Control: Everything you need to know about Remedy's upcoming Sci-fi third person shooter

Control
Control

Remedy Entertainment looks to take players back into another psychological time bending third-person adventure with its 2019's title Control. By no means, it's a bad thing.

In fact after scrutinizing every bit of its gameplay footages and previews revealed so far, I can happily say that Control is undoubtedly my most anticipated game of 2019 and that's not just because its cool looking single player experience, but also because how it so confidently chose to differ itself from the traditional AAA single player games you see in the market nowadays.

Here's everything you need to about Remedy's Control which hit the shelves 27 August 2019 on PC, PS4 and Xbox One.


#1 Story

Control
Control

In Control, you play as Jesse Faden, a young woman who gained supernatural powers in her childhood during a traumatic experience. The entire story revolves around Jesse venturing into the Federal Bureau of Control to seek answers about her past.

However, everything is not as it seems and soon after coming to the Bureau, the seemingly game's main antagonist which is something called Hiss - a paranormal force, takes over the entire Bureau and in the process kills the FBC's Director Zachariah Trench.

Due to some unexplainable reasons, after wielding the service weapon, which previously belonged to the now dead Director, Jesse is made the Bureau's new Director and is given the task to take back the FBC from the terrifying presence of Hiss, which seems to have taken over.

Control will feature less cinematics this time around and focus more on environmental storytelling. The game emphasis a lot on symbolism and it's good to see developers being creative when it comes to telling stories in video games. In Control, players will discover the game's story through audio logs, exploring different locations in a non-linear fashion and piece up the narrative as they seem.

Jesse Faden is played by Courtney Hope who is well known for her role as Beth Wilder in Quantum Break, another Remedy Entertainment title. Zachariah Trench is played by Thomas Zane who is famous for his role as Max Payne - one of Remedy's cult classic.

#2 World

Control
Control

Control takes place entirely in the oldest house which is the FBC. However, this is no ordinary place. The Oldest House is seemingly connected to various other places in an alternate dimension, about which the people working in FBC were studying.

Control is an open-ended sandbox third-person shooter game. It serves as a complete departure from Remedy's previous titles such as Max Payne, Alan Wake and Quantum Break, all of which are linear single player adventures. Keep in mind though Control is not an 'open world' game. It falls in line more with games like Dishonored or Prey.

The oldest house is a shape-shifting place. Players are free to explore the oldest house as they please, however, it seems not every door will be accessible from the beginning. Think of this system from 2018's God Of War. That game encouraged a lot of replayability as many of the areas were locked out initially due to the lack of abilities or weapons that Kratos had in the beginning.

Control seems to follow a similar route when it comes to exploration as many areas of the game will be locked out initially but as Jesse gains more abilities throughout her journey, she can go back and explore those-then locked areas.

#3 Gameplay

Control
Control

Control's biggest strength by far seems to be its combat and gameplay design. Keep in mind that Control is not a cover-based shooter. It's good to see a game this generation which encourages mobility during combat. Jesse can easily levitate across the floor, shooting enemies in mid-air or throwing objects at them.

Talking about the shooting, in Control Jesse only has a single weapon which is the service weapon. Its look is deceiving though as the service weapon is convertible. It is actually an 'object of power' and like wands in Harry Potter, it chose Jesse as her master (if that makes sense) and hence she is made the new Director of FBC.

The service weapon has multiple forms, varying from one fitted for short range combat or a long-range one. At a given time, the player can swap between two forms. For example, the 'grip' is the default form of the weapon and serves as a basic revolver with a recoil which is good for long ranged combat.

On the other hand, 'shatter' is somewhat an option for close range and serves more like a shotgun. And then there's 'spin' which acts more like an SMG and has higher fire rate but less accuracy when compared to the grip.

Aside from the service weapon, Jesse also has a variety of abilities such as telekinesis abilities such as 'launch' which players can use throw different objects on the enemies. Another ability is called 'shield' which players can use to create a shield from the various objects scattered around the environment.

All of these abilities seem really fun and since Control features a destructible environment, players will get to be creative which will result in a rich gameplay experience.


Are you excited for Control? Will you be getting the game at launch? Tell us in the comments down below.