8 Games that don't need a Sequel

Here, we will take a look at 8 games that don’t need a sequel. “ The original one was much better.”, “Why are they ruining the franchise?!!”, etc. are some of the many comments that we come across when a bad sequel is made in to a game which has propelled to success at its time. Sometimes, the reason for these sorrowful games plummeting to their downfall is the mere fact that the originality of the previous edition should never have been manipulated with. So, let’s take a look at some of the games which shouldn’t follow in the same vein and remain untouched in the future.

#1 Dear Esther

This is a game riddled with various questions in its plot. To add to this, the narrative makes you roam around an entire island just to make you end up at the same point where you started from.

Adding a sequel to explain all of these circumstances is an exciting prospect but it just removes the mysterious uniqueness of the game which keeps the gamers hooked throughout. It’s just best to leave these questions inside the mind of the player.

#2 The Banner Saga

Though it’s a “saga”, the ending of this game is perfect to not let it be followed up with a sequel as all good things come to an end here. Also, the setting of the medieval world with Vikings, horned giants and various other characters being involved in the fray just gives that extra edge to the game thematically.

The dark and unstereotypical ending of how the game’s central character is floating over a pyre is a spectacle for everyone to watch.

#3 The Last Of Us

This game is all about beating zombies and ends on the two characters, Joel and Ellie, rather than with the world’s end times. Now, this plot is so succinct and moving that a sequel will just disturb the continuity that Joel brought up by building the storyline as one-half of the greatly flawed protagonist team.

There are numerous ways to kill zombies with a shotgun without resorting back to The Last Of Us and if the same game developers follow a different storyline with different characters, it will not be a sequel and hence, may work.

#4 Nier

Released on the Xbox 360 and the PS 3, this may seem like a dull game as u walk along a fantasy landscape hitting something resembling walking TV static with a spear or just jumping over them.

But the inclusion of some unique characters and the perfect loop of the plot of the game keeps the gamer mesmerized throughout and, as the ending is perfect, he/she would not ask for more with this game.

#5 The Swapper

This game puts the player in a sci-fi setting, combining some elements of the much criticized Portal . The gamer is an astronaut who has to venture through areas with a cloning device, basically used to solve some insane puzzles.

The mere sight of sacrificing your clones for victory is one aspect to look out for in this game. A sequel to this may just deem it to be too repetitive and may not deliver the same impact as it has done with the original.

#6 NBA Jam

This game revels in its simple and, hence, addictive nature. Also with numerous similar games, it’s easy to master the skills required to play the game properly but not with this game. People have suffered bouts of insomnia in playing this game the proper way.

The main aspect of this game is the fast-paced movement from one court to the other, ending with some audacious dunks. Developers tried to include fancy graphics and gameplay to enhance this game but those games could never be called sequels due to its main aim of providing unfiltered fun in whatever manner possible, rather than focusing on the graphics intensively.

#7 Ikaruga

Ikaruga is a heavily addictive and difficult game. Still, the plot is constructed in such a manner that it does treat you fairly by leaving you in a puddle on the floor. A sequel to this game would destroy the crazy attitude that this game portrays across to the audiences and ultimately, it would be a drowning experience for the developers like many other failures.

#8 Gone Home

The title in itself speaks the story of the game being unique to its genre. Playing out in an extremely obvious manner, it is towards the end that you will start questioning the “obvious”.

The trip through the house is a haunting one, where, at every bend, you expect something or the other to crop up and strike you with the worst. A sequel would completely destroy the message of letting our loved ones go, in whatever form.