Valve has released a huge update for Counter-Strike 2, which is 4.5 GB in size and can be downloaded from Steam. The patch has exclusively added a sub-tick improvement to revolvers and throwables. However, the highlights come in the form of the animation alterations for agents and the gameplay fixes for most of the maps.This article lists the November 30 patch notes for Counter-Strike 2.November 30 patch notes for Counter-Strike 2Gameplay changesSub-tick timing improvements to various systems, including grenade throw animations and revolver firingAdded a missing fire effect to molotovs that are held by playersAnimation adjustmentsReduced the amount that player characters will rotate their torso away from leg orientationImproved hit reactionsMade jump animations directionalImproved character posing when aiming up and downImproved foot placement and posing when runningReduced animation posing when deployingThe timing of a player's flashbanged posing now more accurately represents their ability to seeSound improvementsFixed issue with Shadow Daggers playing catch sound during looping inspect animationFurther refined falloff distance curves and volume of grenade bouncesLowered volume of deathmatch bonus period endingLowered volume of lobby chat notification soundFixed missing water drip console errors in OfficeIncreased audible distance of breaking glass window soundsFixed an issue where sometimes a Sabre agent would say hostage-related lines when cheeringMiscellaneous fixesAdjusted wear values of most tournament stickers and many other stickers to better match CS:GOChanged handling of non-default console key bindings to match CS:GO behaviorMapsNukeFixed cubemap issue at LobbyFixed hole at B-siteFixed some holes at Ramp RoomFixed glass floor material at B-Site not having impact effectsFixed up footstep sounds on hazard stripesAttempt to fix light leaking through base of doors at B-siteBrightened red interior walls to help with agent visFixed pixel boost on chainlink fence outsideFix shadows leaking through double doors at B-siteMade cubemap transitions smoother in some places at B-siteMirageFixed clipping on van at TruckClipped fridge in Apartments to prevent player becoming stuckAdjusted bombsite A size and added visual boundariesFixed collision on Scaffolding to provide smooth movementFixed geometry and clipping outside Sniper's Nest to prevent pixel walkingOfficeImproved clipping around desks at t-spawnImproved clipping on crates at Back CourtyardRe-added collision to handrailsVertigoExtended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gapFixed clipping on crate at midFixed clipping on scaffold at back of AFixed clipping on scaffold at T-startFixed vis bug at A-ramp looking toward BridgeFixed grenade clip on support beam at A-rampPlugged Holes in insulation foam roll modelAnubisFixed hole under pillar at A-siteFixed clipping above walkway stairs in PalaceClosed up multiple microgaps throughout the mapFixed some clipping on pillar at A-siteFixed clipping on doorway at b-sitePlugged some micro holesFixed gap between two clip brushes that allowed bomb to be thrown on top of buildingFixed slight wall gap that allowed sniping into bombsite AFixed clipping on doorway at b-siteAncientFixed various gaps in the worldFixed various texture seamsClosed gap that looks into Jaguar areaAdjusted clipping along fence near A-siteAdjusted clipping around tree base on A-site boostAdjusted position of stone near B-site that player could crouch inAdded clipping to the top of the map to help minimize player exploitsThese are the foray of changes implemented in the November 30 patch of Counter-Strike 2.