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5 things that 2K got absolutely wrong in WWE 2K17

Like every other game, WWE 2K17 has its own share of flaws
Sagnik Kundu
FEATURED COLUMNIST
Modified 22 Mar 2017, 21:18 IST
Top 5 / Top 10
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WWE 2K17 has been on the racks since October last year. Ever since its release, fans have flocked in the stores to get their hands on it. Unsurprisingly, it is one of the best-selling video games in the market at the moment and fans cannot wait for the next instalment.

However, like any other game, 2K17 is not perfect.

It has its own share of flaws that has the fans complaining and whining. But despite these flaws, the popularity of the game has never taken the fall. In fact, over time the fans accept these flaws and get used to them.

But with the competition being stiff, 2K needs to pull up its game and sort out some of the gawking mistakes. Five of the most outrageous mistakes have been listed, as follows.


#5 Voice-acting (or the lack of it)

Reduced to a shell of her real-life self

The WWE games have always been authentic on one front at least. Although it was never the most convincing or best-acted, the mere presence of voice-acting added that undeniable layer of authenticity.

Alas, the same could not be said about WWE 2K17. In fact, the voiceovers have been removed completely from the game (if you discount the few scattered monologues that Triple H, Paul Heyman and the other non-wrestling characters have in the β€œMy Career” mode).

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Also read:Β 5 overrated wrestlers in WWE 2K17

What is most striking is the omission of Renee Young. Young is known for interviewing wrestlers backstage. But in the game, she is reduced to a voiceless character like the rest of the roster.

The incredibly off-putting text scrawls do not do much justice to the game, either.

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Published 22 Mar 2017, 20:57 IST
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