Marvel Snap's Devil Dinosaur counter decks are about defending from his stacking power of +2 for each card in hand. It can stack up to 10 or 13 by Turn 5 or 6. He works well with other hand-size strategies such as Moon Girl or Quinjet, forming a consistent threat that can dominate the end game.
To counter this, players need to design decks that can reduce the power, disrupt mid-game, and control tempo from the start. We have curated a list of five Devil Dinosaur counter decks in Marvel Snap to manage his power stacking ability and control the board.
Note: This list is based on the author's opinion and is in no particular order.
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List of the 5 best Marvel Snap Devil Dinosaur counter decks
1) Destruction
This Devil Dinosaur counter deck in Marvel Snap comprises:
- Nova (Cost 1/Power 2)
- The Hood (Cost 1/Power -3)
- Bucky Barnes (Cost 2/Power 1)
- Carnage (Cost 2/Power 2)
- Killmonger (Cost 3/Power 3)
- Deathlok (Cost 3/Power 5)
- Venom (Cost 3/Power 1)
- Rogue (Cost 3/Power 2)
- Enchantress (Cost 4/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Hobgoblin (Cost 5/Power -8)
- Death (Cost 8/Power 12)
To counter Devil Dinosaur, this deck uses Rogue and Enchantress to nullify its Ongoing ability, stripping away its stacked power. Killmonger removes supporting low-cost cards, and Hobgoblin disrupts key locations. Shang-Chi can destroy Devil Dinosaur if its Power is over 10. The deck’s destruction synergy with high power ensures victory even if Devil Dinosaur is in play.
2) Tempo
The temp counter deck to Devil Dinosaur comprises:
- Sunspot (Cost 1/Power 0)
- Armor (Cost 2/Power 3)
- Lizard (Cost 2/Power 5)
- Maximus (Cost 2/Power 6)
- Cosmo (Cost 3/Power 3)
- Bishop (Cost 3/Power 1)
- Rogue (Cost 3/Power 2)
- Enchantress (Cost 4/Power 5)
- Captain Marvel (Cost 4/Power 5)
- Sera (Cost 5/Power 4)
- Iron Man (Cost 5/Power 0)
- Blue Marvel (Cost 5/Power 3)
Maximus also produces a tempo gain by making your opponent discard cards to draw. Enchantress can directly counter Devil Dinosaur's ongoing ability. Cosmo shields your side from On Reveal counters and also locks opponents from playing Moon Girl or any other heroes that add cards to hand efficiently.
Rogue can steal Devil Dinosaur's stacking power or Enchantress can entirely shut down his ability.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) Handlock
Here's a look at the cards in this Devil Dinosaur counter deck in Marvel Snap:
- Ebony Maw (Cost 1/Power 7)
- Shadow King (Cost 2/Power 3)
- Rogue (Cost 3/Power 2)
- Electro (Cost 3/Power 2)
- Wave (Cost 3/Power 5)
- Spider-Man (Cost 3/Power 4)
- Enchantress (Cost 4/Power 5)
- Vision (Cost 5/Power 8)
- Kang (Cost 5/Power 0)
- Doctor Doom (Cost 6/Power 5)
- Odin (Cost 6/Power 8)
- Magneto (Cost 6/Power 12)
Shadow King disrupts Devil Dinosaur's ability by removing the stacked power and turning him to his base power of 3. Electro increases energy and allows you to play heavy cards like Doctor Doom on Turn 5 to apply pressure in all lanes.
Kang can allow you to rewind the fifth turn to play disruptive mobile cards like Magneto or Vision in the last turns to put the dominating cards in unfavorable lanes.
4) Ronan reverse pressure
The Ronan reverse pressure counter deck to Devil Dinosaur has the following cards:
- Korg (Cost 1/Power 2)
- Master Mold (Cost 2/Power 2)
- Maximus (Cost 2/Power 6)
- Green Goblin (Cost 3/Power -3)
- Mystique (Cost 3/Power 0)
- Rogue (Cost 3/Power 2)
- Enchantress (Cost 4/Power 5)
- Storm (Cost 4/Power 5)
- Iron Lad (Cost 4/Power 6)
- White Queen (Cost 4/Power 6)
- Ronan the Accuser (Cost 5/Power 5)
Ronan the Accuser turns the game around on Devil Dinosaur by taking advantage of the opponent having a large hand. Master Mold improves this synergy by making the opponent add Sentinels, which fills their hand. Green Goblin can flood enemy locations, and Storm is used to secure a lane. Mystique copies Ronan’s ongoing effect so that you can dominate two lanes.
5) Flood
The cards in this Devil Dinosaur counter deck in Marvel Snap are:
- The Hood (Cost 1/Power -3)
- Kingpin (Cost 1/Power 2)
- Korg (Cost 1/Power 2)
- Debrii (Cost 3/Power 3)
- Viper (Cost 3/Power 4)
- Black Widow (Cost 3/Power 4)
- Polaris (Cost 3/Power 5)
- Green Goblin (Cost 3/Power -3)
- Doctor Octopus (Cost 4/Power 8)
- Professor X (Cost 5/Power 2)
- Spider-Woman (Cost 5/Power 8)
- Destroyer (Cost 6/Power 14)
Debrii’s effect of being able to put out multiple rocks is especially annoying against Devil Dinosaur decks because it prevents them from positioning high-power cards well. Viper amplifies this disruption by being able to send unwanted rocks to your opponent’s locations. Polaris positions key support units such as Moon Girl into unfavorable positions, and Spider-Woman reduces enemy's Power.
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