5%(2) Shield of DurandCooldown: 15/14/13/12s → 18/17/16/15sAP ratio: 60% → 45%(3) Justice PunchDash range: 6.5 → 5.75LeonaImage via Riot GamesLeona’s not quite shining as a crowd controlling support tank yet, so Riot is lowering the cooldowns of her core lockdown combo.(1) Shield of DaybreakCooldown: 6s → 5s at all ranks(3) Zenith BladeCooldown: 13/12/11/10s → 12/10/8/6sPantheonImage via Riot GamesRiot is happy with Pantheon’s mini-rework from Patch 2.2, but he could still use a few more tools in his arsenal. These adjustments should help him maintain his ability to carry an early game lead into a W.Base StatsAttack Damage: 58 → 64Attack Damage per level: 2.65 per level → 3.6 per level(1) Comet SpearTap base damage: 55/100/145/190 → 70/110/150/190Charge base damage: 55/100/145/190 → 70/110/150/190Bonus AD ratio: 100% → 110%Critical strike bonus AD ratio: 150% → 165%ShyvanaImage via Riot GamesShyvana’s got it all: tankiness, high damage, she’s a freaking dragon. In the absence of Davion, Riot are cutting down her damage and health.Base StatsHealth: 650 HP → 610 HP(1) Twin BiteCooldown: 8/7/6/5s → 9/8/7/6s(3) Flame BreathMaximum on-hit HP damage ratio: 3.5% → 3%TristanaImage via Riot GamesRiot are cautiously buffing Tristana as she’s still not matching up to the rest of the marksman roster.Base StatsAttack Damage per level: 2.65 per level → 3.6 per level(3) Explosive ChargeCooldown: 16s at all ranks → 16/15/14/13sVIImage via Riot GamesVi has been a popular and reliable pick in high-level games, but on the strong side in regular play. These changes allow her to keep her reliable gank patterns, but at a slightly higher risk.Base StatsArmor: 35 → 30(Ult) Assault and BatteryCooldown: 85/65/45s → 95/75/55s#6 - Wild RIft Item ChangesInfinity OrbInfinity Orb is providing too much value for its gold cost. Riot is bumping its price up a smidgen to delay its purchase in snowbally games.Total Cost: 2850g → 3150gSunfire AegisWhile not being drastically overpowered (except on Mundo), Sunfire Aegis is performing a bit too well. Taking it down a notch to add some more first-item choice for tanks.Base Damage: 16 to 30 → 16 to 25Bonus Damage HP Ratio: 1% → 0.8%Glorious EnchantA glorious bugfix.[BUGFIX] Fixed a bug where item cost displayed as 800gCost: 500g (unchanged)#7 - Wild RIft System ChangesTurretsIn competitive play, Riot are seeing a lot of early grouping, making the laning phase almost nonexistent in high-level matches. This is part of the effort to incrementally release systemic changes that maintain the laning phase for competitive games.During the first four minutes (previously three minutes), Solo (Baron) Lane and Mid Lane outer turrets gain 90 bonus Armor and Magic Resist.During the first four minutes (previously three minutes), all outer turrets gain additional defensive bonuses when multiple enemies are nearby:Two champions in total: 10 Armor and Magic ResistThree champions in total: 100 → 250 Armor and Magic ResistFour champions in total: 200 → 300 Armor and Magic ResistFive champions in total: 300 → 350 Armor and Magic Resist#8 - Wild Rift Free-to-play Champion RotationApr 15 - Apr 21: Braum, Evelynn, Fizz, Galio, Graves, Jax, Kai’Sa, Lulu, Singed, VarusApr 22 - Apr 28: Alistar, Aurelion Sol, Corki, Dr. Mundo, Fiora, Shyvana, Soraka, Xayah, Xin Zhao, Ziggs